Scroll of self-knowledge: Difference between revisions
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{{Scroll infobox|name=Scroll of self-knowledge|object_id=58|scroll_id=16|value=10|level=1|cursed=scroll of delusion}} | {{Scroll infobox|name=Scroll of self-knowledge|object_id=58|scroll_id=16|value=10|level=1|cursed=scroll of delusion}} | ||
The '''scroll of self-knowledge''' | The '''scroll of self-knowledge''' displays a detailed report of the reader's character. A cursed copy is identified as a ''scroll of delusion'' and withholds the report. | ||
== | == Effects and interactions == | ||
<table class="omega-scroll-buc"> | <table class="omega-scroll-buc"> | ||
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<tr><td>Cursed</td><td>Prints an ignorance message and displays no report.</td></tr> | <tr><td>Cursed</td><td>Prints an ignorance message and displays no report.</td></tr> | ||
</table> | </table> | ||
An uncursed scroll opens a comprehensive character report covering attributes, level and experience, alignment, combat values, statuses, and known immunities or vulnerabilities. It reports state without modifying it. A cursed scroll prints an ignorance message and provides no report. | An uncursed scroll opens a comprehensive character report covering attributes, level and experience, alignment, combat values, statuses, and known immunities or vulnerabilities. It reports state without modifying it. A cursed scroll prints an ignorance message and provides no report. | ||
An uncursed copy identifies itself when read. A cursed copy provides no report and does not automatically identify itself. | |||
== Strategy == | == Strategy == | ||
Read it when hidden character state would change equipment, route, or combat decisions | Read it when hidden character state would change equipment, route, or combat decisions. Identification beforehand prevents wasting a cursed copy that provides no information. | ||
== See also == | |||
* [[Scroll]] | |||
== References == | == References == | ||
* [https://github.com/geoffdunbar/winomega/tree/009707d17482b977061a6223b9de63eac4d368c3 WinOmega source at the documented revision] | * [https://github.com/geoffdunbar/winomega/tree/009707d17482b977061a6223b9de63eac4d368c3 WinOmega source at the documented revision] | ||
* [[ | * [[Scroll|Omega 0.90.4 scroll index]] | ||
[[Category:Scrolls]] | [[Category:Scrolls]] | ||
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<!-- OMEGA-SOURCE commit=009707d17482b977061a6223b9de63eac4d368c3; file=staging/remake/winomega/item.c:167-177; claims=uniform scroll selection and copied definition --> | <!-- OMEGA-SOURCE commit=009707d17482b977061a6223b9de63eac4d368c3; file=staging/remake/winomega/item.c:167-177; claims=uniform scroll selection and copied definition --> | ||
<!-- OMEGA-SOURCE commit=009707d17482b977061a6223b9de63eac4d368c3; file=staging/remake/winomega/item.c:296-330; claims=random unidentified inscription pool --> | |||
<!-- OMEGA-SOURCE commit=009707d17482b977061a6223b9de63eac4d368c3; file=staging/remake/winomega/omega.c:436-451; claims=new-game random inscription assignment --> | |||
<!-- OMEGA-SOURCE commit=009707d17482b977061a6223b9de63eac4d368c3; file=staging/remake/winomega/command2.c:37-68; claims=reading restrictions and consumption --> | <!-- OMEGA-SOURCE commit=009707d17482b977061a6223b9de63eac4d368c3; file=staging/remake/winomega/command2.c:37-68; claims=reading restrictions and consumption --> | ||
Latest revision as of 16:04, 24 July 2026
| ? | |
| Base value (Au) | 10 |
|---|---|
| Item level | 1 |
| Random generation | Probability table |
| Weight | 5 |
| Fragility | 1 |
| Rarity | Common |
| Unidentified appearance | Random inscription |
| Cursed name | scroll of delusion |
The scroll of self-knowledge displays a detailed report of the reader's character. A cursed copy is identified as a scroll of delusion and withholds the report.
Effects and interactions
| BUC state | Result |
|---|---|
| Blessed | Displays the same comprehensive character report as an uncursed copy. |
| Uncursed | Displays a comprehensive character report without changing state. |
| Cursed | Prints an ignorance message and displays no report. |
An uncursed scroll opens a comprehensive character report covering attributes, level and experience, alignment, combat values, statuses, and known immunities or vulnerabilities. It reports state without modifying it. A cursed scroll prints an ignorance message and provides no report.
An uncursed copy identifies itself when read. A cursed copy provides no report and does not automatically identify itself.
Strategy
Read it when hidden character state would change equipment, route, or combat decisions. Identification beforehand prevents wasting a cursed copy that provides no information.