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	<title>Draft:Staff of lightning bolts - Revision history</title>
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	<updated>2026-09-21T22:09:07Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://www.omega-rl.wiki/index.php?title=Draft:Staff_of_lightning_bolts&amp;diff=1649&amp;oldid=prev</id>
		<title>OmegaAdmin: 整理普通法杖总览和独立草稿，连接效果、炼金与物品入口</title>
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		<updated>2026-09-17T04:18:17Z</updated>

		<summary type="html">&lt;p&gt;整理普通法杖总览和独立草稿，连接效果、炼金与物品入口&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
{{Consumable infobox|name=Staff of lightning bolts|kind=Wand|glyph=/|color=brown|value=500|level=3|weight=80|appearance=Random wand appearance|cursed=Staff of lightning bolts}}&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;staff of lightning bolts&amp;#039;&amp;#039;&amp;#039; fires a single electrical projectile. It provides the same raw damage range as a [[Draft:Staff of firebolts|staff of firebolts]], but checks electrical immunity instead of fire immunity.&amp;lt;ref&amp;gt;{{Source|iinit.h|366}}; {{Source|itemf3.c|638|650}}; {{Source|effect1.c|232|236}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Generation ==&lt;br /&gt;
It is an item-level-3 [[Draft:Wands#Generation|random wand]], normally with 1&amp;amp;ndash;20 charges, random blessing and +0 enchantment. Random loot, [[Draft:Knight&amp;#039;s Pawn Shop|pawn-shop stock]] and [[Draft:Scroll of acquirement|acquirement]] can supply it.&amp;lt;ref&amp;gt;{{Source|item.c|7|41}}; {{Source|item.c|254|262}}; {{Source|site1.c|1043|1052}}; {{Source|effect1.c|699|705}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Property !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Hit rating against a creature || 2 &amp;amp;times; current Dexterity + player level&lt;br /&gt;
|-&lt;br /&gt;
| Damage on a hit || Random 0&amp;amp;ndash;74 electrical damage&lt;br /&gt;
|-&lt;br /&gt;
| Blessing and enchantment || Positive values do not increase damage or hit rating&lt;br /&gt;
|-&lt;br /&gt;
| Curse || Forces the endpoint back onto the user&lt;br /&gt;
|}&lt;br /&gt;
The projectile stops at its selected endpoint or first obstruction, including a creature. A miss does not let it continue through that creature. The normal hit test uses target defense, with a natural zero always hitting and nineteen always missing. The charge is spent and the type revealed before aiming.&amp;lt;ref&amp;gt;{{Source|itemf3.c|638|650}}; {{Source|effect1.c|253|329}}; {{Source|util.c|53|59}}; {{Source|util.c|73|85}}; {{Source|util.c|206|268}}; {{Source|command2.c|459|488}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An unoccupied ordinary hedge at the endpoint is destroyed, but a [[Draft:Trifid|trifid]] absorbs the bolt. Unlike firebolts, electricity does not vaporize a water endpoint. It also does not spread into a separate water-conduction attack in this effect.&amp;lt;ref&amp;gt;{{Source|effect1.c|330|348}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A self-directed bolt is stopped by active deflection; without it, electrical immunity is the relevant damage protection. Cursed use forces this self-target even after the aiming prompt. Consult [[Draft:Wands#Using wands|wand cancellation rules]] before relying on Escape to stop an activation.&amp;lt;ref&amp;gt;{{Source|effect1.c|270|295}}; {{Source|aux1.c|498|513}}; {{Source|itemf3.c|644|649}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Use electrical damage against a creature whose fire protection makes a firebolt ineffective. The staff&amp;#039;s raw damage is substantially higher than a missiles staff, but immunity is more important than the nominal maximum. A [[Draft:Tesla monster|tesla monster]] ignores electricity, while frost demons do not gain electrical immunity merely because some of their cold-named attacks actually deal electrical damage.&amp;lt;ref&amp;gt;{{Source|minit.h|101}}; {{Source|minit.h|165}}; {{Source|minit.h|171}}; {{Source|minit.h|257}}; {{Source|mmelee.c|82|108}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additional enchantment is a recharging choice with explosion risk, not a damage upgrade. Prefer a clear single-target line when you want to avoid the wider area of a ball-lightning wand.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Drafts]]&lt;br /&gt;
[[Category:Wands]]&lt;br /&gt;
[[Category:Omega 0.90.4]]&lt;/div&gt;</summary>
		<author><name>OmegaAdmin</name></author>
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