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	<title>Draft:Wand of ball lightning - Revision history</title>
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	<updated>2026-09-21T21:31:21Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Draft:Wand_of_ball_lightning&amp;diff=1651&amp;oldid=prev</id>
		<title>OmegaAdmin: 整理普通法杖总览和独立草稿，连接效果、炼金与物品入口</title>
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		<updated>2026-09-17T04:18:37Z</updated>

		<summary type="html">&lt;p&gt;整理普通法杖总览和独立草稿，连接效果、炼金与物品入口&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Version box|version=0.90.4}}&lt;br /&gt;
{{Consumable infobox|name=Wand of ball lightning|kind=Wand|glyph=/|color=brown|value=500|level=4|weight=80|appearance=Random wand appearance|cursed=Wand of ball lightning}}&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;wand of ball lightning&amp;#039;&amp;#039;&amp;#039; launches an electrical explosion which affects its endpoint and the eight surrounding squares. It can damage several creatures without individual hit rolls, but the user can also be caught in the blast.&amp;lt;ref&amp;gt;{{Source|iinit.h|360}}; {{Source|itemf3.c|699|711}}; {{Source|effect1.c|352|356}}; {{Source|effect1.c|378|453}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Generation ==&lt;br /&gt;
This item-level-4 [[Draft:Wands#Generation|random wand]] normally has 1&amp;amp;ndash;20 charges, random blessing and +0 enchantment. Random loot, [[Draft:Knight&amp;#039;s Pawn Shop|pawn-shop stock]] and [[Draft:Scroll of acquirement|acquirement]] can supply it.&amp;lt;ref&amp;gt;{{Source|item.c|7|41}}; {{Source|item.c|254|262}}; {{Source|site1.c|1043|1052}}; {{Source|effect1.c|699|705}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Draft:Ambrosias&amp;#039; Potions et cie|Ambrosias]] transforms a [[Draft:Tesla monster|tesla monster whip]] into a blessed +5 wand with 20 charges for normally &amp;#039;&amp;#039;&amp;#039;400 Au&amp;#039;&amp;#039;&amp;#039;. This is a remains recipe, not a guaranteed wand in the living monster&amp;#039;s possessions. The +5 does not increase its blast damage.&amp;lt;ref&amp;gt;{{Source|minit.h|165}}; {{Source|site1.c|845|869}}; {{Source|itemf3.c|699|711}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Property !! Rule&lt;br /&gt;
|-&lt;br /&gt;
| Blast footprint || Endpoint and eight adjacent squares, a 3 &amp;amp;times; 3 area&lt;br /&gt;
|-&lt;br /&gt;
| Damage || Independent random 0&amp;amp;ndash;49 electrical damage to each affected creature or player&lt;br /&gt;
|-&lt;br /&gt;
| Hit check || None once an occupant is in the blast; electrical immunity still applies&lt;br /&gt;
|-&lt;br /&gt;
| Positive blessing or enchantment || No larger area or damage increase&lt;br /&gt;
|-&lt;br /&gt;
| Curse || Forces the explosion to center on the player&lt;br /&gt;
|}&lt;br /&gt;
The travelling effect stops at its selected square or first obstruction, including a creature, so a nearby interceptor can move the blast dangerously close. The blast itself does not make separate projectile-path checks from its center to the surrounding eight squares. It does not use the bolt-only deflection protection.&amp;lt;ref&amp;gt;{{Source|effect1.c|378|453}}; {{Source|util.c|73|85}}; {{Source|util.c|206|268}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The explosion can destroy ordinary hedges in its area, but a [[Draft:Trifid|trifid]] absorbs that terrain effect. It does not turn water into floor. One charge is spent and the type revealed before aiming; see [[Draft:Wands#Using wands|Using wands]] for cancellation limits.&amp;lt;ref&amp;gt;{{Source|effect1.c|433|453}}; {{Source|itemf3.c|699|711}}; {{Source|command2.c|459|488}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Use the area attack against grouped electricity-susceptible enemies, keeping both the intended endpoint and possible interceptors away from your own square. It can be more reliable than a bolt against high defense because it has no hit roll, but its maximum damage per target is lower than a lightning bolt&amp;#039;s.&lt;br /&gt;
&lt;br /&gt;
Electrical immunity protects against the blast&amp;#039;s HP damage; deflection alone does not. A tesla monster is a source of the ingredient but is itself electrically immune. Do not choose the wand merely because the target&amp;#039;s remains make one, and do not expect blessing the alchemical copy to make its area safe for you.&amp;lt;ref&amp;gt;{{Source|minit.h|165}}; {{Source|effect1.c|399|431}}; {{Source|aux1.c|498|513}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Drafts]]&lt;br /&gt;
[[Category:Wands]]&lt;br /&gt;
[[Category:Omega 0.90.4]]&lt;/div&gt;</summary>
		<author><name>OmegaAdmin</name></author>
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