Scroll of dispelling: Difference between revisions

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<!-- OMEGA-PUBLISH status=approved; batch=scrolls-20-23-potions-0-17; published=2026-07-26 -->
{{Version box|version=0.90.4}}
{{Version box|version=0.90.4}}
{{Scroll infobox|name=Scroll of dispelling|object_id=62|scroll_id=20|value=250|level=3|cursed=scroll of self-dispelling}}
{{Scroll infobox|name=Scroll of dispelling|object_id=62|scroll_id=20|value=250|level=3|cursed=scroll of self-dispelling}}
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* [https://github.com/geoffdunbar/winomega/tree/009707d17482b977061a6223b9de63eac4d368c3 WinOmega source at the documented revision]
* [https://github.com/geoffdunbar/winomega/tree/009707d17482b977061a6223b9de63eac4d368c3 WinOmega source at the documented revision]


[[Category:Drafts]]
[[Category:Scrolls]]
[[Category:Scrolls]]
[[Category:Omega 0.90.4]]
[[Category:Omega 0.90.4]]

Latest revision as of 03:04, 26 July 2026

The scroll of dispelling targets magical effects on the reader, a monster, or certain terrain. A cursed copy is identified as a scroll of self-dispelling and strips the reader's temporary beneficial statuses instead.

Generation and appearance

It is one of the 24 common random scroll types and uses the per-game shuffled inscription pool described at Scroll#Unidentified inscriptions. Randomly generated copies begin uncursed. No fixed carrier is defined for this scroll.

Data and mechanics

Each copy weighs 5, has fragility 1, a base value of 250 Au, and item level 3. Reading a noncursed copy gives it a hidden 0-through-2 strength bonus, so two otherwise identical scrolls may not dispel equally powerful magic.

Effects and interactions

BUC stateResult
BlessedPrompts for a target with effective strength 1 through 3.
UncursedPrompts for a target with effective strength 0 through 2.
CursedOffers no target; instead it brings most temporary beneficial effects to the verge of expiring.

Targeting yourself can uncurse equipped items, provided the scroll is strong enough to overcome each item's curse. Targeting a sufficiently low-level monster strips its special and ranged abilities, reduces any special melee attack to an ordinary attack, removes its immunities, and ends invisibility or intangibility. A suitable terrain target can disable fire, waking-statue, teleport, or disintegration traps, or turn a magic pool into water.

A cursed scroll nearly expires temporary accuracy, displacement, haste, breathing, invisibility, regeneration, alertness, heroism, levitation, and true sight. Most end immediately; haste and regeneration can linger for one more move.

Strategy

For uncursing equipment, an uncursed scroll is unreliable because its strength varies; a blessed copy always has at least some dispelling power. Against monsters, the weakest roll cannot affect any positive-level target, and stronger monsters require a better roll. Choose the target before reading because cancelling after selecting the scroll still consumes it.

See also

References