Potion of neutralize poison: Difference between revisions

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<!-- OMEGA-PUBLISH status=approved; batch=scrolls-20-23-potions-0-17; published=2026-07-26 -->
{{Version box|version=0.90.4}}
{{Version box|version=0.90.4}}
{{Potion infobox|name=Potion of neutralize poison|object_id=70|potion_id=4|value=20|level=2|cursed=potion of poison}}
{{Potion infobox|name=Potion of neutralize poison|object_id=70|potion_id=4|value=20|level=2|cursed=potion of poison}}


The '''potion of neutralize poison''' immediately clears the player's poison counter. A cursed copy is a ''potion of poison'' and adds poison unless poison immunity blocks it.
The '''potion of neutralize poison''' immediately removes all poisoning. A cursed copy is a ''potion of poison'' and poisons the drinker unless poison immunity blocks it.


== Generation and appearance ==
== Generation and appearance ==
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== Data and mechanics ==
== Data and mechanics ==
It is object ID 70 and potion ID 4, with weight 20, fragility 5, base value 20 Au, and item level 2. Plus has no effect on either branch.
Each copy weighs 20, has fragility 5, a base value of 20 Au, and item level 2. Plus does not change either outcome.


== Effects and interactions ==
== Effects and interactions ==
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</table>
</table>


Noncursed use prints “You feel vital!, identifies the potion, and sets `POISONED` to zero even when the player was not poisoned. Cursed use calls the general poison path, does not identify the potion, and poison immunity changes the outcome to a fading sickness message. Each remaining poison unit normally deals 3 poison damage on a per-move status check.
A noncursed copy prints "You feel vital!", identifies itself, and removes all poison even if the player was not poisoned. A cursed copy does not identify itself; poison immunity reduces its result to a sickness that immediately fades. Otherwise, every poison unit deals 3 damage over the following moves.


== Strategy ==
== Strategy ==
Keep a noncursed copy for complete poison removal; blessing it gives no stronger cure. Do not test an unknown copy without poison immunity or enough HP to survive up to 24 poison ticks, since the cursed branch can represent 72 total damage before other cures.
Keep a noncursed copy for complete poison removal; blessing it gives no stronger cure. Do not test an unknown copy without poison immunity or enough HP to survive up to 72 total poison damage, unless another cure is ready.
 
== Trivial ==
No reliable creator statement tying this generic potion name to a particular cultural source was found.


== See also ==
== See also ==
* [[Draft:Potion]]
* [[Potion]]


== References ==
== References ==
* [https://github.com/geoffdunbar/winomega/tree/009707d17482b977061a6223b9de63eac4d368c3 WinOmega source at the documented revision]
* [https://github.com/geoffdunbar/winomega/tree/009707d17482b977061a6223b9de63eac4d368c3 WinOmega source at the documented revision]


[[Category:Drafts]]
[[Category:Potions]]
[[Category:Potions]]
[[Category:Omega 0.90.4]]
[[Category:Omega 0.90.4]]

Latest revision as of 05:03, 26 July 2026

The potion of neutralize poison immediately removes all poisoning. A cursed copy is a potion of poison and poisons the drinker unless poison immunity blocks it.

Generation and appearance

It is a common level-2 random potion with a shuffled container appearance. Random copies begin uncursed with a generated nonnegative plus.

Data and mechanics

Each copy weighs 20, has fragility 5, a base value of 20 Au, and item level 2. Plus does not change either outcome.

Effects and interactions

BUC stateResult
BlessedClears all poison; same result as uncursed.
UncursedClears all poison.
CursedAdds 5 through 24 poison units unless poison-immune.

A noncursed copy prints "You feel vital!", identifies itself, and removes all poison even if the player was not poisoned. A cursed copy does not identify itself; poison immunity reduces its result to a sickness that immediately fades. Otherwise, every poison unit deals 3 damage over the following moves.

Strategy

Keep a noncursed copy for complete poison removal; blessing it gives no stronger cure. Do not test an unknown copy without poison immunity or enough HP to survive up to 72 total poison damage, unless another cure is ready.

See also

References