Draft:Frost demon lord: Difference between revisions
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== Generation == | == Generation == | ||
Frost demon lords belong to ordinary random-monster pools and | Frost demon lords belong to ordinary random-monster pools and the deep Astral Plane's dedicated selection. The [[Draft:Monster generation#Volcano and Castle|Volcano's level-4–9 branch]] can also select them, but their separate depth-indexed entry is unreachable within its twenty levels. They are initially hostile, with no fixed item and zero to four random possessions.<ref>{{Source|lev.c|150|218}}; {{Source|lev.c|280|395}}; {{Source|minit.h|257}}; {{Source|defs.h|156}}.</ref> | ||
== Abilities == | == Abilities == | ||
The lord opens doors, makes three melee attacks for a raw 0–39 electricity damage each, and has three defensive actions. Its snowball deals a raw 0–39 cold damage across the affected area. Ordinary ranged opportunities extend from distance three through nine. It is immune to cold, poison, fear and sleep, but not electricity or fire.<ref>{{Source|minit.h|257}}; {{Source|mmelee.c|8|145}}; {{Source|mmelee.c|227|311}}; {{Source|mon.c|36|75}}; {{Source|effect1.c|358|433}}.</ref> | The lord opens doors, makes three melee attacks for a raw 0–39 electricity damage each, and has three defensive actions. Its snowball deals a raw 0–39 cold damage across the affected area. Ordinary ranged opportunities extend from distance three through nine. It is immune to cold, poison, fear and sleep, but not electricity or fire.<ref>{{Source|minit.h|257}}; {{Source|mmelee.c|8|145}}; {{Source|mmelee.c|227|311}}; {{Source|mon.c|36|75}}; {{Source|effect1.c|358|433}}.</ref> | ||
The demon ability can frighten a low-level player or cast a spell. At level eight it has fifteen equally likely [[Draft:Monster# | The demon ability can frighten a low-level player or cast a spell. At level eight it has fifteen approximately equally likely [[Draft:Monster spellcasting#Spell repertoire|spell choices]], including dispelling temporary benefits, physical disruption and draining eight character levels. That level-drain effect does not check negative-energy immunity. It does not yet have the high thaumaturgist's disintegration choice.<ref>{{Source|mspec.c|68|99}}; {{Source|mspec.c|135|215}}; {{Source|effect3.c|323|397}}.</ref> | ||
When the ability runs at 2–39 HP, it reduces the lord to 1 HP and attempts to summon two hostile [[Draft:Monster#monster-102|demon serpents]] beside you. Each summon needs an unoccupied floor square. Healing can make the response possible again.<ref>{{Source|mspec.c|68|99}}; {{Source|effect3.c|7|47}}; {{Source|mon.c|8|23}}.</ref> | When the ability runs at 2–39 HP, it reduces the lord to 1 HP and attempts to summon two hostile [[Draft:Monster#monster-102|demon serpents]] beside you. Each summon needs an unoccupied floor square. Healing can make the response possible again.<ref>{{Source|mspec.c|68|99}}; {{Source|effect3.c|7|47}}; {{Source|mon.c|8|23}}.</ref> | ||
Latest revision as of 02:12, 14 September 2026
| F Frost demon lord | |
|---|---|
| Form | Ordinary creature |
| Attacks | 3 electrical attacks, raw 0–39 each; 3 defenses |
| Special abilities | Cold burst, fear, fifteen spell choices, wounded summoning |
| Base level | 8 |
| HP | 350 |
| Hit | 40 |
| Defense | 40 |
| Action interval | 2 ticks; lower is faster |
| Kill experience | 700, when death is in sight |
| Generation | Ordinary and special encounters |
| Carried items | No fixed item; 0–4 random possessions |
| Immunities | Cold, poison, fear, sleep |
| Remains | Frost demon lord's sigil; 50% on normal death |
| Remains use | Inedible; cursed Demonblade alchemy |
Traits
| |
| Reference | minit.h in Omega 0.90.4, line 257[1] |
A frost demon lord is a powerful, non-unique demon with three electrical melee attacks, cold bursts and high-level spells. Its sigil is an alchemical source of Demonblade; the ordinary demon does not carry that weapon.[2]
Generation
Frost demon lords belong to ordinary random-monster pools and the deep Astral Plane's dedicated selection. The Volcano's level-4–9 branch can also select them, but their separate depth-indexed entry is unreachable within its twenty levels. They are initially hostile, with no fixed item and zero to four random possessions.[3]
Abilities
The lord opens doors, makes three melee attacks for a raw 0–39 electricity damage each, and has three defensive actions. Its snowball deals a raw 0–39 cold damage across the affected area. Ordinary ranged opportunities extend from distance three through nine. It is immune to cold, poison, fear and sleep, but not electricity or fire.[4]
The demon ability can frighten a low-level player or cast a spell. At level eight it has fifteen approximately equally likely spell choices, including dispelling temporary benefits, physical disruption and draining eight character levels. That level-drain effect does not check negative-energy immunity. It does not yet have the high thaumaturgist's disintegration choice.[5]
When the ability runs at 2–39 HP, it reduces the lord to 1 HP and attempts to summon two hostile demon serpents beside you. Each summon needs an unoccupied floor square. Healing can make the response possible again.[6]
Safe food pacifies a hungry lord, but this does not suppress its fear or wounded-summoning responses; only the spell branch additionally requires hostility. Poisonous food fails to hurt its poison-immune recipient and uses up the hungry response without removing hostility.[7]
Sigil
Normal death drops possessions and has a 50% chance of leaving a frost demon lord's sigil. The sigil is inedible. Ambrosia buys it for 166 Au or charges 1,000 Au to turn the selected stack into one +8, cursed (−8) Demonblade. The weapon's existing curse survives conversion; the service's usual blessing applies only when the destination item has neutral blessing.[8]
Strategy
Food can stop ordinary attacks and spells, but does not make a wounded lord entirely safe. When fighting, distinguish electricity in melee from cold at range, and account for level drain and equipment loss even if both elements are covered. Avoid prolonging the last 39 HP of the fight near open floor spaces.
The alchemical weapon is strongly enchanted but remains dangerously cursed. Review Demonblade's behavior before equipping it; paying for conversion does not turn it into an ordinary blessed weapon.
References
- ↑ lev.c in Omega 0.90.4, lines 373–394; mon.c in Omega 0.90.4, lines 134–203; mmelee.c in Omega 0.90.4, lines 8–145; mmelee.c in Omega 0.90.4, lines 227–311; aux2.c in Omega 0.90.4, lines 689–727; time.c in Omega 0.90.4, lines 47–74; item.c in Omega 0.90.4, lines 63–139. Ordinary construction, combat, timing and remains.
- ↑ minit.h in Omega 0.90.4, line 257; mmelee.c in Omega 0.90.4, lines 8–145; site1.c in Omega 0.90.4, lines 845–869.
- ↑ lev.c in Omega 0.90.4, lines 150–218; lev.c in Omega 0.90.4, lines 280–395; minit.h in Omega 0.90.4, line 257; defs.h in Omega 0.90.4, line 156.
- ↑ minit.h in Omega 0.90.4, line 257; mmelee.c in Omega 0.90.4, lines 8–145; mmelee.c in Omega 0.90.4, lines 227–311; mon.c in Omega 0.90.4, lines 36–75; effect1.c in Omega 0.90.4, lines 358–433.
- ↑ mspec.c in Omega 0.90.4, lines 68–99; mspec.c in Omega 0.90.4, lines 135–215; effect3.c in Omega 0.90.4, lines 323–397.
- ↑ mspec.c in Omega 0.90.4, lines 68–99; effect3.c in Omega 0.90.4, lines 7–47; mon.c in Omega 0.90.4, lines 8–23.
- ↑ inv.c in Omega 0.90.4, lines 410–467; mspec.c in Omega 0.90.4, lines 68–99; minit.h in Omega 0.90.4, line 257.
- ↑ minit.h in Omega 0.90.4, line 257; mon.c in Omega 0.90.4, lines 134–203; item.c in Omega 0.90.4, lines 63–139; site1.c in Omega 0.90.4, lines 845–869; iinit.h in Omega 0.90.4, line 222.