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	<id>https://www.omega-rl.wiki/index.php?action=history&amp;feed=atom&amp;title=Obsolete%3ADraft%3AWeapon</id>
	<title>Obsolete:Draft:Weapon - Revision history</title>
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	<updated>2026-09-21T22:09:16Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.omega-rl.wiki/index.php?title=Obsolete:Draft:Weapon&amp;diff=911&amp;oldid=prev</id>
		<title>OmegaAdmin: 归档此前未公开的旧武器草稿，仅作历史参考；新 Draft 将独立重写</title>
		<link rel="alternate" type="text/html" href="https://www.omega-rl.wiki/index.php?title=Obsolete:Draft:Weapon&amp;diff=911&amp;oldid=prev"/>
		<updated>2026-09-09T07:18:53Z</updated>

		<summary type="html">&lt;p&gt;归档此前未公开的旧武器草稿，仅作历史参考；新 Draft 将独立重写&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;omega-version-box&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Obsolete draft.&amp;lt;/strong&amp;gt; Historical archive of a previously unpublished local draft, retired on 2026-09-09. Its claims have not been accepted as current guidance. The independently rewritten replacement is [[Draft:Weapon]]. The original local text is preserved in repository commit &amp;lt;code&amp;gt;7a6345d&amp;lt;/code&amp;gt;.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Version box|version=0.90.4}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Weapons&amp;#039;&amp;#039;&amp;#039; are reusable combat items represented by a grey {{Omega glyph|)|color=grey|label=right parenthesis}} in Omega 0.90.4. The first twenty weapon types are ordinary melee weapons; they trade accuracy, damage, weight, attack style, and hand use against one another.&lt;br /&gt;
&lt;br /&gt;
All twenty weapons on this page are common, have fragility 15, and use their own name whether unidentified, identified, or cursed. Identification is still valuable because it reveals blessing and plus.&amp;lt;ref name=&amp;quot;defs-h-673&amp;quot;&amp;gt;{{Source|defs.h|673}}.&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;iinit-h-174-212&amp;quot;&amp;gt;{{Source|iinit.h|174|212}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Weapon types ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;omega-table-scroll&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable omega-scroll-catalog&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
! Damage&lt;br /&gt;
! Hit&lt;br /&gt;
! Attack&lt;br /&gt;
! Hands&lt;br /&gt;
! Weight&lt;br /&gt;
! Value (Au)&lt;br /&gt;
! Level&amp;lt;ref name=&amp;quot;iinit-h-174-212&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Dagger]] || 6 || +12 || Thrusting || 1 || 10 || 5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Short sword]] || 8 || +11 || Cutting || 1 || 25 || 40 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Broad sword]] || 12 || +9 || Cutting || 1 || 40 || 90 || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Bastard sword]] || 16 || +8 || Cutting || 1 || 50 || 250 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Katana]] || 16 || +10 || Cutting || 1 || 50 || 500 || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Great-sword]] || 20 || +7 || Cutting || 2 || 75 || 400 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Epee]] || 6 || +15 || Thrusting || 1 || 15 || 50 || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Rapier]] || 8 || +13 || Thrusting || 1 || 20 || 250 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Estoc]] || 11 || +12 || Thrusting || 1 || 25 || 500 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Cutlass]] || 8 || +8 || Cutting || 1 || 35 || 40 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Hand-axe]] || 8 || +10 || Cutting || 1 || 25 || 50 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Battle-axe]] || 12 || +8 || Cutting || 1 || 50 || 100 || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Great-axe]] || 24 || +7 || Cutting || 2 || 100 || 200 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Mace]] || 12 || +8 || Striking || 1 || 50 || 50 || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:War-hammer]] || 14 || +6 || Striking || 1 || 50 || 60 || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Morning-star]] || 16 || +7 || Striking || 1 || 60 || 150 || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Flail]] || 12 || +7 || Striking || 1 || 50 || 50 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Club]] || 6 || +10 || Striking || 1 || 30 || 5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Quarterstaff]] || 9 || +12 || Striking || 2 || 80 || 30 || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Draft:Spear]] || 10 || +10 || Thrusting || 1 || 50 || 50 || 2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Finding weapons ==&lt;br /&gt;
Weapons can appear as dungeon-floor treasure, monster treasure, pawn-shop stock, or the result of a noncursed scroll of acquirement. When a random treasure roll chooses an item class, weapons take 10 of the 135 possible outcomes. All 41 weapon types are initially equally likely, after which dungeon depth favors items near or below the area&amp;#039;s level.&lt;br /&gt;
&lt;br /&gt;
A weapon below the area&amp;#039;s level always passes the depth check. One at the same level passes about two-thirds of the time, one level higher about one-third, and a still higher weapon only on the one-percent exception. Rejected choices restart the entire treasure roll rather than choosing another weapon directly.&lt;br /&gt;
&lt;br /&gt;
Several of these weapons also have dependable sources. Goblins carry daggers, apprentice ninjas carry short swords, guardsmen and rakshasas carry great-swords, outer circle demons carry estocs, goblin chieftains carry great-axes, militant priests carry maces, and grunts carry clubs. Joining the Legion grants a short sword; joining the Arena grants a club and shield; joining the Order grants a known blessed +1 spear.&amp;lt;ref name=&amp;quot;item-c-create_object&amp;quot;&amp;gt;{{Source|item.c|7}} (&amp;lt;code&amp;gt;create_object&amp;lt;/code&amp;gt;).&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;lev-c-make_creature&amp;quot;&amp;gt;{{Source|lev.c|317}} (&amp;lt;code&amp;gt;make_creature&amp;lt;/code&amp;gt;).&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;minit-h-26-177&amp;quot;&amp;gt;{{Source|minit.h|26|177}}.&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;guild1-c-l_merc_guild&amp;quot;&amp;gt;{{Source|guild1.c|12}} (&amp;lt;code&amp;gt;l_merc_guild&amp;lt;/code&amp;gt;).&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;guild1-c-l_arena&amp;quot;&amp;gt;{{Source|guild1.c|300}} (&amp;lt;code&amp;gt;l_arena&amp;lt;/code&amp;gt;).&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;guild2-c-l_order&amp;quot;&amp;gt;{{Source|guild2.c|631}} (&amp;lt;code&amp;gt;l_order&amp;lt;/code&amp;gt;).&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Data and mechanics ==&lt;br /&gt;
A wielded weapon adds its hit score and plus to the player&amp;#039;s chance to hit. Its damage score and plus raise the amount rolled after a successful hit. Ordinary cutting and striking attacks also benefit from Strength, while the standard thrusting attack trades that damage bonus for extra accuracy from Dexterity. A lunge costs two maneuvers, gains a large hit bonus, and adds the player&amp;#039;s level to damage.&lt;br /&gt;
&lt;br /&gt;
Thrusting weapons can reserve a two-maneuver riposte. If a matching defense blocks an attack, the player immediately attempts a counterattack. Great-swords, great-axes, and quarterstaves occupy both the ready hand and weapon hand; the other weapons on this page leave the ready hand available.&lt;br /&gt;
&lt;br /&gt;
Random weapons have linked BUC and plus. Blessed copies begin at +1 or better, uncursed copies at +0 or better, and cursed copies at -1 or worse. The plus is added to both hit and damage while wielded. Once a cursed weapon is readied, it cannot be put away, dropped, or thrown until its curse is removed.&lt;br /&gt;
&lt;br /&gt;
All twenty weapons can be thrown. A hit deals normal weapon damage and the weapon lands at the target square; a miss drops it at the end of its path. Throwing a readied cursed weapon is blocked.&amp;lt;ref name=&amp;quot;aux1-c-calc_melee&amp;quot;&amp;gt;{{Source|aux1.c|281}} (&amp;lt;code&amp;gt;calc_melee&amp;lt;/code&amp;gt;).&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;aux2-c-tacplayer&amp;quot;&amp;gt;{{Source|aux2.c|636}} (&amp;lt;code&amp;gt;tacplayer&amp;lt;/code&amp;gt;).&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;mmelee-c-monster_melee&amp;quot;&amp;gt;{{Source|mmelee.c|55}} (&amp;lt;code&amp;gt;monster_melee&amp;lt;/code&amp;gt;).&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;inv-c-switch_to_slot&amp;quot;&amp;gt;{{Source|inv.c|1345}} (&amp;lt;code&amp;gt;switch_to_slot&amp;lt;/code&amp;gt;).&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;command3-c-fire&amp;quot;&amp;gt;{{Source|command3.c|223}} (&amp;lt;code&amp;gt;fire&amp;lt;/code&amp;gt;).&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Effects and interactions ==&lt;br /&gt;
Weapon fragility matters when a fumble, trap, environmental effect, or tunneling mishap tries to damage the item. A successful damage attempt first removes one positive plus; otherwise the weapon may shatter, although a sufficiently high-level blessed weapon can resist. This gives enchanted weapons a limited buffer against breakage.&lt;br /&gt;
&lt;br /&gt;
Any wielded melee weapon can be used to tunnel through a wall. Thrusting weapons use twice their base damage toward progress, but every one-in-twenty tunneling mishap attempts to damage them. Cutting weapons receive no digging multiplier and face a smaller breakage check; striking weapons avoid that particular tunneling damage check.&lt;br /&gt;
&lt;br /&gt;
Base value is only a starting point. Positive plus raises the recognized value by one quarter of base value per point, negative plus divides it, and blessing doubles it. Unidentified weapons receive much worse shop valuation than fully identified ones.&amp;lt;ref name=&amp;quot;aux1-c-damage_item&amp;quot;&amp;gt;{{Source|aux1.c|397}} (&amp;lt;code&amp;gt;damage_item&amp;lt;/code&amp;gt;).&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;command3-c-tunnel&amp;quot;&amp;gt;{{Source|command3.c|865}} (&amp;lt;code&amp;gt;tunnel&amp;lt;/code&amp;gt;).&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;aux2-c-true_item_value&amp;quot;&amp;gt;{{Source|aux2.c|522}} (&amp;lt;code&amp;gt;true_item_value&amp;lt;/code&amp;gt;).&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Choose by the tradeoff that matters now. High-hit weapons such as the epee, rapier, dagger, and estoc are reliable against evasive targets and unlock ripostes. Heavy cutting weapons provide the largest raw damage, but the great-sword and great-axe consume both hands. Striking weapons are safer tools for tunneling; the mace and morning-star offer solid damage without giving up the ready hand.&lt;br /&gt;
&lt;br /&gt;
Identify or curse-test a promising weapon before readying it. A negative plus hurts both accuracy and damage, and a cursed weapon remains stuck in use. When comparing upgrades, include plus in both columns: a well-enchanted lighter weapon can outperform an unenchanted heavy one while saving weight and, in the case of a one-handed weapon, preserving the ready hand.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- OMEGA-SOURCE commit=009707d17482b977061a6223b9de63eac4d368c3; file=staging/remake/winomega/defs.h:588-609; claims=WinOmega grey color mapping --&amp;gt;&lt;br /&gt;
&amp;lt;!-- OMEGA-SOURCE commit=009707d17482b977061a6223b9de63eac4d368c3; file=staging/remake/winomega/defs.h:673; claims=weapon glyph and abstract color --&amp;gt;&lt;br /&gt;
&amp;lt;!-- OMEGA-SOURCE commit=009707d17482b977061a6223b9de63eac4d368c3; file=staging/remake/winomega/defs.h:1490-1499; claims=object data meanings --&amp;gt;&lt;br /&gt;
&amp;lt;!-- OMEGA-SOURCE commit=009707d17482b977061a6223b9de63eac4d368c3; file=staging/remake/winomega/iinit.h:174-212; claims=twenty weapon definitions --&amp;gt;&lt;br /&gt;
&amp;lt;!-- OMEGA-SOURCE commit=009707d17482b977061a6223b9de63eac4d368c3; file=staging/remake/winomega/item.c:7-41; claims=random class selection and level filtering --&amp;gt;&lt;br /&gt;
&amp;lt;!-- OMEGA-SOURCE commit=009707d17482b977061a6223b9de63eac4d368c3; file=staging/remake/winomega/item.c:188-204; claims=weapon selection, BUC, and plus generation --&amp;gt;&lt;br /&gt;
&amp;lt;!-- OMEGA-SOURCE commit=009707d17482b977061a6223b9de63eac4d368c3; file=staging/remake/winomega/item.c:506-512; claims=plus distribution --&amp;gt;&lt;br /&gt;
&amp;lt;!-- OMEGA-SOURCE commit=009707d17482b977061a6223b9de63eac4d368c3; file=staging/remake/winomega/item.c:536-552; claims=two-handed weapon list --&amp;gt;&lt;br /&gt;
&amp;lt;!-- OMEGA-SOURCE commit=009707d17482b977061a6223b9de63eac4d368c3; file=staging/remake/winomega/aux1.c:281-350; claims=equipped hit, damage, and weight effects --&amp;gt;&lt;br /&gt;
&amp;lt;!-- OMEGA-SOURCE commit=009707d17482b977061a6223b9de63eac4d368c3; file=staging/remake/winomega/aux1.c:396-489; claims=fragility, plus loss, resistance, and shattering --&amp;gt;&lt;br /&gt;
&amp;lt;!-- OMEGA-SOURCE commit=009707d17482b977061a6223b9de63eac4d368c3; file=staging/remake/winomega/aux2.c:635-725; claims=thrust, cut, strike, lunge, and hit resolution --&amp;gt;&lt;br /&gt;
&amp;lt;!-- OMEGA-SOURCE commit=009707d17482b977061a6223b9de63eac4d368c3; file=staging/remake/winomega/mmelee.c:188-218; claims=riposte behavior --&amp;gt;&lt;br /&gt;
&amp;lt;!-- OMEGA-SOURCE commit=009707d17482b977061a6223b9de63eac4d368c3; file=staging/remake/winomega/inv.c:1345-1452; claims=equipping and two-handed slot use --&amp;gt;&lt;br /&gt;
&amp;lt;!-- OMEGA-SOURCE commit=009707d17482b977061a6223b9de63eac4d368c3; file=staging/remake/winomega/inv.c:1582-1591; claims=cursed equipped-item restriction --&amp;gt;&lt;br /&gt;
&amp;lt;!-- OMEGA-SOURCE commit=009707d17482b977061a6223b9de63eac4d368c3; file=staging/remake/winomega/command3.c:223-310; claims=throwing behavior --&amp;gt;&lt;br /&gt;
&amp;lt;!-- OMEGA-SOURCE commit=009707d17482b977061a6223b9de63eac4d368c3; file=staging/remake/winomega/command3.c:865-933; claims=tunneling effectiveness and damage risk --&amp;gt;&lt;br /&gt;
&amp;lt;!-- OMEGA-SOURCE commit=009707d17482b977061a6223b9de63eac4d368c3; file=staging/remake/winomega/aux2.c:505-535; claims=identification, plus, blessing, and value --&amp;gt;&lt;br /&gt;
&amp;lt;!-- OMEGA-SOURCE commit=009707d17482b977061a6223b9de63eac4d368c3; file=staging/remake/winomega/effect1.c:647-730; claims=acquirement weapon generation --&amp;gt;&lt;br /&gt;
&amp;lt;!-- OMEGA-SOURCE commit=009707d17482b977061a6223b9de63eac4d368c3; file=staging/remake/winomega/lev.c:374-393; claims=monster starting items and treasure --&amp;gt;&lt;br /&gt;
&amp;lt;!-- OMEGA-SOURCE commit=009707d17482b977061a6223b9de63eac4d368c3; file=staging/remake/winomega/site1.c:1022-1052; claims=pawn-shop stock --&amp;gt;&lt;br /&gt;
&amp;lt;!-- OMEGA-SOURCE commit=009707d17482b977061a6223b9de63eac4d368c3; file=staging/remake/winomega/guild1.c:45-78; claims=Legion short-sword reward --&amp;gt;&lt;br /&gt;
&amp;lt;!-- OMEGA-SOURCE commit=009707d17482b977061a6223b9de63eac4d368c3; file=staging/remake/winomega/guild1.c:315-347; claims=Arena club reward --&amp;gt;&lt;br /&gt;
&amp;lt;!-- OMEGA-SOURCE commit=009707d17482b977061a6223b9de63eac4d368c3; file=staging/remake/winomega/guild2.c:683-709; claims=Order blessed spear reward --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Obsolete articles]]&lt;/div&gt;</summary>
		<author><name>OmegaAdmin</name></author>
	</entry>
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