<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.omega-rl.wiki/index.php?action=history&amp;feed=atom&amp;title=Draft%3AScale_mail</id>
	<title>Draft:Scale mail - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.omega-rl.wiki/index.php?action=history&amp;feed=atom&amp;title=Draft%3AScale_mail"/>
	<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Scale_mail&amp;action=history"/>
	<updated>2026-09-21T20:53:44Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Scale_mail&amp;diff=970&amp;oldid=prev</id>
		<title>OmegaAdmin: 新增防具盾牌完整草稿与防御机制，连接首页及装备奖励</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Scale_mail&amp;diff=970&amp;oldid=prev"/>
		<updated>2026-09-09T12:56:42Z</updated>

		<summary type="html">&lt;p&gt;新增防具盾牌完整草稿与防御机制，连接首页及装备奖励&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
{{Armor infobox|name=Scale mail|absorption=4|defense=&amp;#039;&amp;#039;p&amp;#039;&amp;#039; &amp;amp;minus; 2|weight=400|value=300|level=4|price=600}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Scale mail&amp;#039;&amp;#039;&amp;#039; is body armor with the absorption and weight of chain mail but a smaller defense penalty. In the infobox, &amp;#039;&amp;#039;p&amp;#039;&amp;#039; is the individual suit&amp;#039;s enchantment.&amp;lt;ref&amp;gt;{{Source|iinit.h|266}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Generation ==&lt;br /&gt;
Scale mail can be found among randomly generated treasure, including the random possessions of treasure-bearing monsters, and may appear in [[Draft:Knight&amp;#039;s Pawn Shop|Knight&amp;#039;s Pawn Shop]]. A noncursed [[Draft:Scroll of acquirement|acquirement]] effect can create body armor; a blessed effect lets you select this type, but the resulting item&amp;#039;s blessing and enchantment still follow its own generation rules.&amp;lt;ref&amp;gt;{{Source|item.c|7|41}}.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Source|lev.c|382|393}}.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Source|site1.c|1043|1052}}.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Source|effect1.c|707|722}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Draft:Julie&amp;#039;s Armor of Proof and Weapons of Quality|Julie&amp;#039;s]] sells a fully identified, uncursed +0 suit for &amp;#039;&amp;#039;&amp;#039;600 Au&amp;#039;&amp;#039;&amp;#039;.&amp;lt;ref&amp;gt;{{Source|site1.c|164|231}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Wear it in the &amp;#039;&amp;#039;&amp;#039;Armor&amp;#039;&amp;#039;&amp;#039; slot. Its normal-damage absorption is &amp;#039;&amp;#039;&amp;#039;4&amp;#039;&amp;#039;&amp;#039;; its contribution to defense is your enchantment minus &amp;#039;&amp;#039;&amp;#039;2&amp;#039;&amp;#039;&amp;#039;. These are different protections: enchantment makes you harder to hit but does not increase absorption. See [[Draft:Defense and protection|Defense and protection]] for the damage floor, burden and attacks that bypass armor.&amp;lt;ref&amp;gt;{{Source|aux1.c|281|350}}.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Source|aux1.c|498|513}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It has no additional worn magical power. Its familiar appearance identifies the type, but a random find can still conceal its enchantment and curse. A cursed suit sticks when worn; [[Draft:Identification|full identification]] lets you judge the individual item before that commitment.&amp;lt;ref&amp;gt;{{Source|iinit.h|266}}.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Source|inv.c|221|278}}.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Source|inv.c|1354|1358}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Compared with +0 chain mail, the 600 Au shop suit costs 200 Au more for one extra defense, not extra absorption. Partial plate costs 300 Au more and absorbs another point, but loses that defense advantage. Scale is a reasonable middle choice when avoiding hits and their secondary effects matters alongside reducing ordinary damage.&lt;br /&gt;
&lt;br /&gt;
Compare [[Draft:Armor|all body armor]] and [[Draft:Shield|shields]] when assembling your defenses.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Drafts]]&lt;br /&gt;
[[Category:Armor]]&lt;br /&gt;
[[Category:Omega 0.90.4]]&lt;/div&gt;</summary>
		<author><name>OmegaAdmin</name></author>
	</entry>
</feed>