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	<id>https://www.omega-rl.wiki/index.php?action=history&amp;feed=atom&amp;title=Draft%3AVillages</id>
	<title>Draft:Villages - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.omega-rl.wiki/index.php?action=history&amp;feed=atom&amp;title=Draft%3AVillages"/>
	<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Villages&amp;action=history"/>
	<updated>2026-09-21T20:54:27Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Villages&amp;diff=1733&amp;oldid=prev</id>
		<title>OmegaAdmin: 整理食物总览、十六种独立食物与饥饿机制，连接相关入口</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Villages&amp;diff=1733&amp;oldid=prev"/>
		<updated>2026-09-20T11:42:12Z</updated>

		<summary type="html">&lt;p&gt;整理食物总览、十六种独立食物与饥饿机制，连接相关入口&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:42, 20 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l47&quot;&gt;Line 47:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 47:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Star View, Woodmere, Stormwatch and Skorch have stables and a [[Draft:Village merchant|merchant]]. The merchant asks 250 Au, then vanishes after payment. That payment does not feed or automatically mount a horse. Thaumaris and Whorfen have no fixed stable, merchant or granary.&amp;lt;ref&amp;gt;{{Source|lib/village1.dat}} through {{Source|lib/village6.dat}}; {{Source|mtalk.c|707|737}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Star View, Woodmere, Stormwatch and Skorch have stables and a [[Draft:Village merchant|merchant]]. The merchant asks 250 Au, then vanishes after payment. That payment does not feed or automatically mount a horse. Thaumaris and Whorfen have no fixed stable, merchant or granary.&amp;lt;ref&amp;gt;{{Source|lib/village1.dat}} through {{Source|lib/village6.dat}}; {{Source|mtalk.c|707|737}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Give a [[Draft:Horse|horse]] &#039;&#039;&#039;grain&#039;&#039;&#039;, then talk to it and accept its offer to ride. A hungry horse will not accept a rider, and ordinary food rations do not satisfy its grain requirement. The riding check requires a peaceful, fed horse, no existing mount, and a location outside the current dungeon; it does not check whether the merchant was paid.&amp;lt;ref&amp;gt;{{Source|inv.c|427|447}}; {{Source|mtalk.c|576|600}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Give a [[Draft:Horse|horse]] &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Draft:Bag of unmilled &lt;/ins&gt;grain&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|grain]]&lt;/ins&gt;&#039;&#039;&#039;, then talk to it and accept its offer to ride. A hungry horse will not accept a rider, and ordinary &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Draft:Food ration|&lt;/ins&gt;food rations&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;do not satisfy its grain requirement. The riding check requires a peaceful, fed horse, no existing mount, and a location outside the current dungeon; it does not check whether the merchant was paid.&amp;lt;ref&amp;gt;{{Source|inv.c|427|447}}; {{Source|mtalk.c|576|600}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Granary food sites each hold ten grain objects, but the signs forbid entry. Star View and Skorch place concealed alarms beside grain. Triggering an alarm or attacking village inhabitants can bring a much larger fight; do not treat the merchant&amp;#039;s low health as evidence that robbery is safe.&amp;lt;ref&amp;gt;{{Source|village.c|49|108}}; {{Source|village.c|173|185}}; {{Source|movef.c|217|220}}; {{Source|trap.c|11|47}}; {{Source|mspec.c|705|719}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Granary food sites each hold ten grain objects, but the signs forbid entry. Star View and Skorch place concealed alarms beside grain. Triggering an alarm or attacking village inhabitants can bring a much larger fight; do not treat the merchant&amp;#039;s low health as evidence that robbery is safe.&amp;lt;ref&amp;gt;{{Source|village.c|49|108}}; {{Source|village.c|173|185}}; {{Source|movef.c|217|220}}; {{Source|trap.c|11|47}}; {{Source|mspec.c|705|719}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>OmegaAdmin</name></author>
	</entry>
	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Villages&amp;diff=1506&amp;oldid=prev</id>
		<title>OmegaAdmin: 连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Villages&amp;diff=1506&amp;oldid=prev"/>
		<updated>2026-09-11T10:48:05Z</updated>

		<summary type="html">&lt;p&gt;连续整理怪物独立草稿：来源、能力、遗骸与策略，并同步符号索引&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:48, 11 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l47&quot;&gt;Line 47:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 47:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Star View, Woodmere, Stormwatch and Skorch have stables and a [[Draft:Village merchant|merchant]]. The merchant asks 250 Au, then vanishes after payment. That payment does not feed or automatically mount a horse. Thaumaris and Whorfen have no fixed stable, merchant or granary.&amp;lt;ref&amp;gt;{{Source|lib/village1.dat}} through {{Source|lib/village6.dat}}; {{Source|mtalk.c|707|737}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Star View, Woodmere, Stormwatch and Skorch have stables and a [[Draft:Village merchant|merchant]]. The merchant asks 250 Au, then vanishes after payment. That payment does not feed or automatically mount a horse. Thaumaris and Whorfen have no fixed stable, merchant or granary.&amp;lt;ref&amp;gt;{{Source|lib/village1.dat}} through {{Source|lib/village6.dat}}; {{Source|mtalk.c|707|737}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Give a horse &#039;&#039;&#039;grain&#039;&#039;&#039;, then talk to it and accept its offer to ride. A hungry horse will not accept a rider, and ordinary food rations do not satisfy its grain requirement. The riding check requires a peaceful, fed horse, no existing mount, and a location outside the current dungeon; it does not check whether the merchant was paid.&amp;lt;ref&amp;gt;{{Source|inv.c|427|447}}; {{Source|mtalk.c|576|600}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Give a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Draft:Horse|&lt;/ins&gt;horse&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;&#039;&#039;&#039;grain&#039;&#039;&#039;, then talk to it and accept its offer to ride. A hungry horse will not accept a rider, and ordinary food rations do not satisfy its grain requirement. The riding check requires a peaceful, fed horse, no existing mount, and a location outside the current dungeon; it does not check whether the merchant was paid.&amp;lt;ref&amp;gt;{{Source|inv.c|427|447}}; {{Source|mtalk.c|576|600}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Granary food sites each hold ten grain objects, but the signs forbid entry. Star View and Skorch place concealed alarms beside grain. Triggering an alarm or attacking village inhabitants can bring a much larger fight; do not treat the merchant&amp;#039;s low health as evidence that robbery is safe.&amp;lt;ref&amp;gt;{{Source|village.c|49|108}}; {{Source|village.c|173|185}}; {{Source|movef.c|217|220}}; {{Source|trap.c|11|47}}; {{Source|mspec.c|705|719}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Granary food sites each hold ten grain objects, but the signs forbid entry. Star View and Skorch place concealed alarms beside grain. Triggering an alarm or attacking village inhabitants can bring a much larger fight; do not treat the merchant&amp;#039;s low health as evidence that robbery is safe.&amp;lt;ref&amp;gt;{{Source|village.c|49|108}}; {{Source|village.c|173|185}}; {{Source|movef.c|217|220}}; {{Source|trap.c|11|47}}; {{Source|mspec.c|705|719}}.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>OmegaAdmin</name></author>
	</entry>
	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Villages&amp;diff=1043&amp;oldid=prev</id>
		<title>OmegaAdmin: 补全LOCUS地点及任务人物关联：villages</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Draft:Villages&amp;diff=1043&amp;oldid=prev"/>
		<updated>2026-09-09T23:59:33Z</updated>

		<summary type="html">&lt;p&gt;补全LOCUS地点及任务人物关联：villages&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Villages&amp;#039;&amp;#039;&amp;#039; are six settlements in [[Draft:LOCUS|LOCUS]], shown as {{Omega glyph|o|color=white}} on the world map. They combine shops and homes with a distinct magical stone in each village. They are useful staging points, but their stones and livestock areas can be dangerous.&amp;lt;ref&amp;gt;{{Source|country.c|55|59}}; {{Source|village.c|9|299}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Village directory ==&lt;br /&gt;
World coordinates start at the upper-left corner of the [[Draft:LOCUS#World map|LOCUS map]]. The numbers identify village files, not a visiting order.&amp;lt;ref&amp;gt;{{Source|lib/country.dat}} Encrypted world layout; {{Source|aux1.c|74|79}} village names.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Village !! World entrance !! Special site !! Fixed horses / guards&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Star View|Star View]] (1) || (56, 5) || Lawstone: Constitution maximum || 3 / 11&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Woodmere|Woodmere]] (2) || (35, 11) || Balancestone: alignment and travel || 10 / 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Stormwatch|Stormwatch]] (3) || (10, 40) || Chaos stone: Strength maximum || 2 / 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Thaumaris|Thaumaris]] (4) || (7, 6) || Mindstone: Intelligence maximum || 0 / 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Skorch|Skorch]] (5) || (41, 43) || Sacrifice stone: life for Power || 1 / 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Whorfen|Whorfen]] (6) || (20, 41) || Voidstone: removes status and item powers || 0 / 0&lt;br /&gt;
|}&lt;br /&gt;
Population counts are the fixed placements on a fresh visit, before movement, combat or summoned creatures.&amp;lt;ref&amp;gt;{{Source|lib/village1.dat}} through {{Source|lib/village6.dat}}: encrypted 64-column, 16-row layouts; {{Source|village.c|44|129}} interprets their placements.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
Shop signs identify the services. Their positions are shuffled for each village within a game. Most villages have one of each service below; &amp;#039;&amp;#039;&amp;#039;Skorch has only 22 of the 24 possible door sites&amp;#039;&amp;#039;&amp;#039;, so one or two services can be absent. The remaining doors lead to ordinary houses or hovels, sometimes locked.&amp;lt;ref&amp;gt;{{Source|village.c|211|270}}; {{Source|lib/village5.dat}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Service !! What it offers&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Julie&amp;#039;s Armor of Proof and Weapons of Quality|Julie&amp;#039;s]] || The usual armor and weapon shop&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Rampart Healers|Rampart Healers]] || Injury treatment for 50 Au; disease treatment for 250 Au&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:The Centaur and Nymph|The Centaur and Nymph]] || Riley&amp;#039;s nighttime drinks and lodging; 10 Au Tullimore Dew clears poison and disease&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Commandant Sonder&amp;#039;s|Commandant Sonder&amp;#039;s]] || Portable food rations for 5 Au each, around the clock&lt;br /&gt;
|-&lt;br /&gt;
| Cartographer || A regional map for 500 Au&lt;br /&gt;
|}&lt;br /&gt;
The familiar business names and services are reused outside Rampart; Commandant Sonder&amp;#039;s is a food shop, not the [[Draft:Legion Commandant|Legion&amp;#039;s commanding officer]].&amp;lt;ref&amp;gt;{{Source|site1.c|164|231}}; {{Source|site1.c|341|354}}; {{Source|site1.c|603|631}}; {{Source|site1.c|669|801}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The cartographer reveals the underlying terrain in a square extending 15 world cells from the village&amp;#039;s survey center, clipped at the map edge. It can expose hidden sites and passes. Skorch&amp;#039;s survey center is (40, 43), one cell west of its actual entrance. Paying again reveals the same region rather than a new random map.&amp;lt;ref&amp;gt;{{Source|site2.c|991|1025}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Horses, grain and the merchant ==&lt;br /&gt;
Star View, Woodmere, Stormwatch and Skorch have stables and a [[Draft:Village merchant|merchant]]. The merchant asks 250 Au, then vanishes after payment. That payment does not feed or automatically mount a horse. Thaumaris and Whorfen have no fixed stable, merchant or granary.&amp;lt;ref&amp;gt;{{Source|lib/village1.dat}} through {{Source|lib/village6.dat}}; {{Source|mtalk.c|707|737}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Give a horse &amp;#039;&amp;#039;&amp;#039;grain&amp;#039;&amp;#039;&amp;#039;, then talk to it and accept its offer to ride. A hungry horse will not accept a rider, and ordinary food rations do not satisfy its grain requirement. The riding check requires a peaceful, fed horse, no existing mount, and a location outside the current dungeon; it does not check whether the merchant was paid.&amp;lt;ref&amp;gt;{{Source|inv.c|427|447}}; {{Source|mtalk.c|576|600}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Granary food sites each hold ten grain objects, but the signs forbid entry. Star View and Skorch place concealed alarms beside grain. Triggering an alarm or attacking village inhabitants can bring a much larger fight; do not treat the merchant&amp;#039;s low health as evidence that robbery is safe.&amp;lt;ref&amp;gt;{{Source|village.c|49|108}}; {{Source|village.c|173|185}}; {{Source|movef.c|217|220}}; {{Source|trap.c|11|47}}; {{Source|mspec.c|705|719}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
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== Leaving and revisiting ==&lt;br /&gt;
The village articles identify arrival positions and countryside exits. Walking onto an exit returns to the world map, with a confirmation when that option is enabled. Merely visiting a village does not complete a guild or Oracle quest.&amp;lt;ref&amp;gt;{{Source|aux2.c|984|1042}}; {{Source|site2.c|794|803}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Entering again from the countryside rebuilds the village, including its fixed population and grain. Returning from a house can instead reuse the village you left. The three [[Draft:Village stones|attribute stones]] keep their own progress counters: leaving the village does not reset those counters. Do not store valuables on the village floor expecting persistent storage across an outdoor round trip.&amp;lt;ref&amp;gt;{{Source|aux2.c|984|1042}}; {{Source|village.c|9|44}}; {{Source|aux3.c|930|1076}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
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== Strategy ==&lt;br /&gt;
Locate a healer and nighttime tavern before experimenting with a stone. A stone can leave you diseased at one HP, while neither its increase to an attribute maximum nor a tavern bed necessarily restores what you lost. Carry provisions for the next destination and check the actual village&amp;#039;s services before relying on a planned purchase.&lt;br /&gt;
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For mounts, secure grain and a safe approach before spending money. Entering the Goblin Caves, Archmage&amp;#039;s Castle or HellWell Volcano releases a ridden horse instead of keeping it outside for your return.&amp;lt;ref&amp;gt;{{Source|aux2.c|1043|1132}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
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== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
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[[Category:Drafts]]&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Omega 0.90.4]]&lt;/div&gt;</summary>
		<author><name>OmegaAdmin</name></author>
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