Obsolete:Potion of alertness: Difference between revisions

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<div class="omega-version-box"><strong>Obsolete article.</strong> Preserved for history; this text is not current guidance. The replacement remains a draft: [[Draft:Potion of alertness]].</div>
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{{Version box|version=0.90.4}}
{{Version box|version=0.90.4}}
{{Potion infobox|name=Potion of alertness|object_id=71|potion_id=5|value=100|level=0|cursed=potion of sleep}}
{{Potion infobox|name=Potion of alertness|object_id=71|potion_id=5|value=100|level=0|cursed=potion of sleep}}


The '''potion of alertness''' grants temporary alertness for searching and resisting invisible surprise. Its cursed name is ''potion of sleep'', but the cursed branch actually does nothing.
The '''potion of alertness''' grants temporary alertness for searching and resisting invisible surprise. Its cursed name is ''potion of sleep'', but drinking a cursed copy actually does nothing.


== Generation and appearance ==
== Generation and appearance ==
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== Data and mechanics ==
== Data and mechanics ==
It is object ID 71 and potion ID 5, with weight 20, fragility 5, base value 100 Au, and item level 0. Plus does not affect duration.
Each copy weighs 20, has fragility 5, a base value of 100 Au, and item level 0. Plus does not affect duration.


== Effects and interactions ==
== Effects and interactions ==
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</table>
</table>


While alert, searching succeeds whenever the searched coordinate is in bounds, bypassing the usual two-in-three design chance. Alertness also prevents an invisible hostile monster's surprise routine from adding its delay. The status decays in ten-minute units.
While alert, every valid search succeeds instead of using the usual two-in-three chance. Invisible hostile monsters also fail to inflict their normal surprise delay. Alertness decays in ten-minute units.


== Strategy ==
== Strategy ==
Use it before searching a trap-heavy or secret-rich area or approaching an invisible ambusher. Blessing more than doubles the duration. Once a cursed copy is known, discard or sell it rather than expecting the “sleep” name to describe an implemented effect.
Use it before searching a trap-heavy or secret-rich area or approaching an invisible ambusher. Blessing more than doubles the duration. Once a cursed copy is known, discard or sell it; despite the "sleep" name, it neither helps nor harms the drinker.
 
== Trivial ==
No reliable creator statement explaining the mismatch between the cursed name and its empty branch was found.


== See also ==
== See also ==
* [[Draft:Potion]]
* [[Potion]]


== References ==
== References ==
* [https://github.com/geoffdunbar/winomega/tree/009707d17482b977061a6223b9de63eac4d368c3 WinOmega source at the documented revision]
* [https://github.com/geoffdunbar/winomega/tree/009707d17482b977061a6223b9de63eac4d368c3 WinOmega source at the documented revision]


[[Category:Drafts]]
 
[[Category:Potions]]
 
[[Category:Omega 0.90.4]]
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[[Category:Obsolete articles]]

Latest revision as of 06:33, 9 September 2026

Obsolete article. Preserved for history; this text is not current guidance. The replacement remains a draft: Draft:Potion of alertness.
Omega 0.90.4

The potion of alertness grants temporary alertness for searching and resisting invisible surprise. Its cursed name is potion of sleep, but drinking a cursed copy actually does nothing.

Generation and appearance

It is a common level-0 random potion with a shuffled container appearance. Tse-tse flies and torpor beasts begin with fixed copies. Random copies begin uncursed with a generated nonnegative plus.

Data and mechanics

Each copy weighs 20, has fragility 5, a base value of 100 Au, and item level 0. Plus does not affect duration.

Effects and interactions

BUC stateResult
BlessedAdds 9 alertness units and identifies itself.
UncursedAdds 4 alertness units and identifies itself.
CursedNo effect and no identification.

While alert, every valid search succeeds instead of using the usual two-in-three chance. Invisible hostile monsters also fail to inflict their normal surprise delay. Alertness decays in ten-minute units.

Strategy

Use it before searching a trap-heavy or secret-rich area or approaching an invisible ambusher. Blessing more than doubles the duration. Once a cursed copy is known, discard or sell it; despite the "sleep" name, it neither helps nor harms the drinker.

See also

References