Scroll of identification: Difference between revisions

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<!-- OMEGA-PUBLISH status=approved; batch=scrolls-0-19; surfaced=2026-07-26 -->
{{Version box|version=0.90.4}}
{{Version box|version=0.90.4}}
{{Scroll infobox|name=Scroll of identification|object_id=51|scroll_id=9|value=20|level=0|cursed=scroll of forgetfulness}}
{{Scroll infobox|name=Scroll of identification|object_id=51|scroll_id=9|value=20|level=0|cursed=scroll of forgetfulness}}


The '''scroll of identification''' reveals the properties of possessions. A cursed copy is identified as a ''scroll of forgetfulness'' and makes equipped possessions unknown again.
The '''scroll of identification''' reveals the properties of possessions. A cursed copy is identified as a ''scroll of forgetfulness'' and makes equipped possessions unknown again.
== Effects and interactions ==


<table class="omega-scroll-buc">
<table class="omega-scroll-buc">
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<tr><td>Cursed</td><td>Makes equipped possessions unknown again; items carried only in the pack are unaffected.</td></tr>
<tr><td>Cursed</td><td>Makes equipped possessions unknown again; items carried only in the pack are unaffected.</td></tr>
</table>
</table>
== Effects and interactions ==
An uncursed scroll identifies one chosen possession. A blessed scroll identifies every equipped and packed possession. A cursed scroll instead makes equipped possessions and their item types unknown again; items carried only in the pack are unaffected.
An uncursed scroll identifies one chosen possession. A blessed scroll identifies every equipped and packed possession. A cursed scroll instead makes equipped possessions and their item types unknown again; items carried only in the pack are unaffected.


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A blessed copy is best saved for a large unidentified inventory. An uncursed copy is useful immediately for a high-impact unknown. Pack important known items rather than equipping them before testing a possibly cursed copy, because forgetfulness affects equipped possessions only.
A blessed copy is best saved for a large unidentified inventory. An uncursed copy is useful immediately for a high-impact unknown. Pack important known items rather than equipping them before testing a possibly cursed copy, because forgetfulness affects equipped possessions only.


== See also / 参见 ==
== See also ==
* [[Scrolls|Scrolls / 卷轴]]
* [[Scroll]]


== References ==
== References ==
* [https://github.com/geoffdunbar/winomega/tree/009707d17482b977061a6223b9de63eac4d368c3 WinOmega source at the documented revision]
* [https://github.com/geoffdunbar/winomega/tree/009707d17482b977061a6223b9de63eac4d368c3 WinOmega source at the documented revision]
* [[Scrolls|Omega 0.90.4 scroll index]]
* [[Scroll|Omega 0.90.4 scroll index]]


[[Category:Scrolls]]
[[Category:Scrolls]]
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Latest revision as of 03:02, 26 July 2026

The scroll of identification reveals the properties of possessions. A cursed copy is identified as a scroll of forgetfulness and makes equipped possessions unknown again.

Effects and interactions

BUC stateResult
BlessedIdentifies every equipped and packed possession.
UncursedIdentifies one chosen possession.
CursedMakes equipped possessions unknown again; items carried only in the pack are unaffected.

An uncursed scroll identifies one chosen possession. A blessed scroll identifies every equipped and packed possession. A cursed scroll instead makes equipped possessions and their item types unknown again; items carried only in the pack are unaffected.

Food becomes recognizable by name. Other successfully identified objects reveal their full properties, and future objects of the same type become recognizable. Choosing cash produces only a joke message. Cancelling target selection still consumes the scroll, but monsters do not receive a turn.

Strategy

A blessed copy is best saved for a large unidentified inventory. An uncursed copy is useful immediately for a high-impact unknown. Pack important known items rather than equipping them before testing a possibly cursed copy, because forgetfulness affects equipped possessions only.

See also

References