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	<id>https://www.omega-rl.wiki/index.php?action=history&amp;feed=atom&amp;title=Draft%3ATorpor_beast</id>
	<title>Draft:Torpor beast - Revision history</title>
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	<updated>2026-09-21T20:30:32Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Torpor_beast&amp;diff=1402&amp;oldid=prev</id>
		<title>OmegaAdmin: 连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Torpor_beast&amp;diff=1402&amp;oldid=prev"/>
		<updated>2026-09-11T09:02:07Z</updated>

		<summary type="html">&lt;p&gt;连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:02, 11 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l30&quot;&gt;Line 30:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Sleep attack ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Sleep attack ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The beast makes one physical &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;middle &lt;/del&gt;attack for a raw 0&amp;amp;ndash;9 damage, with one &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;middle &lt;/del&gt;defense. Each successful hit has a 40% chance to attempt sleep. Without sleep immunity, and provided you are not already asleep, this adds two through nine sleep counts. These normally expire at game-minute status checks; you cannot take ordinary actions while asleep. Further hits do not extend the existing sleep through this routine.&amp;lt;ref&amp;gt;{{Source|mmelee.c|138|145}}; {{Source|effect3.c|215|224}}; {{Source|aux2.c|226|238}}; {{Source|time.c|19|38}}; {{Source|aux3.c|11|47}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The beast makes one physical attack for a raw 0&amp;amp;ndash;9 damage, with one defense. Each successful hit has a 40% chance to attempt sleep. Without sleep immunity, and provided you are not already asleep, this adds two through nine sleep counts. These normally expire at game-minute status checks; you cannot take ordinary actions while asleep. Further hits do not extend the existing sleep through this routine.&amp;lt;ref&amp;gt;{{Source|mmelee.c|138|145}}; {{Source|effect3.c|215|224}}; {{Source|aux2.c|226|238}}; {{Source|time.c|19|38}}; {{Source|aux3.c|11|47}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The sleep check follows the damage call, so armor or displacement does not by itself stop it. The beast is immune to fear and sleep, but has no other innate immunity. Safe food pacifies a hungry specimen.&amp;lt;ref&amp;gt;{{Source|mmelee.c|8|20}}; {{Source|minit.h|145}}; {{Source|inv.c|430|467}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The sleep check follows the damage call, so armor or displacement does not by itself stop it. The beast is immune to fear and sleep, but has no other innate immunity. Safe food pacifies a hungry specimen.&amp;lt;ref&amp;gt;{{Source|mmelee.c|8|20}}; {{Source|minit.h|145}}; {{Source|inv.c|430|467}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>OmegaAdmin</name></author>
	</entry>
	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Torpor_beast&amp;diff=1395&amp;oldid=prev</id>
		<title>OmegaAdmin: 连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Torpor_beast&amp;diff=1395&amp;oldid=prev"/>
		<updated>2026-09-11T08:59:17Z</updated>

		<summary type="html">&lt;p&gt;连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
{{Monster infobox&lt;br /&gt;
|name=Torpor beast&lt;br /&gt;
|glyph=t&lt;br /&gt;
|color=brown&lt;br /&gt;
|background=none&lt;br /&gt;
|attacks=1 physical attack, raw 0&amp;amp;ndash;9; 40% sleep chance per hit; 1 defense&lt;br /&gt;
|level=4&lt;br /&gt;
|hp=40&lt;br /&gt;
|hit=30&lt;br /&gt;
|defense=0&lt;br /&gt;
|speed=12&lt;br /&gt;
|xp=120, when death is in sight&lt;br /&gt;
|generation=[[#Generation|Ordinary and special encounters]]&lt;br /&gt;
|items=None at ordinary generation&lt;br /&gt;
|immunities=Fear, sleep&lt;br /&gt;
|remains=A valium gland; 50% on normal death&lt;br /&gt;
|remains_use=Induces sleep; alertness-potion alchemy&lt;br /&gt;
|abilities=Sleep on a successful hit&lt;br /&gt;
|traits=&amp;lt;li&amp;gt;Hostile and hungry&amp;lt;/li&amp;gt;&lt;br /&gt;
|sources={{Source|minit.h|145}}&amp;lt;ref name=&amp;quot;card-rules&amp;quot;&amp;gt;{{Source|lev.c|373|394}}; {{Source|mon.c|134|203}}; {{Source|mmelee.c|8|145}}; {{Source|mmelee.c|227|311}}; {{Source|aux2.c|689|727}}; {{Source|time.c|47|74}}; {{Source|item.c|63|139}}. Ordinary construction, combat, timing and remains.&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;torpor beast&amp;#039;&amp;#039;&amp;#039; is a slow, hungry predator whose melee attack can induce sleep. Its valium gland has opposite practical uses: eating it induces sleep, while alchemy produces a potion of alertness.&amp;lt;ref&amp;gt;{{Source|minit.h|145}}; {{Source|item.c|87|91}}; {{Source|iinit.h|148}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Generation ==&lt;br /&gt;
Torpor beasts belong to ordinary random-monster pools. They are initially hostile and carry no ordinary possessions.&amp;lt;ref&amp;gt;{{Source|lev.c|280|395}}; {{Source|minit.h|145}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sleep attack ==&lt;br /&gt;
The beast makes one physical middle attack for a raw 0&amp;amp;ndash;9 damage, with one middle defense. Each successful hit has a 40% chance to attempt sleep. Without sleep immunity, and provided you are not already asleep, this adds two through nine sleep counts. These normally expire at game-minute status checks; you cannot take ordinary actions while asleep. Further hits do not extend the existing sleep through this routine.&amp;lt;ref&amp;gt;{{Source|mmelee.c|138|145}}; {{Source|effect3.c|215|224}}; {{Source|aux2.c|226|238}}; {{Source|time.c|19|38}}; {{Source|aux3.c|11|47}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The sleep check follows the damage call, so armor or displacement does not by itself stop it. The beast is immune to fear and sleep, but has no other innate immunity. Safe food pacifies a hungry specimen.&amp;lt;ref&amp;gt;{{Source|mmelee.c|8|20}}; {{Source|minit.h|145}}; {{Source|inv.c|430|467}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Valium gland ==&lt;br /&gt;
Normal death has a 50% chance to leave a valium gland. Eating it attempts a longer sleep, two through thirteen counts, without providing food. [[Draft:Ambrosias&amp;#039; Potions et cie|Ambrosias]] buys it for 16 Au or charges 100 Au to turn the selected stack into one blessed +4 [[Draft:Potion of alertness|potion of alertness]]. Alertness helps against surprise; it does not itself supply sleep immunity.&amp;lt;ref&amp;gt;{{Source|mon.c|134|203}}; {{Source|item.c|87|91}}; {{Source|itemf1.c|225|232}}; {{Source|effect3.c|215|224}}; {{Source|minit.h|145}}; {{Source|site1.c|845|869}}; {{Source|effect2.c|410|418}}; {{Source|mspec.c|220|252}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Its low damage and slow interval can hide the danger of losing several minutes of actions near other enemies. Feed it or attack without accepting repeated melee hits when sleep immunity is unavailable. Casting sleep on the beast is ineffective.&lt;br /&gt;
&lt;br /&gt;
Keep the gland for conversion when alertness is useful. Neither eating it nor drinking the resulting alertness potion is a substitute for sleep immunity against another torpor beast.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Drafts]]&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Omega 0.90.4]]&lt;/div&gt;</summary>
		<author><name>OmegaAdmin</name></author>
	</entry>
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