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	<title>Draft:Staff of healing - Revision history</title>
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	<updated>2026-09-21T20:55:06Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>OmegaAdmin: 整理普通法杖总览和独立草稿，连接效果、炼金与物品入口</title>
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		<updated>2026-09-17T04:32:54Z</updated>

		<summary type="html">&lt;p&gt;整理普通法杖总览和独立草稿，连接效果、炼金与物品入口&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
{{Consumable infobox|name=Staff of healing|kind=Wand|glyph=/|color=brown|value=500|level=3|weight=80|appearance=Random wand appearance|cursed=Staff of harming}}&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;staff of healing&amp;#039;&amp;#039;&amp;#039; restores the user&amp;#039;s HP and clears [[Draft:Blindness|blindness]]. It does not aim a healing beam at another creature. Enchantment increases its healing, while a cursed copy, called a &amp;#039;&amp;#039;&amp;#039;staff of harming&amp;#039;&amp;#039;&amp;#039;, directly removes HP instead.&amp;lt;ref&amp;gt;{{Source|iinit.h|382}}; {{Source|itemf1.c|181|189}}; {{Source|effect1.c|203|225}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
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__TOC__&lt;br /&gt;
&lt;br /&gt;
== Generation ==&lt;br /&gt;
It is an item-level-3 [[Draft:Wands#Generation|random wand]], normally with 1&amp;amp;ndash;20 charges, random blessing and +0 enchantment. Random loot, [[Draft:Knight&amp;#039;s Pawn Shop|pawn-shop stock]] and [[Draft:Scroll of acquirement|acquirement]] can supply it.&amp;lt;ref&amp;gt;{{Source|item.c|7|41}}; {{Source|item.c|254|262}}; {{Source|site1.c|1043|1052}}; {{Source|effect1.c|699|705}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Draft:Ambrosias&amp;#039; Potions et cie|Ambrosias]] converts [[Draft:Water elemental|essence of water elemental]] into a blessed &amp;#039;&amp;#039;&amp;#039;+6 staff with 20 charges&amp;#039;&amp;#039;&amp;#039; for &amp;#039;&amp;#039;&amp;#039;400 Au&amp;#039;&amp;#039;&amp;#039;. This is an alchemical product, not a staff carried by every water elemental.&amp;lt;ref&amp;gt;{{Source|minit.h|195}}; {{Source|site1.c|845|869}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Let P be the staff&amp;#039;s enchantment. A noncursed staff uses healing strength A = 1 + P. Positive blessing does not further increase A. For A greater than zero, healing occurs only while current HP is below maximum HP + A: it adds a random 1 through 10A HP, then sets HP to maximum HP + A if the result exceeds the ordinary maximum. It does not permanently increase maximum HP.&amp;lt;ref&amp;gt;{{Source|itemf1.c|181|189}}; {{Source|effect1.c|203|225}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Staff !! HP effect !! Blindness&lt;br /&gt;
|-&lt;br /&gt;
| Noncursed +0 || Strength 1: rolls 1&amp;amp;ndash;10 healing; crossing the maximum sets HP to maximum +1 || Cleared&lt;br /&gt;
|-&lt;br /&gt;
| Noncursed +6 alchemical staff || Strength 7: rolls 1&amp;amp;ndash;70 healing; crossing the maximum sets HP to maximum +7 || Cleared&lt;br /&gt;
|-&lt;br /&gt;
| Cursed, enchantment P || Directly loses 0 through 10 &amp;amp;times; (1 + absolute value of P) HP || Not cleared&lt;br /&gt;
|}&lt;br /&gt;
Healing clears blindness even when HP is already too high to receive more healing. In the unusual case of noncursed enchantment -1, strength zero gives one HP only while below the maximum and still clears blindness; a lower enchantment instead produces harmful negative strength. The harmful branch directly subtracts HP, bypassing armor and damage immunity; it calls death when HP falls below zero.&amp;lt;ref&amp;gt;{{Source|itemf1.c|181|189}}; {{Source|effect1.c|203|225}}; {{Source|util.c|26|31}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use the normal [[Draft:Wands#Using wands|wand command]] from accessible inventory. There is no target prompt and no mana cost. One charge is spent before healing, even if HP and sight need no improvement. [[Draft:Fear|Fear]] prevents activation. Noncursed use reveals the type; cursed use does not identify it.&amp;lt;ref&amp;gt;{{Source|command2.c|459|488}}; {{Source|itemf1.c|181|189}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Keep an identified, noncursed staff accessible as a reserve when mana is low. The water-elemental recipe gives substantially stronger healing than an ordinary +0 copy, and its blindness cure remains useful at full HP. It does not cure [[Draft:Poison|poison]] or [[Draft:Disease|disease]], so address those separately.&amp;lt;ref&amp;gt;{{Source|effect1.c|203|225}}; {{Source|site1.c|845|869}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use it before an enemy can finish you: wand activation takes time, and the healing roll can be small. [[Draft:Wands#Enchantment and recharging|Recharging]] replenishes an existing staff without requiring more essence. Further enchantment improves healing but carries the normal enchantment explosion risk; the already +6 alchemical copy is not in the safe low-enchantment range. Establish its curse status before use, since the same +6 becomes a 0&amp;amp;ndash;70 HP loss when cursed.&amp;lt;ref&amp;gt;{{Source|command1.c|54|56}}; {{Source|effect1.c|84|104}}; {{Source|itemf1.c|544|565}}; {{Source|effect1.c|203|225}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Drafts]]&lt;br /&gt;
[[Category:Wands]]&lt;br /&gt;
[[Category:Omega 0.90.4]]&lt;/div&gt;</summary>
		<author><name>OmegaAdmin</name></author>
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