Potion of object detection: Difference between revisions

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<!-- OMEGA-PUBLISH status=approved; batch=scrolls-20-23-potions-0-17; published=2026-07-26 -->
{{Version box|version=0.90.4}}
{{Version box|version=0.90.4}}
{{Potion infobox|name=Potion of object detection|object_id=68|potion_id=2|value=10|level=1|cursed=potion of object detection}}
{{Potion infobox|name=Potion of object detection|object_id=68|potion_id=2|value=10|level=1|cursed=potion of object detection}}
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== Data and mechanics ==
== Data and mechanics ==
It is object ID 68 and potion ID 2, with weight 20, fragility 5, base value 10 Au, and item level 1. Blessing and plus do not strengthen the display.
Each copy weighs 20, has fragility 5, a base value of 10 Au, and item level 1. Blessing and plus do not strengthen the display.


== Effects and interactions ==
== Effects and interactions ==
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</table>
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The effect scans every level coordinate, uses the first object in each nonempty pile, refreshes the display, waits for input, and restores the normal screen. Noncursed use identifies the potion; cursed use does not. It does not reveal monster inventories.
The temporary map shows the top object from every floor pile until the player presses a key, then restores the normal view. A noncursed copy identifies itself; a cursed copy does not. Objects carried by monsters are not shown.


== Strategy ==
== Strategy ==
Use it on a level where floor-loot locations matter, preferably after establishing that it is not cursed. Blessing provides no extra resolution or duration. Treat a cursed display as wholly unreliable because both axes are randomized independently for every pile.
Use it on a level where floor-loot locations matter, preferably after establishing that it is not cursed. Blessing provides no extra resolution or duration. Treat a cursed display as wholly unreliable because both axes are randomized independently for every pile.
== Trivial ==
No reliable creator statement tying this generic potion name to a particular cultural source was found.


== See also ==
== See also ==
* [[Draft:Potion]]
* [[Potion]]


== References ==
== References ==
* [https://github.com/geoffdunbar/winomega/tree/009707d17482b977061a6223b9de63eac4d368c3 WinOmega source at the documented revision]
* [https://github.com/geoffdunbar/winomega/tree/009707d17482b977061a6223b9de63eac4d368c3 WinOmega source at the documented revision]


[[Category:Drafts]]
[[Category:Potions]]
[[Category:Potions]]
[[Category:Omega 0.90.4]]
[[Category:Omega 0.90.4]]

Latest revision as of 03:06, 26 July 2026

The potion of object detection temporarily plots floor objects across the current level. A cursed copy uses real object glyphs but places them at random coordinates, making the display misinformation rather than detection.

Generation and appearance

It is a common level-1 random potion with a shuffled container appearance. Random copies begin uncursed with a generated nonnegative plus; no monster has it as fixed starting inventory.

Data and mechanics

Each copy weighs 20, has fragility 5, a base value of 10 Au, and item level 1. Blessing and plus do not strengthen the display.

Effects and interactions

BUC stateResult
BlessedPlots the first object pile entry at every occupied floor coordinate.
UncursedPlots the first object pile entry at every occupied floor coordinate.
CursedPlots each detected pile's first object glyph at independent random coordinates.

The temporary map shows the top object from every floor pile until the player presses a key, then restores the normal view. A noncursed copy identifies itself; a cursed copy does not. Objects carried by monsters are not shown.

Strategy

Use it on a level where floor-loot locations matter, preferably after establishing that it is not cursed. Blessing provides no extra resolution or duration. Treat a cursed display as wholly unreliable because both axes are randomized independently for every pile.

See also

References