Draft:Deathstar: Difference between revisions

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连续整理怪物独立草稿:来源、能力、遗骸与策略,并同步符号索引
 
整理怪物生成召唤与遗骸机制,修正火山来源和炼金说明
 
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== Generation ==
== Generation ==
Deathstars belong to ordinary random-monster pools and a dedicated [[Draft:HellWell Volcano|volcano]] selection. They are initially hostile, carry no ordinary possessions and move randomly.<ref>{{Source|lev.c|166|195}}; {{Source|lev.c|280|395}}; {{Source|minit.h|277}}.</ref>
Deathstars belong to ordinary random-monster pools, including the [[Draft:Monster generation#Volcano and Castle|Volcano's level-4&ndash;9 branch]]. Their separate depth-indexed entry is unreachable within its twenty levels. They are initially hostile, carry no ordinary possessions and move randomly.<ref>{{Source|lev.c|166|195}}; {{Source|lev.c|280|395}}; {{Source|minit.h|277}}; {{Source|defs.h|156}}.</ref>


== Injured explosions ==
== Injured explosions ==

Latest revision as of 02:11, 14 September 2026

Omega 0.90.4
d Deathstar
FormOrdinary creature
AttacksNo ordinary attacks; 1 defense
Special abilitiesRepeated firebursts while injured and adjacent
Base level9
HP500
Hit30
Defense50
Action interval4 ticks; lower is faster
Kill experience500, when death is in sight
GenerationOrdinary and special encounters
Carried itemsNone at ordinary generation
ImmunitiesFire
RemainsDeathstar's eye; 50% on normal death
Remains usePoisonous; blessed +7 Firestar alchemy
Traits
  • Hostile and hungry
  • Flies; moves randomly
Referenceminit.h in Omega 0.90.4, line 277[1]

A deathstar is a flying fire-immune creature that can repeatedly burst into flame when injured and adjacent to the player. Its explosion is not a suicide attack, and its ordinary combat sequence contains no melee attack.[2]

Generation

Deathstars belong to ordinary random-monster pools, including the Volcano's level-4–9 branch. Their separate depth-indexed entry is unreachable within its twenty levels. They are initially hostile, carry no ordinary possessions and move randomly.[3]

Injured explosions

The deathstar has one defensive action and no melee or ranged attack. When its special action runs adjacent to the player while HP is positive but below its ordinary 500-HP maximum, it creates a fireball centered on itself. The burst rolls separately below its current HP for each affected target. A deathstar at 499 HP can therefore produce a raw 0–498 fire hit, while one at 10 HP produces 0–9.[4]

Its own fire immunity normally protects it from the burst, allowing later explosions. The ability does not require hostility, and a full-HP specimen does not qualify. The burst affects nearby creatures and makes affected monsters hostile.[5]

Safe food pacifies its hungry form but does not disable the injured-explosion condition. Poisonous food can injure it, leaves it hostile and uses up the feeding response. It is immune to fire, but not poison, cold, electricity or sleep.[6]

Eye

Normal death has a 50% chance to leave a deathstar's eye. It is poisonous food. Ambrosias buys it for 166 Au or charges 1,000 Au to turn the selected stack into one blessed +7 Firestar. The weapon's existing +7 is retained; the deathstar's level does not make the result +9.[7]

Strategy

Do not lightly wound a healthy deathstar while standing beside it without fire immunity: a small initial hit leaves a large explosion damage range. Attack from beyond adjacency or establish fire immunity before fighting close up. Feeding can stop ordinary hostility, but an injured peaceful deathstar still meets the burst condition.

The alchemical Firestar grants fire immunity while used, but that reward is obtained after the kill. The eye itself does not give the immunity when eaten.

References