Potion of object detection: Difference between revisions
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<!-- OMEGA-PUBLISH status=approved; batch=scrolls-20-23-potions-0-17; published=2026-07-26 --> | |||
{{Version box|version=0.90.4}} | {{Version box|version=0.90.4}} | ||
{{Potion infobox|name=Potion of object detection|object_id=68|potion_id=2|value=10|level=1|cursed=potion of object detection}} | {{Potion infobox|name=Potion of object detection|object_id=68|potion_id=2|value=10|level=1|cursed=potion of object detection}} | ||
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== Data and mechanics == | == Data and mechanics == | ||
Each copy weighs 20, has fragility 5, a base value of 10 Au, and item level 1. Blessing and plus do not strengthen the display. | |||
== Effects and interactions == | == Effects and interactions == | ||
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</table> | </table> | ||
The | The temporary map shows the top object from every floor pile until the player presses a key, then restores the normal view. A noncursed copy identifies itself; a cursed copy does not. Objects carried by monsters are not shown. | ||
== Strategy == | == Strategy == | ||
Use it on a level where floor-loot locations matter, preferably after establishing that it is not cursed. Blessing provides no extra resolution or duration. Treat a cursed display as wholly unreliable because both axes are randomized independently for every pile. | Use it on a level where floor-loot locations matter, preferably after establishing that it is not cursed. Blessing provides no extra resolution or duration. Treat a cursed display as wholly unreliable because both axes are randomized independently for every pile. | ||
== See also == | == See also == | ||
* [[ | * [[Potion]] | ||
== References == | == References == | ||
* [https://github.com/geoffdunbar/winomega/tree/009707d17482b977061a6223b9de63eac4d368c3 WinOmega source at the documented revision] | * [https://github.com/geoffdunbar/winomega/tree/009707d17482b977061a6223b9de63eac4d368c3 WinOmega source at the documented revision] | ||
[[Category:Potions]] | [[Category:Potions]] | ||
[[Category:Omega 0.90.4]] | [[Category:Omega 0.90.4]] | ||
Latest revision as of 03:06, 26 July 2026
| ! | |
| Object ID | 68 |
|---|---|
| Potion ID | 2 |
| Base value (Au) | 10 |
| Item level | 1 |
| Random generation | Potion pool |
| Weight | 20 |
| Fragility | 5 |
| Rarity | Common |
| Unidentified appearance | Random container |
| Cursed name | potion of object detection |
The potion of object detection temporarily plots floor objects across the current level. A cursed copy uses real object glyphs but places them at random coordinates, making the display misinformation rather than detection.
Generation and appearance
It is a common level-1 random potion with a shuffled container appearance. Random copies begin uncursed with a generated nonnegative plus; no monster has it as fixed starting inventory.
Data and mechanics
Each copy weighs 20, has fragility 5, a base value of 10 Au, and item level 1. Blessing and plus do not strengthen the display.
Effects and interactions
| BUC state | Result |
|---|---|
| Blessed | Plots the first object pile entry at every occupied floor coordinate. |
| Uncursed | Plots the first object pile entry at every occupied floor coordinate. |
| Cursed | Plots each detected pile's first object glyph at independent random coordinates. |
The temporary map shows the top object from every floor pile until the player presses a key, then restores the normal view. A noncursed copy identifies itself; a cursed copy does not. Objects carried by monsters are not shown.
Strategy
Use it on a level where floor-loot locations matter, preferably after establishing that it is not cursed. Blessing provides no extra resolution or duration. Treat a cursed display as wholly unreliable because both axes are randomized independently for every pile.