Potion of alertness: Difference between revisions
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<!-- OMEGA-PUBLISH status=approved; batch=scrolls-20-23-potions-0-17; published=2026-07-26 --> | |||
{{Version box|version=0.90.4}} | {{Version box|version=0.90.4}} | ||
{{Potion infobox|name=Potion of alertness|object_id=71|potion_id=5|value=100|level=0|cursed=potion of sleep}} | {{Potion infobox|name=Potion of alertness|object_id=71|potion_id=5|value=100|level=0|cursed=potion of sleep}} | ||
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== Strategy == | == Strategy == | ||
Use it before searching a trap-heavy or secret-rich area or approaching an invisible ambusher. Blessing more than doubles the duration. Once a cursed copy is known, discard or sell it; despite the | Use it before searching a trap-heavy or secret-rich area or approaching an invisible ambusher. Blessing more than doubles the duration. Once a cursed copy is known, discard or sell it; despite the "sleep" name, it neither helps nor harms the drinker. | ||
== See also == | == See also == | ||
* [[ | * [[Potion]] | ||
== References == | == References == | ||
* [https://github.com/geoffdunbar/winomega/tree/009707d17482b977061a6223b9de63eac4d368c3 WinOmega source at the documented revision] | * [https://github.com/geoffdunbar/winomega/tree/009707d17482b977061a6223b9de63eac4d368c3 WinOmega source at the documented revision] | ||
[[Category:Potions]] | [[Category:Potions]] | ||
[[Category:Omega 0.90.4]] | [[Category:Omega 0.90.4]] | ||
Latest revision as of 05:02, 26 July 2026
| ! | |
| Object ID | 71 |
|---|---|
| Potion ID | 5 |
| Base value (Au) | 100 |
| Item level | 0 |
| Random generation | Potion pool |
| Weight | 20 |
| Fragility | 5 |
| Rarity | Common |
| Unidentified appearance | Random container |
| Cursed name | potion of sleep |
The potion of alertness grants temporary alertness for searching and resisting invisible surprise. Its cursed name is potion of sleep, but drinking a cursed copy actually does nothing.
Generation and appearance
It is a common level-0 random potion with a shuffled container appearance. Tse-tse flies and torpor beasts begin with fixed copies. Random copies begin uncursed with a generated nonnegative plus.
Data and mechanics
Each copy weighs 20, has fragility 5, a base value of 100 Au, and item level 0. Plus does not affect duration.
Effects and interactions
| BUC state | Result |
|---|---|
| Blessed | Adds 9 alertness units and identifies itself. |
| Uncursed | Adds 4 alertness units and identifies itself. |
| Cursed | No effect and no identification. |
While alert, every valid search succeeds instead of using the usual two-in-three chance. Invisible hostile monsters also fail to inflict their normal surprise delay. Alertness decays in ten-minute units.
Strategy
Use it before searching a trap-heavy or secret-rich area or approaching an invisible ambusher. Blessing more than doubles the duration. Once a cursed copy is known, discard or sell it; despite the "sleep" name, it neither helps nor harms the drinker.