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	<title>Draft:Tigershark - Revision history</title>
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	<updated>2026-09-21T20:30:29Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Tigershark&amp;diff=1342&amp;oldid=prev</id>
		<title>OmegaAdmin: 连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引</title>
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		<updated>2026-09-11T07:23:56Z</updated>

		<summary type="html">&lt;p&gt;连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
{{Monster infobox&lt;br /&gt;
|name=Tigershark&lt;br /&gt;
|glyph=T&lt;br /&gt;
|color=yellow&lt;br /&gt;
|background=blue&lt;br /&gt;
|attacks=4 attacks: 0&amp;amp;ndash;39 physical each before absorption; no defensive actions&lt;br /&gt;
|level=8&lt;br /&gt;
|hp=350&lt;br /&gt;
|hit=35&lt;br /&gt;
|defense=30&lt;br /&gt;
|speed=2&lt;br /&gt;
|xp=700, when death is in sight&lt;br /&gt;
|generation=[[#Generation|Random pools and encounter details]]&lt;br /&gt;
|items=None at ordinary generation&lt;br /&gt;
|immunities=Cold, poison, fear, sleep&lt;br /&gt;
|remains=Tigershark pelt; 50% on normal death&lt;br /&gt;
|remains_use=Inedible; no alchemy&lt;br /&gt;
|traits=&amp;lt;li&amp;gt;Initially hostile and hungry&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Normal movement restricted to water&amp;lt;/li&amp;gt;&lt;br /&gt;
|sources={{Source|minit.h|259}}&amp;lt;ref name=&amp;quot;card-rules&amp;quot;&amp;gt;{{Source|lev.c|373|394}}; {{Source|mon.c|134|203}}; {{Source|mmelee.c|8|145}}; {{Source|mmelee.c|227|311}}; {{Source|time.c|47|74}}; {{Source|item.c|63|139}}. Ordinary construction, combat, timing and remains.&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;tigershark&amp;#039;&amp;#039;&amp;#039; is a hungry, hostile aquatic [[Draft:Monster|predator]], displayed as a yellow &amp;#039;&amp;#039;&amp;#039;T&amp;#039;&amp;#039;&amp;#039; on blue. It has 350 HP, four physical attacks, a short action interval and several innate immunities.&amp;lt;ref&amp;gt;{{Source|minit.h|259}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Generation ==&lt;br /&gt;
Tigersharks can be selected by ordinary random-monster pools. They are not individually listed in the named river or swamp tables, but random slots can still produce them. An ordinary tigershark has no starting possessions; countryside generation provides water under exclusively swimming creatures.&amp;lt;ref&amp;gt;{{Source|lev.c|11|70}}; {{Source|lev.c|280|395}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Behavior and feeding ==&lt;br /&gt;
Its normal movement is restricted to water. When adjacent and hostile, it attempts four physical attacks, each rolling 0&amp;amp;ndash;39 before absorption. Its base interval is two ticks, and it has no defensive action, ranged attack or special ability. It is immune to cold, poison, fear and sleep.&amp;lt;ref&amp;gt;{{Source|minit.h|259}}; {{Source|mon.c|12|76}}; {{Source|util.c|93|151}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With one to 86 HP left, its next normal pursuit movement triggers retreat and reduces its interval to one tick. This low-HP movement is not a fear effect and still works despite fear immunity.&amp;lt;ref&amp;gt;{{Source|mmove.c|24|74}}; {{Source|minit.h|259}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A still-hungry tigershark accepts ordinary food and becomes peaceful. Give requires adjacency and a non-cursed item. &amp;#039;&amp;#039;&amp;#039;Poisoned food is ineffective&amp;#039;&amp;#039;&amp;#039;: its immunity prevents the 100 poison damage, while the meal is still consumed, hunger is cleared, hostility remains and alignment moves two points toward Chaos. A later safe meal cannot be assumed to pacify it after this failed poison offering.&amp;lt;ref&amp;gt;{{Source|command2.c|400|454}}; {{Source|inv.c|430|467}}; {{Source|inv.c|1584|1591}}; {{Source|mon.c|114|131}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Normal death has a 50% chance to leave a &amp;#039;&amp;#039;&amp;#039;tigershark pelt&amp;#039;&amp;#039;&amp;#039;. The pelt is inedible and has no alchemical transformation; it is not a wearable armor item or ordinary shark meat. Ambrosias also rejects remains without a transformation product.&amp;lt;ref&amp;gt;{{Source|mon.c|134|203}}; {{Source|item.c|63|139}}; {{Source|itemf1.c|662|750}}; {{Source|site1.c|819|840}}; {{Source|minit.h|259}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Dry ground can prevent normal pursuit, but a shark in adjacent water can still attack you on the bank. Four substantial hits at a two-tick interval make an extended adjacent fight expensive. Ordinary food is a useful alternative while it remains hungry; cold, poison, fear and sleep are poor choices against its immunities. Its pelt supplies no food or alchemical reward, so avoiding the fight is often more useful than collecting the corpse.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Drafts]]&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Omega 0.90.4]]&lt;/div&gt;</summary>
		<author><name>OmegaAdmin</name></author>
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