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	<id>https://www.omega-rl.wiki/index.php?action=history&amp;feed=atom&amp;title=Draft%3AShadow_slayer</id>
	<title>Draft:Shadow slayer - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.omega-rl.wiki/index.php?action=history&amp;feed=atom&amp;title=Draft%3AShadow_slayer"/>
	<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Shadow_slayer&amp;action=history"/>
	<updated>2026-09-21T21:04:31Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Shadow_slayer&amp;diff=1700&amp;oldid=prev</id>
		<title>OmegaAdmin: 建立戒指总览与独立草稿，核对装备效果并连接炼金及机制入口</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Shadow_slayer&amp;diff=1700&amp;oldid=prev"/>
		<updated>2026-09-20T11:00:44Z</updated>

		<summary type="html">&lt;p&gt;建立戒指总览与独立草稿，核对装备效果并连接炼金及机制入口&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:00, 20 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l39&quot;&gt;Line 39:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Shadow matrix ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Shadow matrix ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Half of normal deaths leave a shadow matrix, alongside dropped possessions. It is inedible. [[Draft:Ambrosias&#039; Potions et cie|Ambrosias]] buys it for 25 Au or charges 150 Au to convert the selected &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stack &lt;/del&gt;into one blessed +8 ring of truesight. The worn ring gives sustained true sight; its +8 does not strengthen that effect.&amp;lt;ref&amp;gt;{{Source|mon.c|134|203}}; {{Source|itemf1.c|664|749}}; {{Source|minit.h|263}}; {{Source|site1.c|845|869}}; {{Source|iinit.h|334}}; {{Source|itemf1.c|901|933}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Half of normal deaths leave a shadow matrix, alongside dropped possessions. It is inedible. [[Draft:Ambrosias&#039; Potions et cie|Ambrosias]] buys it for 25 Au or charges 150 Au to convert the selected &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;matrix &lt;/ins&gt;into one blessed +8 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Draft:Ring of truesight|&lt;/ins&gt;ring of truesight&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;. The worn ring gives sustained true sight; its +8 does not strengthen that effect.&amp;lt;ref&amp;gt;{{Source|mon.c|134|203}}; {{Source|itemf1.c|664|749}}; {{Source|minit.h|263}}; {{Source|site1.c|845|869}}; {{Source|iinit.h|334}}; {{Source|itemf1.c|901|933}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Strategy ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Strategy ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>OmegaAdmin</name></author>
	</entry>
	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Shadow_slayer&amp;diff=1631&amp;oldid=prev</id>
		<title>OmegaAdmin: 整理怪物生成召唤与遗骸机制，修正火山来源和炼金说明</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Shadow_slayer&amp;diff=1631&amp;oldid=prev"/>
		<updated>2026-09-14T02:13:17Z</updated>

		<summary type="html">&lt;p&gt;整理怪物生成召唤与遗骸机制，修正火山来源和炼金说明&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:13, 14 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l27&quot;&gt;Line 27:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Generation ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Generation ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shadow slayers belong to ordinary random-monster pools and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dedicated selections in &lt;/del&gt;the Astral Plane &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;[[Draft:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;HellWell &lt;/del&gt;Volcano|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;HellWell &lt;/del&gt;Volcano]]. Ordinary construction gives no fixed item and zero through two random possessions.&amp;lt;ref&amp;gt;{{Source|lev.c|122|140}}; {{Source|lev.c|166|195}}; {{Source|lev.c|280|395}}; {{Source|minit.h|263}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shadow slayers belong to ordinary random-monster pools and the Astral Plane&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s dedicated selection. The &lt;/ins&gt;[[Draft:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Monster generation#&lt;/ins&gt;Volcano &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and Castle&lt;/ins&gt;|Volcano&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s level-4&amp;amp;ndash;9 branch&lt;/ins&gt;]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can also select them, but their separate depth-indexed entry is unreachable within its twenty levels&lt;/ins&gt;. Ordinary construction gives no fixed item and zero through two random possessions.&amp;lt;ref&amp;gt;{{Source|lev.c|122|140}}; {{Source|lev.c|166|195}}; {{Source|lev.c|280|395}}; {{Source|minit.h|263&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}; {{Source|defs.h|156&lt;/ins&gt;}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Poison, magic and darkness ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Poison, magic and darkness ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mediawiki:diff:1.41:old-1550:rev-1631:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>OmegaAdmin</name></author>
	</entry>
	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Shadow_slayer&amp;diff=1550&amp;oldid=prev</id>
		<title>OmegaAdmin: 提取怪物攻击、行为与施法机制，更新总览、信息卡及相关草稿链接</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Shadow_slayer&amp;diff=1550&amp;oldid=prev"/>
		<updated>2026-09-12T06:58:28Z</updated>

		<summary type="html">&lt;p&gt;提取怪物攻击、行为与施法机制，更新总览、信息卡及相关草稿链接&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:58, 12 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l32&quot;&gt;Line 32:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It makes two physical attacks, each with a raw 0&amp;amp;ndash;29 damage roll, and has two defensive actions. Each successful hit has an 80% chance to add thirty poison counts unless the player is poison-immune. Poison normally deals three damage and consumes a count at each game-minute status check. Damage absorption or displacement does not cancel the separate poison check.&amp;lt;ref&amp;gt;{{Source|mmelee.c|8|20}}; {{Source|mmelee.c|109|117}}; {{Source|effect3.c|537|545}}; {{Source|aux2.c|201|208}}; {{Source|time.c|19|23}}; {{Source|minit.h|263}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It makes two physical attacks, each with a raw 0&amp;amp;ndash;29 damage roll, and has two defensive actions. Each successful hit has an 80% chance to add thirty poison counts unless the player is poison-immune. Poison normally deals three damage and consumes a count at each game-minute status check. Damage absorption or displacement does not cancel the separate poison check.&amp;lt;ref&amp;gt;{{Source|mmelee.c|8|20}}; {{Source|mmelee.c|109|117}}; {{Source|effect3.c|537|545}}; {{Source|aux2.c|201|208}}; {{Source|time.c|19|23}}; {{Source|minit.h|263}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Its ranged action casts from the first fifteen choices of the [[Draft:Monster#&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Monster spellcasting&lt;/del&gt;|monster spell repertoire]], including item destruction, dispelling and draining eight character levels. Ordinary ranged opportunities are at distances three through nine and require hostility, line of sight and a visible player. Its separate nearby special action is blackout, not another spell cast.&amp;lt;ref&amp;gt;{{Source|mon.c|12|69}}; {{Source|mon.c|418|524}}; {{Source|mspec.c|135|215}}; {{Source|minit.h|263}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Its ranged action casts from the first fifteen choices of the [[Draft:Monster &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spellcasting&lt;/ins&gt;#&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spell repertoire&lt;/ins&gt;|monster spell repertoire]], including item destruction, dispelling and draining eight character levels. Ordinary ranged opportunities are at distances three through nine and require hostility, line of sight and a visible player. Its separate nearby special action is blackout, not another spell cast.&amp;lt;ref&amp;gt;{{Source|mon.c|12|69}}; {{Source|mon.c|418|524}}; {{Source|mspec.c|135|215}}; {{Source|minit.h|263}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Blackout can add four blindness counts within three squares unless you are already blind or have true sight. It also darkens a lit room and consumes six checks of hand-held torch duration. True sight prevents that blindness but not the lighting effect; blackout does not independently require hostility. Blindness normally loses a count at each ten-minute game-time status check.&amp;lt;ref&amp;gt;{{Source|mspec.c|364|382}}; {{Source|aux2.c|310|339}}; {{Source|aux2.c|410|416}}; {{Source|aux3.c|11|47}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Blackout can add four blindness counts within three squares unless you are already blind or have true sight. It also darkens a lit room and consumes six checks of hand-held torch duration. True sight prevents that blindness but not the lighting effect; blackout does not independently require hostility. Blindness normally loses a count at each ten-minute game-time status check.&amp;lt;ref&amp;gt;{{Source|mspec.c|364|382}}; {{Source|aux2.c|310|339}}; {{Source|aux2.c|410|416}}; {{Source|aux3.c|11|47}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>OmegaAdmin</name></author>
	</entry>
	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Shadow_slayer&amp;diff=1435&amp;oldid=prev</id>
		<title>OmegaAdmin: 连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Shadow_slayer&amp;diff=1435&amp;oldid=prev"/>
		<updated>2026-09-11T09:31:32Z</updated>

		<summary type="html">&lt;p&gt;连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
{{Monster infobox&lt;br /&gt;
|name=Shadow slayer&lt;br /&gt;
|glyph=S&lt;br /&gt;
|color=black&lt;br /&gt;
|background=white&lt;br /&gt;
|attacks=2 physical attacks, raw 0&amp;amp;ndash;29 each; 80% poison chance per hit; 2 defenses&lt;br /&gt;
|level=8&lt;br /&gt;
|hp=250&lt;br /&gt;
|hit=30&lt;br /&gt;
|defense=40&lt;br /&gt;
|speed=3&lt;br /&gt;
|xp=500, when death is in sight&lt;br /&gt;
|generation=[[#Generation|Ordinary and special encounters]]&lt;br /&gt;
|items=No fixed item; 0&amp;amp;ndash;2 random possessions&lt;br /&gt;
|immunities=Physical damage, poison, sleep&lt;br /&gt;
|remains=Shadow matrix; 50% on normal death&lt;br /&gt;
|remains_use=Inedible; truesight-ring alchemy&lt;br /&gt;
|abilities=Poison, ranged spellcasting and blackout&lt;br /&gt;
|traits=&amp;lt;li&amp;gt;Hostile and invisible&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Intangible&amp;lt;/li&amp;gt;&lt;br /&gt;
|sources={{Source|minit.h|263}}&amp;lt;ref name=&amp;quot;card-rules&amp;quot;&amp;gt;{{Source|lev.c|373|394}}; {{Source|mon.c|134|203}}; {{Source|mmelee.c|8|148}}; {{Source|mmelee.c|227|311}}; {{Source|aux2.c|689|727}}; {{Source|time.c|47|74}}; {{Source|item.c|63|139}}. Ordinary construction, combat, timing and remains.&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;shadow slayer&amp;#039;&amp;#039;&amp;#039; is an invisible, intangible poison attacker with ranged spellcasting and a blackout power. Unlike a [[Draft:Shadow spirit|shadow spirit]], its melee attacks poison rather than drain life.&amp;lt;ref&amp;gt;{{Source|minit.h|263}}; {{Source|mmelee.c|109|117}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Generation ==&lt;br /&gt;
Shadow slayers belong to ordinary random-monster pools and dedicated selections in the Astral Plane and [[Draft:HellWell Volcano|HellWell Volcano]]. Ordinary construction gives no fixed item and zero through two random possessions.&amp;lt;ref&amp;gt;{{Source|lev.c|122|140}}; {{Source|lev.c|166|195}}; {{Source|lev.c|280|395}}; {{Source|minit.h|263}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Poison, magic and darkness ==&lt;br /&gt;
It makes two physical attacks, each with a raw 0&amp;amp;ndash;29 damage roll, and has two defensive actions. Each successful hit has an 80% chance to add thirty poison counts unless the player is poison-immune. Poison normally deals three damage and consumes a count at each game-minute status check. Damage absorption or displacement does not cancel the separate poison check.&amp;lt;ref&amp;gt;{{Source|mmelee.c|8|20}}; {{Source|mmelee.c|109|117}}; {{Source|effect3.c|537|545}}; {{Source|aux2.c|201|208}}; {{Source|time.c|19|23}}; {{Source|minit.h|263}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Its ranged action casts from the first fifteen choices of the [[Draft:Monster#Monster spellcasting|monster spell repertoire]], including item destruction, dispelling and draining eight character levels. Ordinary ranged opportunities are at distances three through nine and require hostility, line of sight and a visible player. Its separate nearby special action is blackout, not another spell cast.&amp;lt;ref&amp;gt;{{Source|mon.c|12|69}}; {{Source|mon.c|418|524}}; {{Source|mspec.c|135|215}}; {{Source|minit.h|263}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blackout can add four blindness counts within three squares unless you are already blind or have true sight. It also darkens a lit room and consumes six checks of hand-held torch duration. True sight prevents that blindness but not the lighting effect; blackout does not independently require hostility. Blindness normally loses a count at each ten-minute game-time status check.&amp;lt;ref&amp;gt;{{Source|mspec.c|364|382}}; {{Source|aux2.c|310|339}}; {{Source|aux2.c|410|416}}; {{Source|aux3.c|11|47}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The slayer is immune to physical damage, poison and sleep, but not fire, cold or electricity. It passes through walls. Its initial invisibility does not add a separate surprise action, and it has no ordinary feeding or valuable-gift response.&amp;lt;ref&amp;gt;{{Source|minit.h|263}}; {{Source|util.c|93|159}}; {{Source|inv.c|410|467}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shadow matrix ==&lt;br /&gt;
Half of normal deaths leave a shadow matrix, alongside dropped possessions. It is inedible. [[Draft:Ambrosias&amp;#039; Potions et cie|Ambrosias]] buys it for 25 Au or charges 150 Au to convert the selected stack into one blessed +8 ring of truesight. The worn ring gives sustained true sight; its +8 does not strengthen that effect.&amp;lt;ref&amp;gt;{{Source|mon.c|134|203}}; {{Source|itemf1.c|664|749}}; {{Source|minit.h|263}}; {{Source|site1.c|845|869}}; {{Source|iinit.h|334}}; {{Source|itemf1.c|901|933}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Use nonphysical damage, protect against poison and distinguish true sight from general protection against magic. True sight reveals the foe and prevents its blackout blindness, but does not resist item-destroying spells. Player invisibility suppresses the ordinary ranged spell branch, not the nearby blackout. Closing avoids ordinary ranged casting but exposes you to poison attacks; walls do not contain the slayer.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Drafts]]&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Omega 0.90.4]]&lt;/div&gt;</summary>
		<author><name>OmegaAdmin</name></author>
	</entry>
</feed>