Jane's guide to treasure: Difference between revisions

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{{Scroll infobox|name=Jane's guide to treasure|object_id=53|scroll_id=11|value=50|level=2|cursed=Jane's guide to treasure}}
{{Scroll infobox|name=Jane's guide to treasure|object_id=53|scroll_id=11|value=50|level=2|cursed=Jane's guide to treasure}}


The '''jane's guide to treasure''' is a [[Scrolls|scroll]] in the Omega 0.90.4 remake. It appears as a bright-yellow {{Omega glyph|?|color=yellow|label=question mark}} until its shuffled inscription is identified. Its cursed appearance is ''Jane's guide to treasure''.
'''Jane's guide to treasure''' reveals every item name in one randomly chosen item category. Its identified name is unchanged by BUC state.


== Generation and appearance ==
== Effects and interactions ==
Once item generation has selected the scroll class, it chooses uniformly among all 24 scroll IDs and copies the selected definition. The class definitions are neutral by default. Thirty unidentified inscriptions are shuffled at game initialization, so the visible label does not reliably identify this type between games.
 
== Data and mechanics ==
The definition has base value 50, item level 2, weight 5, fragility 1, and the COMMON flag. The base value is the definition value, not a promised shop price. Reading is unavailable while blind or afraid; cancelling the inventory prompt spends no scroll, while successful dispatch normally consumes one.


<table class="omega-scroll-buc">
<table class="omega-scroll-buc">
<tbody>
<tr><th>BUC state</th><th>Result</th></tr>
<tr><th>BUC state</th><th>Result</th></tr>
<tr><td>Blessed</td><td>Globally identifies every type in one randomly chosen category; positive blessing adds no modifier.</td></tr>
<tr><td>Blessed</td><td>Reveals every item name in one randomly chosen category.</td></tr>
<tr><td>Uncursed</td><td>Globally identifies every type in one randomly chosen category.</td></tr>
<tr><td>Uncursed</td><td>Reveals every item name in one randomly chosen category.</td></tr>
<tr><td>Cursed</td><td>Globally identifies every type in one randomly chosen category; cursing adds no penalty.</td></tr>
<tr><td>Cursed</td><td>Reveals every item name in one randomly chosen category.</td></tr>
</tbody>
</table>
</table>
Reading chooses one of six categories: armor, weapons, sticks, rings, scrolls, or potions. Every item name in that category becomes recognizable, and a menu displays the names.


== Effects and interactions ==
The guide identifies itself before choosing the category. BUC state does not change the result.
Reading chooses one of six categories: armor, weapons, sticks, rings, scrolls, or potions. Every object definition in that category becomes globally known, and a menu displays the newly recognized names.
 
The guide identifies its own type before choosing the category. Its routine never checks blessing, so all BUC states produce the same category-wide knowledge result.


== Strategy ==
== Strategy ==
Use the guide early enough that a random category still contains many unknown types. Its value falls as normal identification fills the catalog, but it can still expose a whole class without touching individual inventory objects.
Use the guide early enough that a random category still contains many unknown types. Its value falls as normal identification fills the catalog, but it can still expose a whole class without touching individual inventory objects.
== See also ==
* [[Scroll]]


== References ==
== References ==
* [https://github.com/geoffdunbar/winomega/tree/009707d17482b977061a6223b9de63eac4d368c3 WinOmega source at the documented revision]
* [https://github.com/geoffdunbar/winomega/tree/009707d17482b977061a6223b9de63eac4d368c3 WinOmega source at the documented revision]
* [[Scrolls|Omega 0.90.4 scroll index]]
* [[Scroll|Omega 0.90.4 scroll index]]


[[Category:Scrolls]]
[[Category:Scrolls]]
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Latest revision as of 16:04, 24 July 2026

Jane's guide to treasure reveals every item name in one randomly chosen item category. Its identified name is unchanged by BUC state.

Effects and interactions

BUC stateResult
BlessedReveals every item name in one randomly chosen category.
UncursedReveals every item name in one randomly chosen category.
CursedReveals every item name in one randomly chosen category.

Reading chooses one of six categories: armor, weapons, sticks, rings, scrolls, or potions. Every item name in that category becomes recognizable, and a menu displays the names.

The guide identifies itself before choosing the category. BUC state does not change the result.

Strategy

Use the guide early enough that a random category still contains many unknown types. Its value falls as normal identification fills the catalog, but it can still expose a whole class without touching individual inventory objects.

See also

References