Potion of neutralize poison: Difference between revisions

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<!-- OMEGA-PUBLISH status=approved; batch=scrolls-20-23-potions-0-17; published=2026-07-26 -->
{{Version box|version=0.90.4}}
{{Version box|version=0.90.4}}
{{Potion infobox|name=Potion of neutralize poison|object_id=70|potion_id=4|value=20|level=2|cursed=potion of poison}}
{{Potion infobox|name=Potion of neutralize poison|object_id=70|potion_id=4|value=20|level=2|cursed=potion of poison}}
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A noncursed copy prints “You feel vital!, identifies itself, and removes all poison even if the player was not poisoned. A cursed copy does not identify itself; poison immunity reduces its result to a sickness that immediately fades. Otherwise, every poison unit deals 3 damage over the following moves.
A noncursed copy prints "You feel vital!", identifies itself, and removes all poison even if the player was not poisoned. A cursed copy does not identify itself; poison immunity reduces its result to a sickness that immediately fades. Otherwise, every poison unit deals 3 damage over the following moves.


== Strategy ==
== Strategy ==
Keep a noncursed copy for complete poison removal; blessing it gives no stronger cure. Do not test an unknown copy without poison immunity or enough HP to survive up to 72 total poison damage, unless another cure is ready.
Keep a noncursed copy for complete poison removal; blessing it gives no stronger cure. Do not test an unknown copy without poison immunity or enough HP to survive up to 72 total poison damage, unless another cure is ready.
== Trivial ==
Neutralization and poison form a direct beneficial/cursed pair; no more specific cultural reference is known.


== See also ==
== See also ==
* [[Draft:Potion]]
* [[Potion]]


== References ==
== References ==
* [https://github.com/geoffdunbar/winomega/tree/009707d17482b977061a6223b9de63eac4d368c3 WinOmega source at the documented revision]
* [https://github.com/geoffdunbar/winomega/tree/009707d17482b977061a6223b9de63eac4d368c3 WinOmega source at the documented revision]


[[Category:Drafts]]
[[Category:Potions]]
[[Category:Potions]]
[[Category:Omega 0.90.4]]
[[Category:Omega 0.90.4]]

Latest revision as of 05:03, 26 July 2026

The potion of neutralize poison immediately removes all poisoning. A cursed copy is a potion of poison and poisons the drinker unless poison immunity blocks it.

Generation and appearance

It is a common level-2 random potion with a shuffled container appearance. Random copies begin uncursed with a generated nonnegative plus.

Data and mechanics

Each copy weighs 20, has fragility 5, a base value of 20 Au, and item level 2. Plus does not change either outcome.

Effects and interactions

BUC stateResult
BlessedClears all poison; same result as uncursed.
UncursedClears all poison.
CursedAdds 5 through 24 poison units unless poison-immune.

A noncursed copy prints "You feel vital!", identifies itself, and removes all poison even if the player was not poisoned. A cursed copy does not identify itself; poison immunity reduces its result to a sickness that immediately fades. Otherwise, every poison unit deals 3 damage over the following moves.

Strategy

Keep a noncursed copy for complete poison removal; blessing it gives no stronger cure. Do not test an unknown copy without poison immunity or enough HP to survive up to 72 total poison damage, unless another cure is ready.

See also

References