Scroll of teleportation: Difference between revisions

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{{Scroll infobox|name=Scroll of teleportation|object_id=47|scroll_id=5|value=75|level=1|cursed=scroll of teleportation}}
{{Scroll infobox|name=Scroll of teleportation|object_id=47|scroll_id=5|value=75|level=1|cursed=scroll of teleportation}}


The '''scroll of teleportation''' is a [[Scrolls|scroll]] in the Omega 0.90.4 remake. It appears as a bright-yellow {{Omega glyph|?|color=yellow|label=question mark}} until its shuffled inscription is identified. Its cursed appearance is ''scroll of teleportation''.
The '''scroll of teleportation''' moves the reader elsewhere on the current level. Its identified name is unchanged by BUC state, and blippers carry one when encountered.


== Generation and appearance ==
== Effects and interactions ==
Once item generation has selected the scroll class, it chooses uniformly among all 24 scroll IDs and copies the selected definition. The class definitions are neutral by default. Thirty unidentified inscriptions are shuffled at game initialization, so the visible label does not reliably identify this type between games. A blipper is created with one as its fixed starting possession.
 
== Data and mechanics ==
The definition has base value 75, item level 1, weight 5, fragility 1, and the COMMON flag. The base value is the definition value, not a promised shop price. Reading is unavailable while blind or afraid; cancelling the inventory prompt spends no scroll, while successful dispatch normally consumes one.


<table class="omega-scroll-buc">
<table class="omega-scroll-buc">
<tbody>
<tr><th>BUC state</th><th>Result</th></tr>
<tr><th>BUC state</th><th>Result</th></tr>
<tr><td>Blessed</td><td>Chooses an unoccupied floor destination; an invalid or occupied choice deflects to safe random teleportation.</td></tr>
<tr><td>Blessed</td><td>Lets the reader choose an unoccupied floor tile; an invalid or occupied choice becomes a safe random teleport.</td></tr>
<tr><td>Uncursed</td><td>Moves the player to a randomly found safe space.</td></tr>
<tr><td>Uncursed</td><td>Moves the reader to a random safe space.</td></tr>
<tr><td>Cursed</td><td>Chooses raw random coordinates; landing anywhere other than floor or an open door kills the player.</td></tr>
<tr><td>Cursed</td><td>Moves the reader to a random map position; landing anywhere other than floor or an open door is fatal.</td></tr>
</tbody>
</table>
</table>
An uncursed scroll moves the reader to a random safe space. A blessed scroll allows a chosen destination, but a non-floor or occupied tile becomes a safe random teleport. A cursed scroll moves the reader to a completely random map position; landing anywhere other than floor or an open door is fatal.


== Effects and interactions ==
An uncursed copy identifies itself. A blessed copy accepts only unoccupied floor as a chosen destination, although a cursed teleport can also survive on an open door.
A neutral scroll moves the player to a randomly found safe space. A blessed scroll allows a chosen destination, but a non-floor square or an occupied square deflects to the neutral random behavior. A cursed scroll chooses raw random coordinates; landing anywhere other than floor or an open door kills the player.


Uncursed use identifies the scroll type. Blessed targeting accepts only unoccupied floor as chosen terrain, even though the cursed safety check also accepts an open door. The screen and room display are refreshed after a surviving teleport.
== Strategy ==
An identified uncursed copy is a dependable emergency escape, while a blessed copy supports precise positioning. An unknown copy is potentially lethal because a cursed teleport can land on unsafe terrain.


== Strategy ==
== See also ==
An identified neutral copy is a dependable emergency escape, while a blessed copy supports precise positioning. An unknown copy is potentially lethal because the cursed branch does not search for a safe destination.
* [[Scroll]]


== References ==
== References ==
* [https://github.com/geoffdunbar/winomega/tree/009707d17482b977061a6223b9de63eac4d368c3 WinOmega source at the documented revision]
* [https://github.com/geoffdunbar/winomega/tree/009707d17482b977061a6223b9de63eac4d368c3 WinOmega source at the documented revision]
* [[Scrolls|Omega 0.90.4 scroll index]]
* [[Scroll|Omega 0.90.4 scroll index]]


[[Category:Scrolls]]
[[Category:Scrolls]]
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Latest revision as of 16:04, 24 July 2026

The scroll of teleportation moves the reader elsewhere on the current level. Its identified name is unchanged by BUC state, and blippers carry one when encountered.

Effects and interactions

BUC stateResult
BlessedLets the reader choose an unoccupied floor tile; an invalid or occupied choice becomes a safe random teleport.
UncursedMoves the reader to a random safe space.
CursedMoves the reader to a random map position; landing anywhere other than floor or an open door is fatal.

An uncursed scroll moves the reader to a random safe space. A blessed scroll allows a chosen destination, but a non-floor or occupied tile becomes a safe random teleport. A cursed scroll moves the reader to a completely random map position; landing anywhere other than floor or an open door is fatal.

An uncursed copy identifies itself. A blessed copy accepts only unoccupied floor as a chosen destination, although a cursed teleport can also survive on an open door.

Strategy

An identified uncursed copy is a dependable emergency escape, while a blessed copy supports precise positioning. An unknown copy is potentially lethal because a cursed teleport can land on unsafe terrain.

See also

References