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	<title>Draft:Snare component - Revision history</title>
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	<updated>2026-09-21T21:30:01Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Snare_component&amp;diff=1754&amp;oldid=prev</id>
		<title>OmegaAdmin: 补齐杂物与工具独立稿、总览和陷阱机制，修正火把并连接相关入口</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Snare_component&amp;diff=1754&amp;oldid=prev"/>
		<updated>2026-09-20T12:22:32Z</updated>

		<summary type="html">&lt;p&gt;补齐杂物与工具独立稿、总览和陷阱机制，修正火把并连接相关入口&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
{{Consumable infobox|name=Snare component|kind=Trap component|glyph=&amp;amp;#92;|color=white|value=30|level=0|weight=10|appearance=Coil of fine wire|cursed=Snare component}}&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;snare component&amp;#039;&amp;#039;&amp;#039; is a &amp;#039;&amp;#039;&amp;#039;coil of fine wire&amp;#039;&amp;#039;&amp;#039; used to immobilize creatures with a [[Draft:Traps#Snare|snare trap]]. It causes no direct damage.&amp;lt;ref&amp;gt;{{Source|iinit.h|44}}; {{Source|trap.c|135|147}}; {{Source|mon.c|831|847}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
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__TOC__&lt;br /&gt;
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== Generation ==&lt;br /&gt;
It is an item-level-0 random [[Draft:Miscellaneous items|miscellaneous item]], possible pawn-shop stock, and an [[Draft:Scroll of acquirement|acquirement]] choice. Disarming a snare can recover an identified component; success at disarming does not guarantee recovery.&amp;lt;ref&amp;gt;{{Source|item.c|7|41}}; {{Source|item.c|154|164}}; {{Source|site1.c|1043|1052}}; {{Source|effect1.c|755|784}}; {{Source|command2.c|316|396}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
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== Setting and effect ==&lt;br /&gt;
Activate an identified component on ordinary, effect-free floor to create a hidden snare under you. The component is consumed. Unknown components instead cause an accident on valid floor, and invalid positions waste the component.&amp;lt;ref&amp;gt;{{Source|itemf1.c|955|974}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A grounded, tangible monster that triggers a snare loses its ability to move, without a built-in expiry timer. It can still act from that position. An unmounted player instead makes an Agility check; failure adds local difficulty to [[Draft:Immobilization|immobilization]]. A mount steps clear of the snare.&amp;lt;ref&amp;gt;{{Source|mon.c|831|847}}; {{Source|movef.c|166|200}}; {{Source|trap.c|135|147}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
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== Strategy ==&lt;br /&gt;
A snare can separate a melee pursuer from you without depending on its HP or physical immunity. Immobilization is not silence or sleep: a trapped enemy may still shoot or cast spells, and adjacent attacks remain dangerous. Plan to withdraw after setting it; [[Draft:Traps#Monsters and tactics|revealed traps and flying targets]] can defeat the lure.&lt;br /&gt;
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== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Drafts]]&lt;br /&gt;
[[Category:Miscellaneous items]]&lt;br /&gt;
[[Category:Omega 0.90.4]]&lt;/div&gt;</summary>
		<author><name>OmegaAdmin</name></author>
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