<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.omega-rl.wiki/index.php?action=history&amp;feed=atom&amp;title=Draft%3ASheep</id>
	<title>Draft:Sheep - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.omega-rl.wiki/index.php?action=history&amp;feed=atom&amp;title=Draft%3ASheep"/>
	<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Sheep&amp;action=history"/>
	<updated>2026-09-21T20:56:56Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Sheep&amp;diff=1316&amp;oldid=prev</id>
		<title>OmegaAdmin: 连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Sheep&amp;diff=1316&amp;oldid=prev"/>
		<updated>2026-09-11T06:44:19Z</updated>

		<summary type="html">&lt;p&gt;连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
{{Monster infobox&lt;br /&gt;
|name=Sheep&lt;br /&gt;
|glyph=s&lt;br /&gt;
|color=white&lt;br /&gt;
|attacks=1 low attack: 0 physical before absorption; 1 defensive action&lt;br /&gt;
|level=0&lt;br /&gt;
|hp=5&lt;br /&gt;
|hit=5&lt;br /&gt;
|defense=5&lt;br /&gt;
|speed=5&lt;br /&gt;
|xp=2, when death is in sight&lt;br /&gt;
|generation=[[#Generation|Random pools and encounter details]]&lt;br /&gt;
|items=None at ordinary generation&lt;br /&gt;
|immunities=None innate&lt;br /&gt;
|remains=Side of mutton; 50% on normal death&lt;br /&gt;
|remains_use=[[Draft:Monster#Remains|Ordinary food]]; no alchemy&lt;br /&gt;
|traits=&amp;lt;li&amp;gt;Normally peaceful&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Can swim&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Edible remains&amp;lt;/li&amp;gt;&lt;br /&gt;
|sources={{Source|minit.h|16}}&amp;lt;ref name=&amp;quot;card-rules&amp;quot;&amp;gt;{{Source|lev.c|373|394}}; {{Source|mon.c|134|203}}; {{Source|mmelee.c|8|51}}; {{Source|mmelee.c|227|311}}; {{Source|time.c|47|74}}; {{Source|item.c|63|139}}. Ordinary construction, combat, timing and remains.&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;sheep&amp;#039;&amp;#039;&amp;#039; is a normally peaceful [[Draft:Monster|animal]], displayed as a white &amp;#039;&amp;#039;&amp;#039;s&amp;#039;&amp;#039;&amp;#039;. It is found in villages and the countryside, and can leave a &amp;#039;&amp;#039;&amp;#039;side of mutton&amp;#039;&amp;#039;&amp;#039; when killed.&amp;lt;ref&amp;gt;{{Source|minit.h|16}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Generation ==&lt;br /&gt;
Sheep belong to the ordinary random-monster pools. They are explicitly included in mountain encounters, including the corresponding pass and volcano terrain tables, and are placed at sheep positions in [[Draft:Villages|villages]]. A sheep has no starting equipment or random treasure.&amp;lt;ref&amp;gt;{{Source|lev.c|11|70}}; {{Source|lev.c|280|395}}; {{Source|village.c|161|170}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Behavior and remains ==&lt;br /&gt;
A sheep is not initially hostile and can swim. Its normal movement is random rather than pursuit; it still needs a movement-triggering state, such as wandering or hostility, to move during ordinary monster actions. Once hostile and adjacent, it can attempt one low attack and one defensive block.&amp;lt;ref&amp;gt;{{Source|minit.h|16}}; {{Source|mon.c|12|68}}; {{Source|mmove.c|204|230}}; {{Source|util.c|93|151}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The sheep&amp;#039;s raw physical roll is zero, but a successful hit against a non-immune player still causes one HP of damage. It has no ranged attack or special ability. Ordinary animal conversation is only a joke about animals being unable to speak; it does not provide trade or pacification.&amp;lt;ref&amp;gt;{{Source|mmelee.c|8|51}}; {{Source|aux1.c|498|513}}; {{Source|mtalk.c|652|666}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A normal death has a 50% chance to leave a side of mutton. Eating it adds six food-reserve points; normal hourly hunger checks consume one point. The remains have no alchemical transformation. Sheep are not initially hungry, so the existence of edible mutton does not mean a living sheep can be pacified by offering food.&amp;lt;ref&amp;gt;{{Source|mon.c|134|203}}; {{Source|item.c|63|139}}; {{Source|command2.c|130|161}}; {{Source|aux3.c|26|34}}; {{Source|inv.c|430|467}}; {{Source|minit.h|16}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
A sheep&amp;#039;s five HP and weak attack make it less dangerous prey than a [[Draft:Deer|deer]] or [[Draft:Elephant|elephant]], without sacrificing nutrition per corpse. Mutton is still only a chance drop, so do not spend your last safe turns expecting every kill to produce a meal. Peaceful sheep can simply be left alone; food offerings are not needed to stop an attack that has not begun.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Drafts]]&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Omega 0.90.4]]&lt;/div&gt;</summary>
		<author><name>OmegaAdmin</name></author>
	</entry>
</feed>