Potion of banishing fear: Difference between revisions

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<!-- OMEGA-PUBLISH status=approved; batch=scrolls-20-23-potions-0-17; published=2026-07-26 -->
{{Version box|version=0.90.4}}
{{Version box|version=0.90.4}}
{{Potion infobox|name=Potion of banishing fear|object_id=79|potion_id=13|value=50|level=2|cursed=potion of fear}}
{{Potion infobox|name=Potion of banishing fear|object_id=79|potion_id=13|value=50|level=2|cursed=potion of fear}}


The '''potion of banishing fear''' clears the player's fear counter. A cursed copy is a ''potion of fear'' that can prevent the player from initiating melee attacks until the status expires.
The '''potion of banishing fear''' immediately removes fear. A cursed copy is a ''potion of fear'' that can prevent the player from initiating melee attacks until the fear expires.


== Generation and appearance ==
== Generation and appearance ==
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== Data and mechanics ==
== Data and mechanics ==
It is object ID 79 and potion ID 13, with weight 20, fragility 5, base value 50 Au, and item level 2. Positive blessing and plus do not improve the cure.
Each copy weighs 20, has fragility 5, a base value of 50 Au, and item level 2. Blessing and plus do not improve the cure.


== Effects and interactions ==
== Effects and interactions ==
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</table>
</table>


Fear prevents the player from initiating an attack against a monster. It decays per move and ends with “You feel bolder now.Fear immunity makes the cursed branch do nothing. A noncursed potion identifies itself even when there was no fear to clear.
While afraid, the player cannot initiate an attack against a monster. Fear fades one unit per move and ends with "You feel bolder now." Fear immunity makes a cursed copy harmless. A noncursed potion identifies itself even when there was no fear to clear.


== Strategy ==
== Strategy ==
Carry an uncursed copy when fear could lock out melee, but do not bless it because the cure already sets fear to zero. A cursed roll can be zero, yet the upper range is long enough to make blind-quaffing dangerous near hostile monsters; fear immunity removes that risk.
Carry an uncursed copy when fear could lock out melee, but do not bless it because the cure already sets fear to zero. A cursed roll can be zero, yet the upper range is long enough to make blind-quaffing dangerous near hostile monsters; fear immunity removes that risk.
== Trivial ==
No reliable creator statement tying this generic potion name to a particular cultural source was found.


== See also ==
== See also ==
* [[Draft:Potion]]
* [[Potion]]


== References ==
== References ==
* [https://github.com/geoffdunbar/winomega/tree/009707d17482b977061a6223b9de63eac4d368c3 WinOmega source at the documented revision]
* [https://github.com/geoffdunbar/winomega/tree/009707d17482b977061a6223b9de63eac4d368c3 WinOmega source at the documented revision]


[[Category:Drafts]]
[[Category:Potions]]
[[Category:Potions]]
[[Category:Omega 0.90.4]]
[[Category:Omega 0.90.4]]

Latest revision as of 05:02, 26 July 2026

The potion of banishing fear immediately removes fear. A cursed copy is a potion of fear that can prevent the player from initiating melee attacks until the fear expires.

Generation and appearance

It is a common level-2 random potion with a shuffled container appearance. Random copies begin uncursed with a generated nonnegative plus.

Data and mechanics

Each copy weighs 20, has fragility 5, a base value of 50 Au, and item level 2. Blessing and plus do not improve the cure.

Effects and interactions

BUC stateResult
BlessedClears fear and identifies itself; same effect as uncursed.
UncursedClears fear and identifies itself.
CursedWithout fear immunity, adds 0 through 99 fear units and does not identify itself.

While afraid, the player cannot initiate an attack against a monster. Fear fades one unit per move and ends with "You feel bolder now." Fear immunity makes a cursed copy harmless. A noncursed potion identifies itself even when there was no fear to clear.

Strategy

Carry an uncursed copy when fear could lock out melee, but do not bless it because the cure already sets fear to zero. A cursed roll can be zero, yet the upper range is long enough to make blind-quaffing dangerous near hostile monsters; fear immunity removes that risk.

See also

References