<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.omega-rl.wiki/index.php?action=history&amp;feed=atom&amp;title=Draft%3AShield</id>
	<title>Draft:Shield - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.omega-rl.wiki/index.php?action=history&amp;feed=atom&amp;title=Draft%3AShield"/>
	<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Shield&amp;action=history"/>
	<updated>2026-09-21T20:29:02Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Shield&amp;diff=1002&amp;oldid=prev</id>
		<title>OmegaAdmin: 补充备用身体甲投掷与盾牌赠物的实际用途和限制</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Shield&amp;diff=1002&amp;oldid=prev"/>
		<updated>2026-09-09T13:05:34Z</updated>

		<summary type="html">&lt;p&gt;补充备用身体甲投掷与盾牌赠物的实际用途和限制&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:05, 9 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l53&quot;&gt;Line 53:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 53:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Read [[Draft:Defense and protection|Defense and protection]] for exact hit checks, matching blocks, burden thresholds and the distinction between defense, absorption and immunity.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Read [[Draft:Defense and protection|Defense and protection]] for exact hit checks, matching blocks, burden thresholds and the distinction between defense, absorption and immunity.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Throwing a shield ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Using &#039;&#039;&#039;f&#039;&#039;&#039; on a shield is not a shield-bash attack. Shields have zero damage rating, so a throw reaching a creature that can carry treasure is handled as an offering. A creature unable to carry treasure ignores the offering and the shield drops at its square; an unobstructed throw to empty ground also drops it. The recipient&#039;s reaction to a gift is separate from the shield&#039;s defense value. A cursed shield already in use cannot be thrown to get it unstuck.&amp;lt;ref&amp;gt;{{Source|iinit.h|290|304}} Zero damage ratings; {{Source|command3.c|223|310}} Throwing, gifting and landing.&amp;lt;/ref&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== References ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== References ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>OmegaAdmin</name></author>
	</entry>
	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Shield&amp;diff=991&amp;oldid=prev</id>
		<title>OmegaAdmin: 新增防具盾牌完整草稿与防御机制，连接首页及装备奖励</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Shield&amp;diff=991&amp;oldid=prev"/>
		<updated>2026-09-09T13:00:12Z</updated>

		<summary type="html">&lt;p&gt;新增防具盾牌完整草稿与防御机制，连接首页及装备奖励&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;shield&amp;#039;&amp;#039;&amp;#039; {{Omega glyph|[|color=brown|label=brown left-bracket shield glyph}} increases your defense when equipped in the Shield slot. It makes you harder to hit in checks using that defense; it does not absorb landed damage as [[Draft:Armor|body armor]] does. Omega 0.90.4 has &amp;#039;&amp;#039;&amp;#039;eight shield types&amp;#039;&amp;#039;&amp;#039;, and its separate Shield slot permits using one together with a two-handed weapon.&amp;lt;ref&amp;gt;{{Source|defs.h|677|678}} Glyphs; {{Source|iinit.h|290|304}} Shield definitions; {{Source|aux1.c|330|343}} Defense and absorption; {{Source|inv.c|1345|1454}} Hand and shield slots.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Shield comparison ==&lt;br /&gt;
Add the individual shield&amp;#039;s enchantment to &amp;#039;&amp;#039;&amp;#039;base defense&amp;#039;&amp;#039;&amp;#039; for its actual contribution. Base value is a valuation input, not a shop quote; none of these shields is Julie&amp;#039;s fixed stock. Generation level affects ordinary random generation, not the level at which you may equip the shield.&amp;lt;ref&amp;gt;{{Source|aux1.c|330|335}} Shield contribution; {{Source|site1.c|164|182}} Armorer stock; {{Source|aux2.c|522|535}} Valuation; {{Source|item.c|7|41}} Generation.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Shield !! Base defense !! Weight !! Base value (Au) !! Generation level !! Additional effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Buckler|Buckler]] || 1 || 20 || 10 || 0 || None&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Small round shield|Small round shield]] || 2 || 40 || 20 || 1 || None&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Large round shield|Large round shield]] || 3 || 100 || 50 || 2 || None&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Heater shield|Heater shield]] || 4 || 200 || 75 || 2 || None&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Hoplon|Hoplon]] || 5 || 300 || 150 || 3 || None&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Tower shield|Tower shield]] || 6 || 500 || 200 || 4 || None&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Plasteel shield|Plasteel shield]] || 7 || 20 || 1000 || 6 || None&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Shield of deflection|Shield of deflection]] || 6 || 200 || 2000 || 7 || Noncursed: deflects bolts; cursed: vulnerability&lt;br /&gt;
|}&lt;br /&gt;
The shield of deflection has a fixed initial enchantment of +6. Ordinary generation changes this to +6 if uncursed, +7 if blessed, or -7 if cursed, for net defense +12, +13 or -1. Its Justiciar reward is blessed +6 because the reward copies the template directly.&amp;lt;ref&amp;gt;{{Source|iinit.h|290|304}} Properties; {{Source|item.c|206|219}} Generation; {{Source|guild2.c|659|664}} Reward.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Getting a shield ==&lt;br /&gt;
New gladiators receive an uncursed +0 [[Draft:Large round shield|large round shield]] on registering at the [[Draft:Rampart Coliseum|Arena]], without having to win a fight. Registration requires Strength 13 and Agility 12 and is refused to existing Legion or Order members. The [[Draft:Order of Paladins|Order]] eventually awards a blessed [[Draft:Shield of deflection|shield of deflection]] on becoming Justiciar, not on first joining.&amp;lt;ref&amp;gt;{{Source|guild1.c|319|348}} Registration; {{Source|guild2.c|637|670}} Justiciar succession.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All eight shields are eligible for random treasure, including treasure-bearing monsters&amp;#039; random possessions and [[Draft:Knight&amp;#039;s Pawn Shop|pawn-shop stock]]. Ordinary acquirement lets you choose shields but chooses the type randomly; blessed [[Draft:Scroll of acquirement|acquirement]] lets you pick a specific shield. It still uses random blessing and enchantment, so a blessed acquirement can produce a cursed shield.&amp;lt;ref&amp;gt;{{Source|item.c|7|41}} Treasure; {{Source|lev.c|382|393}} Monster possessions; {{Source|site1.c|1043|1052}} Pawn stock; {{Source|effect1.c|715|722}} Acquirement.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shield names reveal their type without identifying every property of the individual item. [[Draft:Identification|Identify]] a find before putting it into use: a negative enchantment reduces defense, and a curse prevents normal removal. The pawn shop&amp;#039;s fully identified stock exposes these properties before purchase.&amp;lt;ref&amp;gt;{{Source|iinit.h|290|304}} Names; {{Source|inv.c|221|278}} Display; {{Source|inv.c|1354|1358}} Curses.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Random properties ===&lt;br /&gt;
The first seven types draw a nonnegative initial enchantment &amp;#039;&amp;#039;P&amp;#039;&amp;#039;, with probability 1 / 2&amp;lt;sup&amp;gt;k+1&amp;lt;/sup&amp;gt; for &amp;#039;&amp;#039;P&amp;#039;&amp;#039; = &amp;#039;&amp;#039;k&amp;#039;&amp;#039;. A separate blessing draw is 60% uncursed, 20% blessed and 20% cursed, with positive or negative strength uniformly 1 through 10. Uncursed copies retain &amp;#039;&amp;#039;P&amp;#039;&amp;#039;, blessed copies become &amp;#039;&amp;#039;P&amp;#039;&amp;#039; + 1, and cursed copies become -(1 + &amp;#039;&amp;#039;P&amp;#039;&amp;#039;). Deflection shields substitute a fixed initial &amp;#039;&amp;#039;P&amp;#039;&amp;#039; = 6.&amp;lt;ref&amp;gt;{{Source|item.c|206|219}} Shield construction; {{Source|item.c|506|533}} Random properties.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shields occupy 10/135 of the ordinary generator&amp;#039;s category draws, followed by an equal candidate choice among eight types. The source-level filter can reject a candidate and restart the draw; consequently neither that fraction nor one eighth is an unconditional final drop probability. See [[Draft:Armor#Random enchantment and blessing|the shared generation filter]]. Fixed guild gifts skip this generation.&amp;lt;ref&amp;gt;{{Source|item.c|7|41}} Candidate and level checks.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shields and blocking ==&lt;br /&gt;
The shield&amp;#039;s bonus is always included while it is in its slot, regardless of the height of an incoming attack. Tactical &amp;#039;&amp;#039;&amp;#039;Block&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Riposte&amp;#039;&amp;#039;&amp;#039; actions are an additional part of melee defense, and work even without a shield. Conversely, wearing a shield does not remove the penalty for a combat sequence containing no blocks or ripostes.&amp;lt;ref&amp;gt;{{Source|aux1.c|330|335}} Equipment; {{Source|mmelee.c|189|218}} Tactical defense.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A noncursed shield of deflection also makes ordinary missile bolts, firebolts, lightning bolts and icicles miss when they reach you. It does not reflect them and does not stop melee or area explosions. Cursed, it removes existing deflection and adds vulnerability rather than supplying this protection.&amp;lt;ref&amp;gt;{{Source|itemf2.c|558|589}} Status effects; {{Source|effect1.c|253|295}} Bolts; {{Source|effect1.c|378|413}} Explosions; {{Source|mmelee.c|55|148}} Melee.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
A noncursed light shield is useful even for a two-handed-weapon user. Compare actual enchantment as well as type: a +3 large round shield matches a +0 tower shield&amp;#039;s six defense at one fifth of the weight. That comparison is about defense, not a claim that every generated large shield has +3.&lt;br /&gt;
&lt;br /&gt;
Heavy shields add progressively smaller benefits per added weight. At equal enchantment, moving from hoplon to tower adds only one defense for another 200 weight. Plasteel provides seven base defense at buckler weight and is a substantial physical improvement over mundane shields. A noncursed deflection shield normally gives a larger total bonus and bolt protection, but adds 180 weight over plasteel.&lt;br /&gt;
&lt;br /&gt;
Improving shield enchantment can help defense without increasing burden, but it is not risk-free: the [[Draft:Defense and protection#Enchantment and curses|enchantment explosion check]] applies to shields too. Blessing and curse removal are different operations, and a deeply cursed shield can resist a weak blessing or be destroyed by a stronger one.&lt;br /&gt;
&lt;br /&gt;
Read [[Draft:Defense and protection|Defense and protection]] for exact hit checks, matching blocks, burden thresholds and the distinction between defense, absorption and immunity.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Drafts]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Omega 0.90.4]]&lt;/div&gt;</summary>
		<author><name>OmegaAdmin</name></author>
	</entry>
</feed>