Scroll of identification: Difference between revisions

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{{Scroll infobox|name=Scroll of identification|object_id=51|scroll_id=9|value=20|level=0|cursed=scroll of forgetfulness}}
{{Scroll infobox|name=Scroll of identification|object_id=51|scroll_id=9|value=20|level=0|cursed=scroll of forgetfulness}}


The '''scroll of identification''' is a [[Scrolls|scroll]] in the Omega 0.90.4 remake. It appears as a bright-yellow {{Omega glyph|?|color=yellow|label=question mark}} until its shuffled inscription is identified. Its cursed appearance is ''scroll of forgetfulness''.
The '''scroll of identification''' reveals the properties of possessions. A cursed copy is identified as a ''scroll of forgetfulness'' and makes equipped possessions unknown again.


== Generation and appearance ==
== Effects and interactions ==
Once item generation has selected the scroll class, it chooses uniformly among all 24 scroll IDs and copies the selected definition. The class definitions are neutral by default. Thirty unidentified inscriptions are shuffled at game initialization, so the visible label does not reliably identify this type between games.
 
== Data and mechanics ==
The definition has base value 20, item level 0, weight 5, fragility 1, and the COMMON flag. The base value is the definition value, not a promised shop price. Reading is unavailable while blind or afraid; cancelling the inventory prompt spends no scroll, while successful dispatch normally consumes one.


<table class="omega-scroll-buc">
<table class="omega-scroll-buc">
<tr><th>BUC state</th><th>Result</th></tr>
<tr><th>BUC state</th><th>Result</th></tr>
<tr><td>Blessed</td><td>Identifies every object in both the equipped-possession list and the pack.</td></tr>
<tr><td>Blessed</td><td>Identifies every equipped and packed possession.</td></tr>
<tr><td>Uncursed</td><td>Identifies one chosen possession.</td></tr>
<tr><td>Uncursed</td><td>Identifies one chosen possession.</td></tr>
<tr><td>Cursed</td><td>Marks objects in the equipped-possession list unknown and clears their global type knowledge; the pack is not iterated.</td></tr>
<tr><td>Cursed</td><td>Makes equipped possessions unknown again; items carried only in the pack are unaffected.</td></tr>
</table>
</table>
An uncursed scroll identifies one chosen possession. A blessed scroll identifies every equipped and packed possession. A cursed scroll instead makes equipped possessions and their item types unknown again; items carried only in the pack are unaffected.


== Effects and interactions ==
Food becomes recognizable by name. Other successfully identified objects reveal their full properties, and future objects of the same type become recognizable. Choosing cash produces only a joke message. Cancelling target selection still consumes the scroll, but monsters do not receive a turn.
A neutral scroll identifies one chosen possession. A blessed scroll identifies every object in both the equipped-possession list and pack. A cursed scroll instead marks objects in the equipped-possession list as unknown and clears their global type knowledge; it does not iterate the pack.


Food receives known level 1; other successfully identified objects receive known level 2 and their object type becomes globally known. Choosing cash produces only a joke message. Cancelling a neutral selection skips the monsters' turn but still follows scroll consumption.
== Strategy ==
A blessed copy is best saved for a large unidentified inventory. An uncursed copy is useful immediately for a high-impact unknown. Pack important known items rather than equipping them before testing a possibly cursed copy, because forgetfulness affects equipped possessions only.


== Strategy ==
== See also ==
A blessed copy is best saved for a large unidentified inventory. A neutral copy is useful immediately for a high-impact unknown. Pack important known items rather than equipping them before testing a possibly cursed copy, because the forgetfulness loop has the narrower possession scope.
* [[Scroll]]


== References ==
== References ==
* [https://github.com/geoffdunbar/winomega/tree/009707d17482b977061a6223b9de63eac4d368c3 WinOmega source at the documented revision]
* [https://github.com/geoffdunbar/winomega/tree/009707d17482b977061a6223b9de63eac4d368c3 WinOmega source at the documented revision]
* [[Scrolls|Omega 0.90.4 scroll index]]
* [[Scroll|Omega 0.90.4 scroll index]]


[[Category:Scrolls]]
[[Category:Scrolls]]
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Latest revision as of 16:04, 24 July 2026

The scroll of identification reveals the properties of possessions. A cursed copy is identified as a scroll of forgetfulness and makes equipped possessions unknown again.

Effects and interactions

BUC stateResult
BlessedIdentifies every equipped and packed possession.
UncursedIdentifies one chosen possession.
CursedMakes equipped possessions unknown again; items carried only in the pack are unaffected.

An uncursed scroll identifies one chosen possession. A blessed scroll identifies every equipped and packed possession. A cursed scroll instead makes equipped possessions and their item types unknown again; items carried only in the pack are unaffected.

Food becomes recognizable by name. Other successfully identified objects reveal their full properties, and future objects of the same type become recognizable. Choosing cash produces only a joke message. Cancelling target selection still consumes the scroll, but monsters do not receive a turn.

Strategy

A blessed copy is best saved for a large unidentified inventory. An uncursed copy is useful immediately for a high-impact unknown. Pack important known items rather than equipping them before testing a possibly cursed copy, because forgetfulness affects equipped possessions only.

See also

References