Scroll of acquirement: Difference between revisions

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The '''scroll of acquirement''' creates an item from a category chosen by the reader. A cursed copy is instead identified as a ''scroll of destruction'' and can destroy equipped gear.
The '''scroll of acquirement''' creates an item from a category chosen by the reader. A cursed copy is instead identified as a ''scroll of destruction'' and can destroy equipped gear.
== Effects and interactions ==


<table class="omega-scroll-buc">
<table class="omega-scroll-buc">
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<tr><td>Cursed</td><td>Destroys a random equipped possession; does nothing when no eligible item exists.</td></tr>
<tr><td>Cursed</td><td>Destroys a random equipped possession; does nothing when no eligible item exists.</td></tr>
</table>
</table>
== Effects and interactions ==
An uncursed scroll asks for an item category and creates a random item from it. A blessed copy also lets the reader choose an exact listed item and creates it fully identified. A cursed copy destroys a random equipped possession, or does nothing when there is no eligible item.
An uncursed scroll asks for an item category and creates a random item from it. A blessed copy also lets the reader choose an exact listed item and creates it fully identified. A cursed copy destroys a random equipped possession, or does nothing when there is no eligible item.


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Blessed acquirement is far more controllable than an uncursed copy, so preserve a blessing source when a specific item would solve a run. Before risking an unknown copy, remove irreplaceable equipment; cursed destruction draws from equipped possessions.
Blessed acquirement is far more controllable than an uncursed copy, so preserve a blessing source when a specific item would solve a run. Before risking an unknown copy, remove irreplaceable equipment; cursed destruction draws from equipped possessions.


== See also / 参见 ==
== See also ==
* [[Scrolls|Scrolls / 卷轴]]
* [[Scroll]]


== References ==
== References ==
* [https://github.com/geoffdunbar/winomega/tree/009707d17482b977061a6223b9de63eac4d368c3 WinOmega source at the documented revision]
* [https://github.com/geoffdunbar/winomega/tree/009707d17482b977061a6223b9de63eac4d368c3 WinOmega source at the documented revision]
* [[Scrolls|Omega 0.90.4 scroll index]]
* [[Scroll|Omega 0.90.4 scroll index]]


[[Category:Scrolls]]
[[Category:Scrolls]]
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Latest revision as of 16:04, 24 July 2026

The scroll of acquirement creates an item from a category chosen by the reader. A cursed copy is instead identified as a scroll of destruction and can destroy equipped gear.

Effects and interactions

BUC stateResult
BlessedLets the reader choose a category and then an exact listed item; the created item is fully identified.
UncursedCreates a random item from a category chosen by the reader.
CursedDestroys a random equipped possession; does nothing when no eligible item exists.

An uncursed scroll asks for an item category and creates a random item from it. A blessed copy also lets the reader choose an exact listed item and creates it fully identified. A cursed copy destroys a random equipped possession, or does nothing when there is no eligible item.

Available categories include potions, scrolls, rings, sticks, armor, shields, weapons, boots, cloaks, food, and things. Artifacts cannot normally be selected.

Strategy

Blessed acquirement is far more controllable than an uncursed copy, so preserve a blessing source when a specific item would solve a run. Before risking an unknown copy, remove irreplaceable equipment; cursed destruction draws from equipped possessions.

See also

References