Potion of levitation: Difference between revisions

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<!-- OMEGA-PUBLISH status=approved; batch=scrolls-20-23-potions-0-17; published=2026-07-26 -->
{{Version box|version=0.90.4}}
{{Version box|version=0.90.4}}
{{Potion infobox|name=Potion of levitation|object_id=82|potion_id=16|value=50|level=1|cursed=potion of levitation}}
{{Potion infobox|name=Potion of levitation|object_id=82|potion_id=16|value=50|level=1|cursed=potion of levitation}}
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== Strategy ==
== Strategy ==
Dismount before drinking. Use levitation to cross known hazardous floor features or move while overloaded, but do not assume every square is harmless; press `@` only when intentionally interacting with the feature below. Blessing raises both minimum and maximum duration by one, while cursed copies are harmless but wasted.
Dismount before drinking. Use levitation to cross known hazardous floor features or move while overloaded, but do not assume every square is harmless; press `@` only when intentionally interacting with the feature below. Blessing raises both minimum and maximum duration by one, while cursed copies are harmless but wasted.
== Trivial ==
Levitation is a common fantasy-magic effect; no more specific cultural reference is known.


== See also ==
== See also ==
* [[Draft:Potion]]
* [[Potion]]


== References ==
== References ==
* [https://github.com/geoffdunbar/winomega/tree/009707d17482b977061a6223b9de63eac4d368c3 WinOmega source at the documented revision]
* [https://github.com/geoffdunbar/winomega/tree/009707d17482b977061a6223b9de63eac4d368c3 WinOmega source at the documented revision]


[[Category:Drafts]]
[[Category:Potions]]
[[Category:Potions]]
[[Category:Omega 0.90.4]]
[[Category:Omega 0.90.4]]

Latest revision as of 03:11, 26 July 2026

The potion of levitation grants temporary controlled floating that bypasses many floor-triggered effects and the usual overloaded-movement check. It has no effect while mounted or when cursed.

Generation and appearance

It is a common level-1 random potion with a shuffled container appearance. Floating eyes begin with fixed copies. Random copies begin uncursed with a generated nonnegative plus.

Data and mechanics

Each copy weighs 20, has fragility 5, a base value of 50 Au, and item level 1. Plus does not affect duration. Every BUC state identifies itself when drunk.

Effects and interactions

BUC stateResult
BlessedWhen unmounted, adds 2 through 6 levitation units.
UncursedWhen unmounted, adds 1 through 5 levitation units.
CursedNo effect beyond identification and consumption.

Drinking a noncursed copy while mounted only prints a lightness-in-the-saddle message and grants no levitation. While floating, ordinary movement passes over many floor features without activating them; pressing `@` deliberately interacts with the square below. An unmounted levitating player can also move despite being overloaded.

Strategy

Dismount before drinking. Use levitation to cross known hazardous floor features or move while overloaded, but do not assume every square is harmless; press `@` only when intentionally interacting with the feature below. Blessing raises both minimum and maximum duration by one, while cursed copies are harmless but wasted.

See also

References