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	<title>Draft:Rod of disintegration - Revision history</title>
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	<updated>2026-09-21T20:54:27Z</updated>
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	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Rod_of_disintegration&amp;diff=1655&amp;oldid=prev</id>
		<title>OmegaAdmin: 整理普通法杖总览和独立草稿，连接效果、炼金与物品入口</title>
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		<updated>2026-09-17T04:19:17Z</updated>

		<summary type="html">&lt;p&gt;整理普通法杖总览和独立草稿，连接效果、炼金与物品入口&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
{{Consumable infobox|name=Rod of disintegration|kind=Wand|glyph=/|color=brown|value=2000|level=7|weight=80|appearance=Random wand appearance|cursed=Rod of disintegration}}&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;rod of disintegration&amp;#039;&amp;#039;&amp;#039; deals &amp;#039;&amp;#039;&amp;#039;100 unstoppable damage&amp;#039;&amp;#039;&amp;#039; to a selected creature or changes the terrain at an unoccupied target. Against the player it instead destroys a cloak or armor before resorting to a much larger damage attempt.&amp;lt;ref&amp;gt;{{Source|iinit.h|370}}; {{Source|itemf3.c|608|620}}; {{Source|effect3.c|375|474}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Generation ==&lt;br /&gt;
This item-level-7 [[Draft:Wands#Generation|random wand]] normally has 1&amp;amp;ndash;20 charges, random blessing and +0 enchantment. It can appear in random loot, [[Draft:Knight&amp;#039;s Pawn Shop|pawn-shop stock]] and [[Draft:Scroll of acquirement|acquirement]]. Its high item level makes it uncommon in low-level random generation rather than completely excluding it.&amp;lt;ref&amp;gt;{{Source|item.c|7|41}}; {{Source|item.c|254|262}}; {{Source|site1.c|1043|1052}}; {{Source|effect1.c|699|705}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
One charge is spent and the type revealed before aiming. There is no travelling projectile or hit roll. Positive blessing and enchantment do not increase the effect; a curse forces it onto the player after the targeting prompt. The first applicable target case below wins, so a creature normally takes priority over its terrain.&amp;lt;ref&amp;gt;{{Source|itemf3.c|608|620}}; {{Source|command2.c|459|488}}; {{Source|effect3.c|375|474}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Target !! Result&lt;br /&gt;
|-&lt;br /&gt;
| Creature || 100 unstoppable damage; surviving HP is possible despite the disintegration message&lt;br /&gt;
|-&lt;br /&gt;
| Player || Destroys the cloak in the cloak slot if present, otherwise the armor in the armor slot; with neither, attempts 250 unstoppable damage&lt;br /&gt;
|-&lt;br /&gt;
| Unoccupied altar || Altar survives and retaliates with disintegration against the player&lt;br /&gt;
|-&lt;br /&gt;
| Unoccupied pit || In the current dungeon, becomes a trap door; elsewhere only reports a deeper hole&lt;br /&gt;
|-&lt;br /&gt;
| Unoccupied floor || Becomes a pit trap&lt;br /&gt;
|-&lt;br /&gt;
| Unoccupied wall, open/closed door, portcullis or statue || Becomes rubble; walls also count toward tunneling collapse&lt;br /&gt;
|-&lt;br /&gt;
| Unoccupied rubble or other trap || Becomes plain floor, except the earlier pit case&lt;br /&gt;
|-&lt;br /&gt;
| Unoccupied hedge, including [[Draft:Trifid|trifid]] || Becomes floor; destroying a trifid also gives 50 XP&lt;br /&gt;
|}&lt;br /&gt;
Ordinary physical or elemental immunity does not stop the monster damage. A surviving creature&amp;#039;s message about armor is not an actual armor reduction calculation. A kill follows ordinary death handling and can leave carried items and [[Draft:Monster remains|remains]]; the effect does not erase the entire ground-item list.&amp;lt;ref&amp;gt;{{Source|effect3.c|398|408}}; {{Source|mon.c|113|203}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Terrain destruction does not require the normal projectile path to reach the selected square. Concealed terrain is cleared where the specific branch resets its secret state; this is not a universal reveal of every selected tile. Repeated wall destruction can collapse a dungeon: most depth-zero scenes and the Astral Plane are exempt from that collapse counter, but the Dragon&amp;#039;s Lair is not.&amp;lt;ref&amp;gt;{{Source|effect3.c|395|474}}; {{Source|aux1.c|10|50}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cancelling noncursed targeting yields out-of-bounds coordinates, which this effect checks and rejects, but the charge is still lost. A cursed rod resets those coordinates to the player, so Escape does not stop the self-directed effect.&amp;lt;ref&amp;gt;{{Source|aux1.c|532|558}}; {{Source|itemf3.c|614|619}}; {{Source|effect3.c|375|394}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Use disintegration when the target&amp;#039;s ordinary damage immunities defeat cheaper attacks, or when a particular terrain change opens a useful route. It is not an automatic one-hit kill on a creature with more than 100 HP. Distinguish it from [[Draft:Staff of disruption|disruption]], which deals the same numerical damage but uses the physical type and cannot alter terrain.&lt;br /&gt;
&lt;br /&gt;
Identify curse status before use. Never select your own square as a casual test, and do not test an altar: equipment destruction happens before any attempt to damage an unarmored player. Avoid indiscriminate wall clearing in a dungeon that can collapse, and remember that zapping an empty floor makes a pit rather than a safer walking surface.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Drafts]]&lt;br /&gt;
[[Category:Wands]]&lt;br /&gt;
[[Category:Omega 0.90.4]]&lt;/div&gt;</summary>
		<author><name>OmegaAdmin</name></author>
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