Obsolete:Potion of alertness: Difference between revisions

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<div class="omega-version-box"><strong>Obsolete article.</strong> Preserved for history; this text is not current guidance. The replacement remains a draft: [[Draft:Potion of alertness]].</div>
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* [https://github.com/geoffdunbar/winomega/tree/009707d17482b977061a6223b9de63eac4d368c3 WinOmega source at the documented revision]
* [https://github.com/geoffdunbar/winomega/tree/009707d17482b977061a6223b9de63eac4d368c3 WinOmega source at the documented revision]


[[Category:Potions]]
 
[[Category:Omega 0.90.4]]
 
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[[Category:Obsolete articles]]

Latest revision as of 06:33, 9 September 2026

Obsolete article. Preserved for history; this text is not current guidance. The replacement remains a draft: Draft:Potion of alertness.
Omega 0.90.4

The potion of alertness grants temporary alertness for searching and resisting invisible surprise. Its cursed name is potion of sleep, but drinking a cursed copy actually does nothing.

Generation and appearance

It is a common level-0 random potion with a shuffled container appearance. Tse-tse flies and torpor beasts begin with fixed copies. Random copies begin uncursed with a generated nonnegative plus.

Data and mechanics

Each copy weighs 20, has fragility 5, a base value of 100 Au, and item level 0. Plus does not affect duration.

Effects and interactions

BUC stateResult
BlessedAdds 9 alertness units and identifies itself.
UncursedAdds 4 alertness units and identifies itself.
CursedNo effect and no identification.

While alert, every valid search succeeds instead of using the usual two-in-three chance. Invisible hostile monsters also fail to inflict their normal surprise delay. Alertness decays in ten-minute units.

Strategy

Use it before searching a trap-heavy or secret-rich area or approaching an invisible ambusher. Blessing more than doubles the duration. Once a cursed copy is known, discard or sell it; despite the "sleep" name, it neither helps nor harms the drinker.

See also

References