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	<id>https://www.omega-rl.wiki/index.php?action=history&amp;feed=atom&amp;title=Draft%3ASleepgas-trap_component</id>
	<title>Draft:Sleepgas-trap component - Revision history</title>
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	<updated>2026-09-21T21:30:44Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Sleepgas-trap_component&amp;diff=1757&amp;oldid=prev</id>
		<title>OmegaAdmin: 补齐杂物与工具独立稿、总览和陷阱机制，修正火把并连接相关入口</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Sleepgas-trap_component&amp;diff=1757&amp;oldid=prev"/>
		<updated>2026-09-20T12:23:02Z</updated>

		<summary type="html">&lt;p&gt;补齐杂物与工具独立稿、总览和陷阱机制，修正火把并连接相关入口&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
{{Consumable infobox|name=Sleepgas-trap component|kind=Trap component|glyph=&amp;amp;#92;|color=white|value=30|level=0|weight=10|appearance=Pressurized cannister|cursed=Sleepgas-trap component}}&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;sleepgas-trap component&amp;#039;&amp;#039;&amp;#039; sets a [[Draft:Traps#Sleep gas|sleep-gas trap]]. Its &amp;#039;&amp;#039;&amp;#039;pressurized cannister&amp;#039;&amp;#039;&amp;#039; appearance is shared with the [[Draft:Acid-trap component|acid component]].&amp;lt;ref&amp;gt;{{Source|iinit.h|42}}; {{Source|iinit.h|50}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
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__TOC__&lt;br /&gt;
&lt;br /&gt;
== Generation ==&lt;br /&gt;
It can appear as item-level-0 random [[Draft:Miscellaneous items|miscellaneous loot]], pawn-shop stock, or through [[Draft:Scroll of acquirement|acquirement]]. Disarming a sleep-gas trap can yield an identified copy through the component recovery check.&amp;lt;ref&amp;gt;{{Source|item.c|7|41}}; {{Source|item.c|154|164}}; {{Source|site1.c|1043|1052}}; {{Source|effect1.c|755|784}}; {{Source|command2.c|316|396}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Setting and effect ==&lt;br /&gt;
Activate an identified component on ordinary, effect-free floor to install a hidden trap and consume it. An invalid position wastes the component; an unknown component on valid floor causes a trap accident.&amp;lt;ref&amp;gt;{{Source|itemf1.c|955|974}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
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A triggering monster without sleep immunity is put to sleep. For the player, the trap applies [[Draft:Sleep|sleep]] at strength &amp;#039;&amp;#039;&amp;#039;floor(D/5) + 1&amp;#039;&amp;#039;&amp;#039;, where D is local difficulty. Sleep immunity prevents it, and a player already asleep does not receive an extension from this routine. The gas does not deal direct HP damage.&amp;lt;ref&amp;gt;{{Source|mon.c|937|953}}; {{Source|trap.c|217|227}}; {{Source|effect3.c|215|227}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
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== Strategy ==&lt;br /&gt;
Sleep can create time to leave, but nearby or damaged monsters can wake again under their ordinary behavior rules. Check sleep immunity as well as flight and intangibility before planning a trap. Do not assume an unidentified canister is harmless gas; its acid counterpart threatens both HP and equipment. A [[Draft:Staff of sleep|staff of sleep]] offers a different way to apply sleep without laying a floor trap.&lt;br /&gt;
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== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Drafts]]&lt;br /&gt;
[[Category:Miscellaneous items]]&lt;br /&gt;
[[Category:Omega 0.90.4]]&lt;/div&gt;</summary>
		<author><name>OmegaAdmin</name></author>
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