<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.omega-rl.wiki/index.php?action=history&amp;feed=atom&amp;title=Draft%3ASneak-thief</id>
	<title>Draft:Sneak-thief - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.omega-rl.wiki/index.php?action=history&amp;feed=atom&amp;title=Draft%3ASneak-thief"/>
	<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Sneak-thief&amp;action=history"/>
	<updated>2026-09-21T20:30:21Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Sneak-thief&amp;diff=1612&amp;oldid=prev</id>
		<title>OmegaAdmin: 整理投喂赠礼与盗窃机制，修正宝石交付并连接相关草稿</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Sneak-thief&amp;diff=1612&amp;oldid=prev"/>
		<updated>2026-09-12T14:15:37Z</updated>

		<summary type="html">&lt;p&gt;整理投喂赠礼与盗窃机制，修正宝石交付并连接相关草稿&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:15, 12 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l30&quot;&gt;Line 30:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Theft ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Theft ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;See [[Draft:Theft#Monster theft|Theft]] for the shared selection and protection checks, and [[Draft:Theft#Recovery and protection|recovery]] for ways to retrieve stolen property.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A sneak-thief&amp;#039;s melee contact causes no damage; it has three defensive actions. Its special action can attempt theft while adjacent, &amp;#039;&amp;#039;&amp;#039;even when peaceful&amp;#039;&amp;#039;&amp;#039;. A nearby awake creature normally gets a special check on half its pulses, followed by the theft routine&amp;#039;s one-third check. Sanctuary suppresses the special action.&amp;lt;ref&amp;gt;{{Source|minit.h|73}}; {{Source|mmelee.c|59|83}}; {{Source|mon.c|12|76}}; {{Source|mon.c|402|417}}; {{Source|mspec.c|638|673}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A sneak-thief&amp;#039;s melee contact causes no damage; it has three defensive actions. Its special action can attempt theft while adjacent, &amp;#039;&amp;#039;&amp;#039;even when peaceful&amp;#039;&amp;#039;&amp;#039;. A nearby awake creature normally gets a special check on half its pulses, followed by the theft routine&amp;#039;s one-third check. Sanctuary suppresses the special action.&amp;lt;ref&amp;gt;{{Source|minit.h|73}}; {{Source|mmelee.c|59|83}}; {{Source|mon.c|12|76}}; {{Source|mon.c|402|417}}; {{Source|mspec.c|638|673}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l37&quot;&gt;Line 37:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Gifts and guild recognition ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Gifts and guild recognition ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This uses the ordinary [[Draft:Feeding and gifts#Acceptance and value|greedy-recipient response]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Giving &amp;#039;&amp;#039;&amp;#039;200 Au at once&amp;#039;&amp;#039;&amp;#039;, or a non-cursed item with at least that intrinsic value, ends its hostility and greed. Lesser gifts are kept without accumulating toward the threshold. Each gift accepted while greedy adds one alignment point. However, the special theft routine remains active after pacification, so this payment does not secure your inventory.&amp;lt;ref&amp;gt;{{Source|command2.c|400|454}}; {{Source|inv.c|38|49}}; {{Source|inv.c|364|429}}; {{Source|aux2.c|522|535}}; {{Source|mspec.c|638|673}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Giving &amp;#039;&amp;#039;&amp;#039;200 Au at once&amp;#039;&amp;#039;&amp;#039;, or a non-cursed item with at least that intrinsic value, ends its hostility and greed. Lesser gifts are kept without accumulating toward the threshold. Each gift accepted while greedy adds one alignment point. However, the special theft routine remains active after pacification, so this payment does not secure your inventory.&amp;lt;ref&amp;gt;{{Source|command2.c|400|454}}; {{Source|inv.c|38|49}}; {{Source|inv.c|364|429}}; {{Source|aux2.c|522|535}}; {{Source|mspec.c|638|673}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>OmegaAdmin</name></author>
	</entry>
	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Sneak-thief&amp;diff=1366&amp;oldid=prev</id>
		<title>OmegaAdmin: 连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Sneak-thief&amp;diff=1366&amp;oldid=prev"/>
		<updated>2026-09-11T08:08:01Z</updated>

		<summary type="html">&lt;p&gt;连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
{{Monster infobox&lt;br /&gt;
|name=Sneak-thief&lt;br /&gt;
|glyph=@&lt;br /&gt;
|color=red&lt;br /&gt;
|background=none&lt;br /&gt;
|attacks=1 harmless contact; 3 defensive actions&lt;br /&gt;
|level=2&lt;br /&gt;
|hp=32&lt;br /&gt;
|hit=0&lt;br /&gt;
|defense=10&lt;br /&gt;
|speed=2&lt;br /&gt;
|xp=20, when death is in sight&lt;br /&gt;
|generation=[[#Generation|Ordinary and special encounters]]&lt;br /&gt;
|items=No fixed item; 0&amp;amp;ndash;2 random possessions&lt;br /&gt;
|immunities=None innate&lt;br /&gt;
|remains=Dead sneak-thief; 50% on normal death&lt;br /&gt;
|remains_use=Human-corpse food and alignment penalty; no alchemy&lt;br /&gt;
|abilities=Steals while adjacent, even if peaceful; guild recognition&lt;br /&gt;
|traits=&amp;lt;li&amp;gt;Initially hostile and greedy&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Opens doors; scavenges&amp;lt;/li&amp;gt;&lt;br /&gt;
|sources={{Source|minit.h|73}}&amp;lt;ref name=&amp;quot;card-rules&amp;quot;&amp;gt;{{Source|lev.c|373|394}}; {{Source|mon.c|134|203}}; {{Source|mmelee.c|8|145}}; {{Source|mmelee.c|227|311}}; {{Source|aux2.c|689|727}}; {{Source|time.c|47|74}}; {{Source|item.c|63|139}}. Ordinary construction, combat, timing and remains.&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;sneak-thief&amp;#039;&amp;#039;&amp;#039; is a hostile, greedy [[Draft:Monster|character]] who steals carried items rather than dealing melee damage. Members of the [[Draft:Thieves&amp;#039; Guild|Thieves&amp;#039; Guild]] can make one leave by speaking to it.&amp;lt;ref&amp;gt;{{Source|minit.h|73}}; {{Source|mspec.c|638|673}}; {{Source|mtalk.c|238|253}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Generation ==&lt;br /&gt;
Sneak-thieves belong to ordinary random-monster pools. They have no fixed equipment but start with zero through two random possessions. They can acquire additional items by theft, gifts and scavenging. Their zero damage setting excludes them from the random arena opponent pool.&amp;lt;ref&amp;gt;{{Source|lev.c|280|395}}; {{Source|mon.c|55|63}}; {{Source|guild1.c|425|435}}; {{Source|minit.h|73}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Theft ==&lt;br /&gt;
A sneak-thief&amp;#039;s melee contact causes no damage; it has three defensive actions. Its special action can attempt theft while adjacent, &amp;#039;&amp;#039;&amp;#039;even when peaceful&amp;#039;&amp;#039;&amp;#039;. A nearby awake creature normally gets a special check on half its pulses, followed by the theft routine&amp;#039;s one-third check. Sanctuary suppresses the special action.&amp;lt;ref&amp;gt;{{Source|minit.h|73}}; {{Source|mmelee.c|59|83}}; {{Source|mon.c|12|76}}; {{Source|mon.c|402|417}}; {{Source|mspec.c|638|673}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One nonempty carried-inventory slot is selected at random. Equipped items cannot be stolen by this routine, and theft immunity prevents the attempt. A level-based check can also protect you; at player level 24 or higher, an ordinary sneak-thief always fails that check. The remaining grip check is counterintuitive in this version: lower Dexterity can cause you to hold on, so raising Dexterity does not improve that particular protection.&amp;lt;ref&amp;gt;{{Source|effect1.c|554|567}}; {{Source|mspec.c|638|673}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On success, the thief takes the selected object, including its whole stack, and teleports elsewhere on the current level. It then switches from theft to retreat behavior. The stolen item remains among its possessions and can be recovered through a normal drop or death; it is not automatically returned when the theft message ends.&amp;lt;ref&amp;gt;{{Source|mspec.c|654|670}}; {{Source|mmove.c|244|253}}; {{Source|mon.c|97|109}}; {{Source|mon.c|134|203}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gifts and guild recognition ==&lt;br /&gt;
Giving &amp;#039;&amp;#039;&amp;#039;200 Au at once&amp;#039;&amp;#039;&amp;#039;, or a non-cursed item with at least that intrinsic value, ends its hostility and greed. Lesser gifts are kept without accumulating toward the threshold. Each gift accepted while greedy adds one alignment point. However, the special theft routine remains active after pacification, so this payment does not secure your inventory.&amp;lt;ref&amp;gt;{{Source|command2.c|400|454}}; {{Source|inv.c|38|49}}; {{Source|inv.c|364|429}}; {{Source|aux2.c|522|535}}; {{Source|mspec.c|638|673}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Speaking to it as a Thieves&amp;#039; Guild member produces the recognition signal and makes it vanish. That is removal, not a kill: there is no kill experience or ordinary corpse drop. If it already stole something, this departure does not return its possessions.&amp;lt;ref&amp;gt;{{Source|mtalk.c|238|253}}; {{Source|mmove.c|228|241}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Remains ==&lt;br /&gt;
Half of normal deaths leave a dead sneak-thief. Eating it incurs the human-corpse penalty: positive alignment sets food to 33, otherwise eight food points are added; alignment then falls by ten and hunger limits apply. There is no alchemical transformation.&amp;lt;ref&amp;gt;{{Source|mon.c|134|203}}; {{Source|itemf1.c|664|688}}; {{Source|aux1.c|716|748}}; {{Source|minit.h|73}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Use guild recognition before theft occurs, or avoid remaining adjacent with valuable unequipped stacks. Do not treat its inability to hurt you or a successful bribe as proof that it is harmless. Equipped essentials are protected from this routine, while ordinary doors will not keep out its initial pursuit. If recovering stolen property, track down the thief instead of dismissing it through the guild conversation.&amp;lt;ref&amp;gt;{{Source|util.c|93|151}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Drafts]]&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Omega 0.90.4]]&lt;/div&gt;</summary>
		<author><name>OmegaAdmin</name></author>
	</entry>
</feed>