Draft:Potion of Death: Difference between revisions

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重写卷轴与药水总览、全部种类及别名(0.90.4 独立研究草稿)
 
建立神器总览与完整索引,迁移具名武器分类说明并连接药水神器
 
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{{Version box|version=0.90.4}}
{{Version box|version=0.90.4}}
{{Consumable infobox|name=Potion of Death|kind=Artifact|glyph=&|color=yellow|value=500|level=3|weight=10|appearance=Random potion container|cursed=Potion of Death}}
{{Consumable infobox|name=Potion of Death|kind=Artifact|glyph=&|color=yellow|value=500|level=3|weight=10|appearance=Random potion container|cursed=Potion of Death}}
The '''Potion of Death''' kills the player when activated. It is an artifact with a potion-like appearance, not an ordinary potion whose curse can be removed to reveal a beneficial effect.
The '''Potion of Death''' kills the player when activated. It is an [[Draft:Artifact|artifact]] with a potion-like appearance, not an ordinary potion whose curse can be removed to reveal a beneficial effect.<ref name="iinit-h-408">{{Source|iinit.h|408}}.</ref>
 
__TOC__


== Generation ==
== Generation ==
Death belongs to the item-level-3 unique artifact pool. It is excluded from ordinary random monster treasure and the pawn shop's generated stock, and cannot be chosen from the ordinary-potion list of [[Draft:Scroll of acquirement|acquirement]]. Its general random-generation availability follows the artifact uniqueness state.
Death belongs to the item-level-3 unique artifact pool. It is excluded from ordinary random monster treasure and the pawn shop's generated stock, and cannot be chosen from the ordinary-potion list of [[Draft:Scroll of acquirement|acquirement]]. Its general random-generation availability follows the artifact uniqueness state.


It receives one of the twenty shuffled potion-container appearances, sharing that appearance family with ordinary potions and the [[Draft:Potion of Life|Potion of Life]]. The actual artifact classification remains distinct even while its identity is unknown.
It receives one of the twenty shuffled potion-container appearances, sharing that appearance family with ordinary potions and the [[Draft:Potion of Life|Potion of Life]]. The actual artifact classification remains distinct even while its identity is unknown.<ref name="item-c-create_object">{{Source|item.c|7}} (<code>create_object</code>).</ref><ref name="site1-c-l_pawn_shop">{{Source|site1.c|1022}} (<code>l_pawn_shop</code>).</ref><ref name="effect1-c-acquire">{{Source|effect1.c|647}} (<code>acquire</code>).</ref>


== Description ==
== Description ==
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The ordinary quaff command rejects the object because it is an artifact. Its intended activation route is Activate, then artifact, but a player who has not identified the object should not take a failed quaff as an invitation to try that route blindly. Life uses the same activation category and has the opposite outcome.
The ordinary quaff command rejects the object because it is an artifact. Its intended activation route is Activate, then artifact, but a player who has not identified the object should not take a failed quaff as an invitation to try that route blindly. Life uses the same activation category and has the opposite outcome.


Throwing the object follows the ordinary zero-damage offering behavior; it does not apply Death's activation to the target. It is not a throwable instant-death weapon.
Throwing the object follows the ordinary zero-damage offering behavior; it does not apply Death's activation to the target. It is not a throwable instant-death weapon.<ref name="command2-c-activate">{{Source|command2.c|100}} (<code>activate</code>).</ref><ref name="itemf3-c-i_death">{{Source|itemf3.c|350}} (<code>i_death</code>).</ref><ref name="command3-c-fire">{{Source|command3.c|223}} (<code>fire</code>).</ref>


== Strategy ==
== Strategy ==
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Keep it clearly distinguished from Life in storage and inventory. The useful lesson from its shared appearance is that an attractive-looking bottle and a familiar potion name are not enough to establish either the correct command or a safe effect.
Keep it clearly distinguished from Life in storage and inventory. The useful lesson from its shared appearance is that an attractive-looking bottle and a familiar potion name are not enough to establish either the correct command or a safe effect.


<!-- Omega 0.90.4; source 009707d17482b977061a6223b9de63eac4d368c3: iinit.h:408; itemf3.c:350-356; command2.c:73-130; command3.c:225-280; omega.c:454-455; item.c:7-38,264-273; lev.c:383-393; site1.c:1043-1054. Research: wiki/research/consumables-0.90.4.md. -->
== References ==
<references />
 
[[Category:Potions]]
[[Category:Potions]]
[[Category:Artifacts]]
[[Category:Artifacts]]
<!-- Omega 0.90.4; source 009707d17482b977061a6223b9de63eac4d368c3: iinit.h:408; itemf3.c:350-356; command2.c:73-130; command3.c:225-280; omega.c:454-455; item.c:7-38,264-273; lev.c:383-393; site1.c:1043-1054. Research: wiki/research/consumables-0.90.4.md. -->

Latest revision as of 02:36, 10 September 2026

Omega 0.90.4

The Potion of Death kills the player when activated. It is an artifact with a potion-like appearance, not an ordinary potion whose curse can be removed to reveal a beneficial effect.[1]

Generation

Death belongs to the item-level-3 unique artifact pool. It is excluded from ordinary random monster treasure and the pawn shop's generated stock, and cannot be chosen from the ordinary-potion list of acquirement. Its general random-generation availability follows the artifact uniqueness state.

It receives one of the twenty shuffled potion-container appearances, sharing that appearance family with ordinary potions and the Potion of Life. The actual artifact classification remains distinct even while its identity is unknown.[2][3][4]

Description

Activating Death invokes immediate death rather than a damage roll. Blessing, enchantment, high HP and ordinary damage resistance do not convert that activation into a safe use. Its name does not change when cursed.

The ordinary quaff command rejects the object because it is an artifact. Its intended activation route is Activate, then artifact, but a player who has not identified the object should not take a failed quaff as an invitation to try that route blindly. Life uses the same activation category and has the opposite outcome.

Throwing the object follows the ordinary zero-damage offering behavior; it does not apply Death's activation to the target. It is not a throwable instant-death weapon.[5][6][7]

Strategy

Identify an unknown potion-shaped artifact before activation. Once known, Death is a candidate for disposal or sale rather than experimentation with blessing. Removing a curse does not remove the underlying lethal power.

Keep it clearly distinguished from Life in storage and inventory. The useful lesson from its shared appearance is that an attractive-looking bottle and a familiar potion name are not enough to establish either the correct command or a safe effect.

References