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	<title>Draft:Rodent of unusual size - Revision history</title>
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	<updated>2026-09-21T20:30:39Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://www.omega-rl.wiki/index.php?title=Draft:Rodent_of_unusual_size&amp;diff=1448&amp;oldid=prev</id>
		<title>OmegaAdmin: 连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引</title>
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		<updated>2026-09-11T09:52:53Z</updated>

		<summary type="html">&lt;p&gt;连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
{{Monster infobox&lt;br /&gt;
|name=Rodent of unusual size&lt;br /&gt;
|glyph=r&lt;br /&gt;
|color=black&lt;br /&gt;
|background=brown&lt;br /&gt;
|attacks=3 physical attacks, raw 0&amp;amp;ndash;49 each; 70% disease chance per hit; no defense&lt;br /&gt;
|level=7&lt;br /&gt;
|hp=150&lt;br /&gt;
|hit=30&lt;br /&gt;
|defense=20&lt;br /&gt;
|speed=3&lt;br /&gt;
|xp=400, when death is in sight&lt;br /&gt;
|generation=[[#Generation|Ordinary and special encounters]]&lt;br /&gt;
|items=None at ordinary generation&lt;br /&gt;
|immunities=Fear&lt;br /&gt;
|remains=Dead R.O.U.S.; 50% on ordinary normal death&lt;br /&gt;
|remains_use=Reduces food to at most 4; no alchemy&lt;br /&gt;
|abilities=Disease; surprise; accepts safe food&lt;br /&gt;
|traits=&amp;lt;li&amp;gt;Hostile, hungry and invisible&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;swims&amp;lt;/li&amp;gt;&lt;br /&gt;
|sources={{Source|minit.h|223}}&amp;lt;ref name=&amp;quot;card-rules&amp;quot;&amp;gt;{{Source|lev.c|373|394}}; {{Source|mon.c|134|203}}; {{Source|mmelee.c|8|148}}; {{Source|mmelee.c|227|311}}; {{Source|aux2.c|689|727}}; {{Source|time.c|47|74}}; {{Source|item.c|63|139}}. Ordinary construction, combat, timing and remains.&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;rodent of unusual size&amp;#039;&amp;#039;&amp;#039; is an initially invisible, disease-bearing predator found in random encounters and the [[Draft:Rampart Sewers|Rampart Sewers]]. Its remains are called a &amp;#039;&amp;#039;&amp;#039;dead R.O.U.S.&amp;#039;&amp;#039;&amp;#039;&amp;lt;ref&amp;gt;{{Source|minit.h|223}}; {{Source|lev.c|105|121}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Generation ==&lt;br /&gt;
The rodent belongs to ordinary random pools and the sewers&amp;#039; special monster table. It begins hostile, hungry and invisible, with no possessions. It can swim.&amp;lt;ref&amp;gt;{{Source|lev.c|105|121}}; {{Source|lev.c|280|394}}; {{Source|minit.h|223}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Disease and surprise ==&lt;br /&gt;
It has three physical attacks at random heights, each dealing a raw 0&amp;amp;ndash;49 damage. Each successful hit has a 70% chance to attempt infection, adding 1&amp;amp;ndash;14 disease counts unless the player has infection immunity. These counts expire at ten-minute status checks. Preventing the direct damage with armor or displacement does not itself cancel the infection check.&amp;lt;ref&amp;gt;{{Source|mmelee.c|8|20}}; {{Source|mmelee.c|130|147}}; {{Source|effect3.c|770|811}}; {{Source|aux2.c|689|727}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once it has attempted an attack, its nearby special action can surprise a player lacking true sight and alertness, skipping a player action and revealing the rodent. Alertness prevents the skipped action and reveals it; true sight prevents that surprise branch. The rodent&amp;#039;s only innate immunity is fear: it is not immune to poison, sleep or physical damage.&amp;lt;ref&amp;gt;{{Source|mspec.c|220|252}}; {{Source|minit.h|223}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Food and remains ==&lt;br /&gt;
Safe food satisfies its hunger and removes hostility. Poisonous food instead deals 100 poison damage, consumes the feeding opportunity and worsens alignment; it does not pacify the survivor.&amp;lt;ref&amp;gt;{{Source|inv.c|410|467}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Its normal death has a 50% chance to leave a corpse. Eating that corpse reduces food to no more than 4; it is not nourishing food and does not apply the living creature&amp;#039;s disease attack. There is no alchemical transformation.&amp;lt;ref&amp;gt;{{Source|mon.c|193|201}}; {{Source|item.c|63|139}}; {{Source|itemf1.c|738|747}}; {{Source|site1.c|845|869}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
True sight or alertness helps with the initial surprise, while infection immunity addresses the repeated disease threat. Poison immunity is a different defense and does not substitute for it. Safe feeding can avoid the fast three-attack exchange; relying only on armor leaves the infection rider in play.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Drafts]]&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Omega 0.90.4]]&lt;/div&gt;</summary>
		<author><name>OmegaAdmin</name></author>
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