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	<id>https://www.omega-rl.wiki/index.php?action=history&amp;feed=atom&amp;title=Draft%3ASewer_rat</id>
	<title>Draft:Sewer rat - Revision history</title>
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	<updated>2026-09-21T21:03:46Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Sewer_rat&amp;diff=1346&amp;oldid=prev</id>
		<title>OmegaAdmin: 连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Sewer_rat&amp;diff=1346&amp;oldid=prev"/>
		<updated>2026-09-11T07:39:41Z</updated>

		<summary type="html">&lt;p&gt;连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
{{Monster infobox&lt;br /&gt;
|name=Sewer rat&lt;br /&gt;
|glyph=r&lt;br /&gt;
|color=brown&lt;br /&gt;
|background=none&lt;br /&gt;
|attacks=2 low attacks: 0&amp;amp;ndash;4 physical each before absorption; 10% disease chance per hit; no defense&lt;br /&gt;
|level=1&lt;br /&gt;
|hp=5&lt;br /&gt;
|hit=5&lt;br /&gt;
|defense=3&lt;br /&gt;
|speed=3&lt;br /&gt;
|xp=5, when death is in sight&lt;br /&gt;
|generation=[[#Generation|Random pools and encounter details]]&lt;br /&gt;
|items=None at ordinary generation&lt;br /&gt;
|immunities=None innate&lt;br /&gt;
|remains=Dead sewer rat; 50% on normal death&lt;br /&gt;
|remains_use=Causes vomiting; no alchemy&lt;br /&gt;
|abilities=Disease on a successful bite&lt;br /&gt;
|traits=&amp;lt;li&amp;gt;Initially hostile and hungry&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Can swim&amp;lt;/li&amp;gt;&lt;br /&gt;
|sources={{Source|minit.h|30}}&amp;lt;ref name=&amp;quot;card-rules&amp;quot;&amp;gt;{{Source|lev.c|373|394}}; {{Source|mon.c|134|203}}; {{Source|mmelee.c|8|145}}; {{Source|mmelee.c|227|311}}; {{Source|time.c|47|74}}; {{Source|item.c|63|139}}. Ordinary construction, combat, timing and remains.&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;sewer rat&amp;#039;&amp;#039;&amp;#039; is a small hostile [[Draft:Monster|monster]] that can transmit disease through its bites. It can swim and is hungry, giving you a food-based alternative to fighting it.&amp;lt;ref&amp;gt;{{Source|minit.h|30}}; {{Source|mmelee.c|130|137}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Generation ==&lt;br /&gt;
Sewer rats occur in ordinary random pools and are specifically selected by the [[Draft:Rampart Sewers|sewer]] population routine. They have no ordinary starting possessions.&amp;lt;ref&amp;gt;{{Source|lev.c|103|111}}; {{Source|lev.c|280|395}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Disease and feeding ==&lt;br /&gt;
The rat makes two low attacks per sequence, each rolling 0&amp;amp;ndash;4 raw physical damage. Every successful hit has a 10% chance to add 1&amp;amp;ndash;2 disease counts unless you have infection immunity. Disease blocks natural HP recovery while it lasts. Poison immunity is not infection immunity; preventing the physical damage also does not cancel the subsequent disease check.&amp;lt;ref&amp;gt;{{Source|minit.h|30}}; {{Source|mmelee.c|8|20}}; {{Source|mmelee.c|130|137}}; {{Source|effect3.c|801|811}}; {{Source|aux3.c|11|47}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each disease count expires at a periodic recovery update, normally every ten game minutes indoors. Hourly countryside updates also advance recovery by one count. Repeated infections can extend the wait for natural healing.&amp;lt;ref&amp;gt;{{Source|aux2.c|340|401}}; {{Source|aux3.c|11|47}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While it remains hungry, giving one non-cursed ordinary food item from an adjacent square removes hostility. Poisonous food instead inflicts 100 poison damage, enough to kill an ordinary 5 HP rat, and costs two alignment points. Either accepted food clears hunger. The rat has no innate immunity.&amp;lt;ref&amp;gt;{{Source|command2.c|400|454}}; {{Source|inv.c|430|467}}; {{Source|minit.h|30}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Remains ==&lt;br /&gt;
Half of normal deaths leave a dead sewer rat. It is not safe meat: attempting to eat it makes you vomit and reduces your food counter to at most 4. This corpse effect is distinct from the live rat&amp;#039;s disease attack. It has no alchemical transformation.&amp;lt;ref&amp;gt;{{Source|mon.c|134|203}}; {{Source|item.c|63|139}}; {{Source|itemf1.c|734|749}}; {{Source|minit.h|30}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Its low HP makes a quick kill practical, but prolonged close combat can interrupt recovery through disease. Food may be worth spending when already injured or avoiding combat; it is not necessary to poison the food. Carry actual rations into the sewers instead of relying on rat corpses, and use infection protection when repeated encounters are likely. A non-cursed [[Draft:Potion of curing|potion of curing]] can address disease after infection.&amp;lt;ref&amp;gt;{{Source|itemf1.c|455|459}}; {{Source|effect3.c|770|798}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Drafts]]&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Omega 0.90.4]]&lt;/div&gt;</summary>
		<author><name>OmegaAdmin</name></author>
	</entry>
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