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	<id>https://www.omega-rl.wiki/index.php?action=history&amp;feed=atom&amp;title=Draft%3ATse-tse_fly</id>
	<title>Draft:Tse-tse fly - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.omega-rl.wiki/index.php?action=history&amp;feed=atom&amp;title=Draft%3ATse-tse_fly"/>
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	<updated>2026-09-21T20:30:26Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Tse-tse_fly&amp;diff=1577&amp;oldid=prev</id>
		<title>OmegaAdmin: 整理伤害免疫、怪物移动及毒病睡眠机制，连接相关草稿入口</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Tse-tse_fly&amp;diff=1577&amp;oldid=prev"/>
		<updated>2026-09-12T08:56:54Z</updated>

		<summary type="html">&lt;p&gt;整理伤害免疫、怪物移动及毒病睡眠机制，连接相关草稿入口&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:56, 12 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l30&quot;&gt;Line 30:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Bite and sleep ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Bite and sleep ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For player and monster sleep, protection and wake-up rules, see [[Draft:Sleep|Sleep]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The fly makes one attack per combat sequence, with a raw physical roll of 0&amp;amp;ndash;1 before absorption. Each successful hit has a 10% chance to attempt sleep. If you are not already asleep and lack sleep immunity, this adds 2&amp;amp;ndash;3 sleep-status counts. Repeated bites do not extend an existing sleep counter through this routine. The physical damage and sleep check are separate: preventing the damage with armor or displacement does not itself stop the sleep check.&amp;lt;ref&amp;gt;{{Source|mmelee.c|8|20}}; {{Source|mmelee.c|138|145}}; {{Source|effect3.c|215|224}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The fly makes one attack per combat sequence, with a raw physical roll of 0&amp;amp;ndash;1 before absorption. Each successful hit has a 10% chance to attempt sleep. If you are not already asleep and lack sleep immunity, this adds 2&amp;amp;ndash;3 sleep-status counts. Repeated bites do not extend an existing sleep counter through this routine. The physical damage and sleep check are separate: preventing the damage with armor or displacement does not itself stop the sleep check.&amp;lt;ref&amp;gt;{{Source|mmelee.c|8|20}}; {{Source|mmelee.c|138|145}}; {{Source|effect3.c|215|224}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>OmegaAdmin</name></author>
	</entry>
	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Tse-tse_fly&amp;diff=1344&amp;oldid=prev</id>
		<title>OmegaAdmin: 连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Tse-tse_fly&amp;diff=1344&amp;oldid=prev"/>
		<updated>2026-09-11T07:39:21Z</updated>

		<summary type="html">&lt;p&gt;连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
{{Monster infobox&lt;br /&gt;
|name=Tse-tse fly&lt;br /&gt;
|glyph=t&lt;br /&gt;
|color=purple&lt;br /&gt;
|background=none&lt;br /&gt;
|attacks=1 attack: 0&amp;amp;ndash;1 physical before absorption; 10% sleep chance per hit; no defense&lt;br /&gt;
|level=1&lt;br /&gt;
|hp=1&lt;br /&gt;
|hit=10&lt;br /&gt;
|defense=5&lt;br /&gt;
|speed=4&lt;br /&gt;
|xp=3, when death is in sight&lt;br /&gt;
|generation=[[#Generation|Random pools and encounter details]]&lt;br /&gt;
|items=None at ordinary generation&lt;br /&gt;
|immunities=None innate&lt;br /&gt;
|remains=Dead tse-tse fly; 50% on normal death&lt;br /&gt;
|remains_use=Induces sleep; potion of alertness via alchemy&lt;br /&gt;
|abilities=Sleep on a successful bite&lt;br /&gt;
|traits=&amp;lt;li&amp;gt;Initially hostile&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Flies; not hungry&amp;lt;/li&amp;gt;&lt;br /&gt;
|sources={{Source|minit.h|26}}&amp;lt;ref name=&amp;quot;card-rules&amp;quot;&amp;gt;{{Source|lev.c|373|394}}; {{Source|mon.c|134|203}}; {{Source|mmelee.c|8|145}}; {{Source|mmelee.c|227|311}}; {{Source|time.c|47|74}}; {{Source|item.c|63|139}}. Ordinary construction, combat, timing and remains.&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;tse-tse fly&amp;#039;&amp;#039;&amp;#039; is a hostile flying [[Draft:Monster|monster]] whose bite can put you to sleep. Its single hit point makes it fragile, but being unable to act can expose you to other enemies.&amp;lt;ref&amp;gt;{{Source|minit.h|26}}; {{Source|mmelee.c|138|145}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Generation ==&lt;br /&gt;
Tse-tse flies are ordinary random-monster candidates, without a named countryside encounter slot or fixed starting item. Their ordinary construction produces no additional random possessions.&amp;lt;ref&amp;gt;{{Source|lev.c|11|70}}; {{Source|lev.c|280|395}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bite and sleep ==&lt;br /&gt;
The fly makes one attack per combat sequence, with a raw physical roll of 0&amp;amp;ndash;1 before absorption. Each successful hit has a 10% chance to attempt sleep. If you are not already asleep and lack sleep immunity, this adds 2&amp;amp;ndash;3 sleep-status counts. Repeated bites do not extend an existing sleep counter through this routine. The physical damage and sleep check are separate: preventing the damage with armor or displacement does not itself stop the sleep check.&amp;lt;ref&amp;gt;{{Source|mmelee.c|8|20}}; {{Source|mmelee.c|138|145}}; {{Source|effect3.c|215|224}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You lose your actions while asleep. One sleep count expires at each game-minute status update, with additional checks during longer periodic time advances. These counts therefore represent roughly minutes of vulnerability, not a fixed number of missed player commands.&amp;lt;ref&amp;gt;{{Source|time.c|19|38}}; {{Source|aux2.c|226|238}}; {{Source|aux3.c|11|47}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fly is initially hostile and can fly over water. It is not initially hungry, so ordinary food does not pacify it. It has no innate immunity, including to sleep itself.&amp;lt;ref&amp;gt;{{Source|minit.h|26}}; {{Source|util.c|93|151}}; {{Source|inv.c|430|467}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Remains ==&lt;br /&gt;
A dead tse-tse fly appears on 50% of normal deaths. Eating it calls a stronger sleep effect than the bite: 2&amp;amp;ndash;13 counts if you can fall asleep, without supplying food. At [[Draft:Ambrosias&amp;#039; Potions et cie|Ambrosias]], it instead transforms into a blessed [[Draft:Potion of alertness|potion of alertness]] for 10 Au, or sells for 1 Au. Transformation replaces the selected stack with one potion.&amp;lt;ref&amp;gt;{{Source|item.c|63|139}}; {{Source|itemf1.c|225|232}}; {{Source|effect3.c|215|224}}; {{Source|minit.h|26}}; {{Source|iinit.h|148}}; {{Source|site1.c|819|876}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Remove the fly before fighting a group at close range. Its low HP makes a successful attack sufficient, but its small damage roll is no reason to accept repeated bites while another enemy approaches. Sleep immunity prevents the disabling effect; it does not prevent the physical bite. Keep a corpse for alchemy if useful, rather than eating it as emergency rations.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Drafts]]&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Omega 0.90.4]]&lt;/div&gt;</summary>
		<author><name>OmegaAdmin</name></author>
	</entry>
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