Scroll of dispelling: Difference between revisions

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<!-- OMEGA-PUBLISH status=approved; batch=scrolls-20-23-potions-0-17; published=2026-07-26 -->
{{Version box|version=0.90.4}}
{{Version box|version=0.90.4}}
{{Scroll infobox|name=Scroll of dispelling|object_id=62|scroll_id=20|value=250|level=3|cursed=scroll of self-dispelling}}
{{Scroll infobox|name=Scroll of dispelling|object_id=62|scroll_id=20|value=250|level=3|cursed=scroll of self-dispelling}}
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== Data and mechanics ==
== Data and mechanics ==
It is object ID 62 and scroll ID 20, with weight 5, fragility 1, base value 250 Au, and item level 3. A noncursed copy adds a hidden random 0 through 2 to its blessing before calling the effect, so even two otherwise identical uncursed copies may have different dispelling strength.
Each copy weighs 5, has fragility 1, a base value of 250 Au, and item level 3. Reading a noncursed copy gives it a hidden 0-through-2 strength bonus, so two otherwise identical scrolls may not dispel equally powerful magic.


== Effects and interactions ==
== Effects and interactions ==
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<tr><td>Blessed</td><td>Prompts for a target with effective strength 1 through 3.</td></tr>
<tr><td>Blessed</td><td>Prompts for a target with effective strength 1 through 3.</td></tr>
<tr><td>Uncursed</td><td>Prompts for a target with effective strength 0 through 2.</td></tr>
<tr><td>Uncursed</td><td>Prompts for a target with effective strength 0 through 2.</td></tr>
<tr><td>Cursed</td><td>Does not prompt; truncates temporary beneficial statuses and immediately runs a ten-minute status check.</td></tr>
<tr><td>Cursed</td><td>Offers no target; instead it brings most temporary beneficial effects to the verge of expiring.</td></tr>
</table>
</table>


Targeting the reader can uncurse equipped cursed items when `effective strength + 1 + item blessing` is at least zero. A weaker attempt leaves the item cursed. Targeting a monster below three times the effective strength removes its special and ranged functions, replaces a nonempty melee function with a normal attack, clears all immunity bits, and removes invisibility and intangibility. The same targeter can disable fire, waking-statue, teleport, and disintegration traps or turn a magic pool into water.
Targeting yourself can uncurse equipped items, provided the scroll is strong enough to overcome each item's curse. Targeting a sufficiently low-level monster strips its special and ranged abilities, reduces any special melee attack to an ordinary attack, removes its immunities, and ends invisibility or intangibility. A suitable terrain target can disable fire, waking-statue, teleport, or disintegration traps, or turn a magic pool into water.


A cursed scroll sets temporary accuracy, displacement, haste, breathing, invisibility, regeneration, alertness, heroism, levitation, accurate, and true-sight counters to their final unit when they are below 1000. The immediate ten-minute check expires the ten-minute statuses; haste and regeneration remain at one until their next per-move check.
A cursed scroll nearly expires temporary accuracy, displacement, haste, breathing, invisibility, regeneration, alertness, heroism, levitation, and true sight. Most end immediately; haste and regeneration can linger for one more move.


== Strategy ==
== Strategy ==
For self-dispelling cursed equipment, an uncursed scroll is unreliable because its effective strength is random; a blessed copy has the better floor. Against monsters, strength 0 cannot affect any positive-level target, and even stronger rolls require the monster's level to be strictly below the threshold. Choose the target before reading because cancelling after the scroll is selected still consumes it.
For uncursing equipment, an uncursed scroll is unreliable because its strength varies; a blessed copy always has at least some dispelling power. Against monsters, the weakest roll cannot affect any positive-level target, and stronger monsters require a better roll. Choose the target before reading because cancelling after selecting the scroll still consumes it.
 
== Trivial ==
No reliable creator statement tying this generic item name to a particular cultural source was found.


== See also ==
== See also ==
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* [https://github.com/geoffdunbar/winomega/tree/009707d17482b977061a6223b9de63eac4d368c3 WinOmega source at the documented revision]
* [https://github.com/geoffdunbar/winomega/tree/009707d17482b977061a6223b9de63eac4d368c3 WinOmega source at the documented revision]


[[Category:Drafts]]
[[Category:Scrolls]]
[[Category:Scrolls]]
[[Category:Omega 0.90.4]]
[[Category:Omega 0.90.4]]

Latest revision as of 03:04, 26 July 2026

The scroll of dispelling targets magical effects on the reader, a monster, or certain terrain. A cursed copy is identified as a scroll of self-dispelling and strips the reader's temporary beneficial statuses instead.

Generation and appearance

It is one of the 24 common random scroll types and uses the per-game shuffled inscription pool described at Scroll#Unidentified inscriptions. Randomly generated copies begin uncursed. No fixed carrier is defined for this scroll.

Data and mechanics

Each copy weighs 5, has fragility 1, a base value of 250 Au, and item level 3. Reading a noncursed copy gives it a hidden 0-through-2 strength bonus, so two otherwise identical scrolls may not dispel equally powerful magic.

Effects and interactions

BUC stateResult
BlessedPrompts for a target with effective strength 1 through 3.
UncursedPrompts for a target with effective strength 0 through 2.
CursedOffers no target; instead it brings most temporary beneficial effects to the verge of expiring.

Targeting yourself can uncurse equipped items, provided the scroll is strong enough to overcome each item's curse. Targeting a sufficiently low-level monster strips its special and ranged abilities, reduces any special melee attack to an ordinary attack, removes its immunities, and ends invisibility or intangibility. A suitable terrain target can disable fire, waking-statue, teleport, or disintegration traps, or turn a magic pool into water.

A cursed scroll nearly expires temporary accuracy, displacement, haste, breathing, invisibility, regeneration, alertness, heroism, levitation, and true sight. Most end immediately; haste and regeneration can linger for one more move.

Strategy

For uncursing equipment, an uncursed scroll is unreliable because its strength varies; a blessed copy always has at least some dispelling power. Against monsters, the weakest roll cannot affect any positive-level target, and stronger monsters require a better roll. Choose the target before reading because cancelling after selecting the scroll still consumes it.

See also

References