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	<id>https://www.omega-rl.wiki/index.php?action=history&amp;feed=atom&amp;title=Draft%3ARod_of_hiding</id>
	<title>Draft:Rod of hiding - Revision history</title>
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	<updated>2026-09-21T20:57:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Rod_of_hiding&amp;diff=1647&amp;oldid=prev</id>
		<title>OmegaAdmin: 整理普通法杖总览和独立草稿，连接效果、炼金与物品入口</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Rod_of_hiding&amp;diff=1647&amp;oldid=prev"/>
		<updated>2026-09-17T04:08:18Z</updated>

		<summary type="html">&lt;p&gt;整理普通法杖总览和独立草稿，连接效果、炼金与物品入口&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:08, 17 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot;&gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Water-only monster || Checks for actual water before the secret-terrain rule&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Water-only monster || Checks for actual water before the secret-terrain rule&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These are [[Draft:Monster movement|movement]] and projectile checks, not immunity to every special ability. Directly targeted powers can use different rules. Searching and clairvoyance can reveal secret terrain, so the concealment need not persist.&amp;lt;ref&amp;gt;{{Source|util.c|73|85}}; {{Source|util.c|93|118}}; {{Source|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;command2&lt;/del&gt;.c|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;793&lt;/del&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;800&lt;/del&gt;}}; {{Source|effect3.c|239|256}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These are [[Draft:Monster movement|movement]] and projectile checks, not immunity to every special ability. Directly targeted powers can use different rules. Searching and clairvoyance can reveal secret terrain, so the concealment need not persist.&amp;lt;ref&amp;gt;{{Source|util.c|73|85}}; {{Source|util.c|93|118}}; {{Source|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aux1&lt;/ins&gt;.c|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;246&lt;/ins&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;264&lt;/ins&gt;}}; {{Source|effect3.c|239|256}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unlike several direct-target wands, hiding checks that its coordinates are in bounds. Cancelling its targeting prompt therefore produces no terrain change, but the charge has already been spent.&amp;lt;ref&amp;gt;{{Source|aux1.c|532|558}}; {{Source|effect3.c|228|237}}; {{Source|command2.c|480|485}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unlike several direct-target wands, hiding checks that its coordinates are in bounds. Cancelling its targeting prompt therefore produces no terrain change, but the charge has already been spent.&amp;lt;ref&amp;gt;{{Source|aux1.c|532|558}}; {{Source|effect3.c|228|237}}; {{Source|command2.c|480|485}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>OmegaAdmin</name></author>
	</entry>
	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Rod_of_hiding&amp;diff=1637&amp;oldid=prev</id>
		<title>OmegaAdmin: 整理普通法杖总览和独立草稿，连接效果、炼金与物品入口</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Rod_of_hiding&amp;diff=1637&amp;oldid=prev"/>
		<updated>2026-09-17T04:04:38Z</updated>

		<summary type="html">&lt;p&gt;整理普通法杖总览和独立草稿，连接效果、炼金与物品入口&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
{{Consumable infobox|name=Rod of hiding|kind=Wand|glyph=/|color=brown|value=100|level=1|weight=80|appearance=Random wand appearance|cursed=Rod of hiding}}&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;rod of hiding&amp;#039;&amp;#039;&amp;#039; conceals a selected map square as secret terrain, making it display as a wall. It does not grant invisibility to the player and does not replace the square&amp;#039;s underlying terrain with a real wall.&amp;lt;ref&amp;gt;{{Source|iinit.h|364}}; {{Source|effect3.c|228|237}}; {{Source|scr.c|815|829}}; {{Source|scr.c|883|887}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Generation ==&lt;br /&gt;
This item-level-1 [[Draft:Wands#Generation|random wand]] normally has 1–20 charges, random blessing and +0 enchantment. Random loot, [[Draft:Knight&amp;#039;s Pawn Shop|pawn-shop stock]] and [[Draft:Scroll of acquirement|acquirement]] can supply it.&amp;lt;ref&amp;gt;{{Source|item.c|7|41}}; {{Source|item.c|254|262}}; {{Source|site1.c|1043|1052}}; {{Source|effect1.c|699|705}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
One charge is consumed before targeting and the type is revealed. Every blessing state and enchantment uses the same effect. A valid selected square becomes secret and displays a wall; its creature, objects and terrain function are not removed. There is no monster hit roll and no travelling projectile.&amp;lt;ref&amp;gt;{{Source|command2.c|459|488}}; {{Source|itemf3.c|732|740}}; {{Source|effect3.c|228|237}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Interaction !! Consequence&lt;br /&gt;
|-&lt;br /&gt;
| Ordinary projectile tracing || Treats secret terrain as an obstruction&lt;br /&gt;
|-&lt;br /&gt;
| Ordinary monster trying to enter || Usually cannot enter a secret square&lt;br /&gt;
|-&lt;br /&gt;
| Smart-moving monster || Can enter; when observed through the relevant sight check, reveals the secret square&lt;br /&gt;
|-&lt;br /&gt;
| Intangible monster || Can pass the secret-terrain check&lt;br /&gt;
|-&lt;br /&gt;
| Water-only monster || Checks for actual water before the secret-terrain rule&lt;br /&gt;
|}&lt;br /&gt;
These are [[Draft:Monster movement|movement]] and projectile checks, not immunity to every special ability. Directly targeted powers can use different rules. Searching and clairvoyance can reveal secret terrain, so the concealment need not persist.&amp;lt;ref&amp;gt;{{Source|util.c|73|85}}; {{Source|util.c|93|118}}; {{Source|command2.c|793|800}}; {{Source|effect3.c|239|256}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike several direct-target wands, hiding checks that its coordinates are in bounds. Cancelling its targeting prompt therefore produces no terrain change, but the charge has already been spent.&amp;lt;ref&amp;gt;{{Source|aux1.c|532|558}}; {{Source|effect3.c|228|237}}; {{Source|command2.c|480|485}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Use a concealed square as a situational obstacle when you know the approaching creature cannot pass secret terrain. Do not treat it as universal confinement: smart movement, intangibility and the earlier water-only test change the result. The apparent wall can also obstruct your own projectile attacks.&lt;br /&gt;
&lt;br /&gt;
For actual personal invisibility, use an appropriate effect such as a [[Draft:Potion of invisibility|potion of invisibility]]. Hiding an occupied square neither banishes its occupant nor puts it to sleep. A direct attack or special power can still make a visually concealed situation dangerous.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Drafts]]&lt;br /&gt;
[[Category:Wands]]&lt;br /&gt;
[[Category:Omega 0.90.4]]&lt;/div&gt;</summary>
		<author><name>OmegaAdmin</name></author>
	</entry>
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