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	<title>Draft:Scythe of slicing - Revision history</title>
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	<updated>2026-09-21T21:00:12Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>OmegaAdmin: 补全武器独立草稿、远程及特殊效果说明：special</title>
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		<updated>2026-09-09T15:44:43Z</updated>

		<summary type="html">&lt;p&gt;补全武器独立草稿、远程及特殊效果说明：special&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
{{Weapon infobox|name=Scythe of slicing|damage=30|hit=+10|attack=Cutting|hands=1|weight=100}}&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;scythe of slicing&amp;#039;&amp;#039;&amp;#039; is a &amp;#039;&amp;#039;&amp;#039;one-handed&amp;#039;&amp;#039;&amp;#039; [[Draft:Weapon|weapon]] appearing as a &amp;#039;&amp;#039;&amp;#039;scythe&amp;#039;&amp;#039;&amp;#039;. It starts at an unusually high &amp;#039;&amp;#039;&amp;#039;+20 enchantment with a deep -10 curse&amp;#039;&amp;#039;&amp;#039;. Despite the name, it uses ordinary physical damage and is distinct from the lethal [[Draft:Scythe of Death|Scythe of Death]].&amp;lt;ref&amp;gt;{{Source|iinit.h|248}}; {{Source|iinit.h|252}}; {{Source|item.c|536|552}}; {{Source|aux2.c|594|616}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Generation ==&lt;br /&gt;
Scythes of slicing occur in random treasure, [[Draft:Knight&amp;#039;s Pawn Shop|pawn-shop stock]] and [[Draft:Scroll of acquirement|acquirement]]. They have item level 6 and base value 500 Au. Construction preserves both +20 enchantment and the -10 curse; positive enchantment is not evidence that one is safe to remove after equipping. [[Draft:Julie&amp;#039;s Armor of Proof and Weapons of Quality|Julie&amp;#039;s]] does not stock them.&amp;lt;ref&amp;gt;{{Source|iinit.h|248}}; {{Source|item.c|7|41}}; {{Source|item.c|188|204}}; {{Source|site1.c|1022|1053}}; {{Source|effect1.c|713|728}}; {{Source|site1.c|164|187}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Its initial equipment contributions are &amp;#039;&amp;#039;&amp;#039;+30 hit and 50 damage&amp;#039;&amp;#039;&amp;#039; before character bonuses. Normal cuts add the usual Strength modifier, but the attack has no instant-kill effect and cannot bypass physical immunity. It needs only the weapon hand; the similar shape does not impose the Scythe of Death&amp;#039;s two-hand requirement.&amp;lt;ref&amp;gt;{{Source|aux1.c|315|328}}; {{Source|aux2.c|636|680}}; {{Source|itemf2.c|359|365}}; {{Source|item.c|536|552}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The curse blocks ordinary removal once wielded. Self-targeted [[Draft:Scroll of dispelling|dispelling]] needs effective strength at least &amp;#039;&amp;#039;&amp;#039;9&amp;#039;&amp;#039;&amp;#039; to neutralize the initial -10 curse, retaining the +20 enchantment. A sufficiently strong [[Draft:Scroll of blessing|blessing]] destroys the deeply cursed scythe instead of safely turning it into a blessed weapon.&amp;lt;ref&amp;gt;{{Source|inv.c|1354|1358}}; {{Source|effect3.c|827|857}}; {{Source|effect1.c|154|198}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At +20, a normal [[Draft:Scroll of enchantment|enchantment]] attempt has a &amp;#039;&amp;#039;&amp;#039;95% chance to explode the scythe&amp;#039;&amp;#039;&amp;#039; before improving it. The resulting manastorm is an additional danger to the player and nearby creatures. Its high initial enchantment is a reason to stop improving it, not a sign that it tolerates unlimited enhancement.&amp;lt;ref&amp;gt;{{Source|effect1.c|54|114}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other uses ==&lt;br /&gt;
Unlike the Scythe of Death, a thrown scythe of slicing uses the normal hit path. It is not automatically fatal, and its enormous enchantment is not independently added when thrown as a spare: ordinary thrown damage comes from current character values and Strength. A cursed wielded copy cannot be discarded this way.&amp;lt;ref&amp;gt;{{Source|command3.c|223|311}}; {{Source|itemf2.c|359|365}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tunneling uses base damage 30, not the enchanted contribution of 50. Cutting can suffer a weapon-damage attempt on a mishap; the curse is not an absolute guarantee against damage.&amp;lt;ref&amp;gt;{{Source|command3.c|865|933}}; {{Source|aux1.c|397|488}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
The initial scythe contributes as much damage as a neutral +0 [[Draft:Giant club|giant club]], with 40 more hit points, 150 less weight and one fewer occupied hand. Its obstacle is the deep curse and the difficulty of changing equipment, rather than weak combat ratings.&amp;lt;ref&amp;gt;{{Source|iinit.h|248|250}}; {{Source|item.c|536|552}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Identify it and arrange sufficiently strong dispelling before committing to it. It remains an ordinary physical weapon after that preparation, so carry an answer to physical immunity. Avoid attempts to improve its already exceptional +20 through normal enchantment.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Drafts]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Omega 0.90.4]]&lt;/div&gt;</summary>
		<author><name>OmegaAdmin</name></author>
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