Draft:Potion of Death: Difference between revisions
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OmegaAdmin (talk | contribs) 建立神器总览与完整索引,迁移具名武器分类说明并连接药水神器 |
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{{Version box|version=0.90.4}} | {{Version box|version=0.90.4}} | ||
{{Consumable infobox|name=Potion of Death|kind=Artifact|glyph=&|color=yellow|value=500|level=3|weight=10|appearance=Random potion container|cursed=Potion of Death}} | {{Consumable infobox|name=Potion of Death|kind=Artifact|glyph=&|color=yellow|value=500|level=3|weight=10|appearance=Random potion container|cursed=Potion of Death}} | ||
The '''Potion of Death''' kills the player when activated. It is an artifact with a potion-like appearance, not an ordinary potion whose curse can be removed to reveal a beneficial effect. | The '''Potion of Death''' kills the player when activated. It is an [[Draft:Artifact|artifact]] with a potion-like appearance, not an ordinary potion whose curse can be removed to reveal a beneficial effect.<ref name="iinit-h-408">{{Source|iinit.h|408}}.</ref> | ||
__TOC__ | |||
== Generation == | == Generation == | ||
Death belongs to the item-level-3 unique artifact pool. It is excluded from ordinary random monster treasure and the pawn shop's generated stock, and cannot be chosen from the ordinary-potion list of [[Draft:Scroll of acquirement|acquirement]]. Its general random-generation availability follows the artifact uniqueness state. | Death belongs to the item-level-3 unique artifact pool. It is excluded from ordinary random monster treasure and the pawn shop's generated stock, and cannot be chosen from the ordinary-potion list of [[Draft:Scroll of acquirement|acquirement]]. Its general random-generation availability follows the artifact uniqueness state. | ||
It receives one of the twenty shuffled potion-container appearances, sharing that appearance family with ordinary potions and the [[Draft:Potion of Life|Potion of Life]]. The actual artifact classification remains distinct even while its identity is unknown. | It receives one of the twenty shuffled potion-container appearances, sharing that appearance family with ordinary potions and the [[Draft:Potion of Life|Potion of Life]]. The actual artifact classification remains distinct even while its identity is unknown.<ref name="item-c-create_object">{{Source|item.c|7}} (<code>create_object</code>).</ref><ref name="site1-c-l_pawn_shop">{{Source|site1.c|1022}} (<code>l_pawn_shop</code>).</ref><ref name="effect1-c-acquire">{{Source|effect1.c|647}} (<code>acquire</code>).</ref> | ||
== Description == | == Description == | ||
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The ordinary quaff command rejects the object because it is an artifact. Its intended activation route is Activate, then artifact, but a player who has not identified the object should not take a failed quaff as an invitation to try that route blindly. Life uses the same activation category and has the opposite outcome. | The ordinary quaff command rejects the object because it is an artifact. Its intended activation route is Activate, then artifact, but a player who has not identified the object should not take a failed quaff as an invitation to try that route blindly. Life uses the same activation category and has the opposite outcome. | ||
Throwing the object follows the ordinary zero-damage offering behavior; it does not apply Death's activation to the target. It is not a throwable instant-death weapon. | Throwing the object follows the ordinary zero-damage offering behavior; it does not apply Death's activation to the target. It is not a throwable instant-death weapon.<ref name="command2-c-activate">{{Source|command2.c|100}} (<code>activate</code>).</ref><ref name="itemf3-c-i_death">{{Source|itemf3.c|350}} (<code>i_death</code>).</ref><ref name="command3-c-fire">{{Source|command3.c|223}} (<code>fire</code>).</ref> | ||
== Strategy == | == Strategy == | ||
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Keep it clearly distinguished from Life in storage and inventory. The useful lesson from its shared appearance is that an attractive-looking bottle and a familiar potion name are not enough to establish either the correct command or a safe effect. | Keep it clearly distinguished from Life in storage and inventory. The useful lesson from its shared appearance is that an attractive-looking bottle and a familiar potion name are not enough to establish either the correct command or a safe effect. | ||
< | == References == | ||
<references /> | |||
[[Category:Potions]] | [[Category:Potions]] | ||
[[Category:Artifacts]] | [[Category:Artifacts]] | ||
<!-- Omega 0.90.4; source 009707d17482b977061a6223b9de63eac4d368c3: iinit.h:408; itemf3.c:350-356; command2.c:73-130; command3.c:225-280; omega.c:454-455; item.c:7-38,264-273; lev.c:383-393; site1.c:1043-1054. Research: wiki/research/consumables-0.90.4.md. --> | |||
Latest revision as of 02:36, 10 September 2026
| & | |
| Type | Artifact |
|---|---|
| Base value (Au) | 500 |
| Item level | 3 |
| Weight | 10 |
| Unidentified appearance | Random potion container |
| Cursed name | Potion of Death |
The Potion of Death kills the player when activated. It is an artifact with a potion-like appearance, not an ordinary potion whose curse can be removed to reveal a beneficial effect.[1]
Generation
Death belongs to the item-level-3 unique artifact pool. It is excluded from ordinary random monster treasure and the pawn shop's generated stock, and cannot be chosen from the ordinary-potion list of acquirement. Its general random-generation availability follows the artifact uniqueness state.
It receives one of the twenty shuffled potion-container appearances, sharing that appearance family with ordinary potions and the Potion of Life. The actual artifact classification remains distinct even while its identity is unknown.[2][3][4]
Description
Activating Death invokes immediate death rather than a damage roll. Blessing, enchantment, high HP and ordinary damage resistance do not convert that activation into a safe use. Its name does not change when cursed.
The ordinary quaff command rejects the object because it is an artifact. Its intended activation route is Activate, then artifact, but a player who has not identified the object should not take a failed quaff as an invitation to try that route blindly. Life uses the same activation category and has the opposite outcome.
Throwing the object follows the ordinary zero-damage offering behavior; it does not apply Death's activation to the target. It is not a throwable instant-death weapon.[5][6][7]
Strategy
Identify an unknown potion-shaped artifact before activation. Once known, Death is a candidate for disposal or sale rather than experimentation with blessing. Removing a curse does not remove the underlying lethal power.
Keep it clearly distinguished from Life in storage and inventory. The useful lesson from its shared appearance is that an attractive-looking bottle and a familiar potion name are not enough to establish either the correct command or a safe effect.
References
- ↑ iinit.h in Omega 0.90.4, line 408.
- ↑ item.c in Omega 0.90.4, line 7 (
create_object). - ↑ site1.c in Omega 0.90.4, line 1022 (
l_pawn_shop). - ↑ effect1.c in Omega 0.90.4, line 647 (
acquire). - ↑ command2.c in Omega 0.90.4, line 100 (
activate). - ↑ itemf3.c in Omega 0.90.4, line 350 (
i_death). - ↑ command3.c in Omega 0.90.4, line 223 (
fire).