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	<id>https://www.omega-rl.wiki/index.php?action=history&amp;feed=atom&amp;title=Draft%3ATrout</id>
	<title>Draft:Trout - Revision history</title>
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	<updated>2026-09-21T20:25:48Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Trout&amp;diff=1325&amp;oldid=prev</id>
		<title>OmegaAdmin: 连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Trout&amp;diff=1325&amp;oldid=prev"/>
		<updated>2026-09-11T06:45:49Z</updated>

		<summary type="html">&lt;p&gt;连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
{{Monster infobox&lt;br /&gt;
|name=Trout&lt;br /&gt;
|glyph=t&lt;br /&gt;
|color=cyan&lt;br /&gt;
|attacks=No tactical attacks or defensive actions&lt;br /&gt;
|level=1&lt;br /&gt;
|hp=3&lt;br /&gt;
|hit=0&lt;br /&gt;
|defense=18&lt;br /&gt;
|speed=2&lt;br /&gt;
|xp=1, when death is in sight&lt;br /&gt;
|generation=[[#Generation|Random pools and encounter details]]&lt;br /&gt;
|items=None at ordinary generation&lt;br /&gt;
|immunities=None innate&lt;br /&gt;
|remains=Filet of trout; 50% on normal death&lt;br /&gt;
|remains_use=[[Draft:Monster#Remains|Ordinary food]]; no alchemy&lt;br /&gt;
|traits=&amp;lt;li&amp;gt;Normally peaceful&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Normal movement restricted to water&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Edible remains&amp;lt;/li&amp;gt;&lt;br /&gt;
|sources={{Source|minit.h|61}}&amp;lt;ref name=&amp;quot;card-rules&amp;quot;&amp;gt;{{Source|lev.c|373|394}}; {{Source|mon.c|134|203}}; {{Source|mmelee.c|8|51}}; {{Source|mmelee.c|227|311}}; {{Source|time.c|47|74}}; {{Source|item.c|63|139}}. Ordinary construction, combat, timing and remains.&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;trout&amp;#039;&amp;#039;&amp;#039; is a normally peaceful, strictly aquatic [[Draft:Monster|fish]], displayed as a cyan &amp;#039;&amp;#039;&amp;#039;t&amp;#039;&amp;#039;&amp;#039;. It has no tactical attacks and can leave a &amp;#039;&amp;#039;&amp;#039;filet of trout&amp;#039;&amp;#039;&amp;#039;.&amp;lt;ref&amp;gt;{{Source|minit.h|61}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Generation ==&lt;br /&gt;
Trout belong to the ordinary random pools and are explicitly included in river encounters. Countryside encounter construction changes an exclusively swimming creature&amp;#039;s initial tile to water. Ordinary trout have no possessions.&amp;lt;ref&amp;gt;{{Source|lev.c|11|70}}; {{Source|lev.c|280|395}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Behavior and remains ==&lt;br /&gt;
A trout&amp;#039;s normal movement is restricted to water tiles. It cannot follow a player across dry floor. Its defense score is 18, despite having just three HP; defense affects the chance to hit rather than absorbing damage. Even a hostile trout has no attacks, blocks, ranged effect or special ability in its normal combat sequence.&amp;lt;ref&amp;gt;{{Source|minit.h|61}}; {{Source|util.c|53|62}}; {{Source|util.c|93|151}}; {{Source|mmelee.c|227|311}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The filet has a 50% chance to appear on normal death. Eating it adds six food-reserve points, with one point consumed by a normal hourly hunger check. It has no alchemical transformation. A living trout has no initial hunger flag and does not accept food through the ordinary pacification response.&amp;lt;ref&amp;gt;{{Source|mon.c|134|203}}; {{Source|item.c|63|139}}; {{Source|command2.c|130|161}}; {{Source|aux3.c|26|34}}; {{Source|inv.c|430|467}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
A trout cannot retaliate with a normal tactical attack, but its high defense can make it slower to kill than its HP suggests. A [[Draft:Striped bass|striped bass]] has the same nutrition and much lower HP and defense. In either case, do not trade safe footing for a possible meal: the fish&amp;#039;s inability to attack does not protect the player from the water tile or other creatures nearby. Normal movement keeps the fish in water, so it is not necessary to chase it onto land to escape it.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Drafts]]&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Omega 0.90.4]]&lt;/div&gt;</summary>
		<author><name>OmegaAdmin</name></author>
	</entry>
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