Obsolete:Potion of banishing fear: Difference between revisions
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<div class="omega-version-box"><strong>Obsolete article.</strong> Preserved for history; this text is not current guidance. The replacement remains a draft: [[Draft:Potion of banishing fear]].</div> | |||
<!-- OMEGA-PUBLISH status=approved; batch=scrolls-20-23-potions-0-17; published=2026-07-26 --> | |||
{{Version box|version=0.90.4}} | {{Version box|version=0.90.4}} | ||
{{Potion infobox|name=Potion of banishing fear|object_id=79|potion_id=13|value=50|level=2|cursed=potion of fear}} | {{Potion infobox|name=Potion of banishing fear|object_id=79|potion_id=13|value=50|level=2|cursed=potion of fear}} | ||
The '''potion of banishing fear''' | The '''potion of banishing fear''' immediately removes fear. A cursed copy is a ''potion of fear'' that can prevent the player from initiating melee attacks until the fear expires. | ||
== Generation and appearance == | == Generation and appearance == | ||
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== Data and mechanics == | == Data and mechanics == | ||
Each copy weighs 20, has fragility 5, a base value of 50 Au, and item level 2. Blessing and plus do not improve the cure. | |||
== Effects and interactions == | == Effects and interactions == | ||
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</table> | </table> | ||
While afraid, the player cannot initiate an attack against a monster. Fear fades one unit per move and ends with "You feel bolder now." Fear immunity makes a cursed copy harmless. A noncursed potion identifies itself even when there was no fear to clear. | |||
== Strategy == | == Strategy == | ||
Carry an uncursed copy when fear could lock out melee, but do not bless it because the cure already sets fear to zero. A cursed roll can be zero, yet the upper range is long enough to make blind-quaffing dangerous near hostile monsters; fear immunity removes that risk. | Carry an uncursed copy when fear could lock out melee, but do not bless it because the cure already sets fear to zero. A cursed roll can be zero, yet the upper range is long enough to make blind-quaffing dangerous near hostile monsters; fear immunity removes that risk. | ||
== See also == | == See also == | ||
* [[ | * [[Potion]] | ||
== References == | == References == | ||
* [https://github.com/geoffdunbar/winomega/tree/009707d17482b977061a6223b9de63eac4d368c3 WinOmega source at the documented revision] | * [https://github.com/geoffdunbar/winomega/tree/009707d17482b977061a6223b9de63eac4d368c3 WinOmega source at the documented revision] | ||
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<!-- OMEGA-SOURCE commit=009707d17482b977061a6223b9de63eac4d368c3; file=staging/remake/winomega/itemf1.c:568-582; claims=BUC branches, immunity, duration range, and identification --> | <!-- OMEGA-SOURCE commit=009707d17482b977061a6223b9de63eac4d368c3; file=staging/remake/winomega/itemf1.c:568-582; claims=BUC branches, immunity, duration range, and identification --> | ||
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<!-- OMEGA-SOURCE commit=009707d17482b977061a6223b9de63eac4d368c3; file=staging/remake/winomega/item.c:179-186; claims=random potion generation and copied BUC --> | <!-- OMEGA-SOURCE commit=009707d17482b977061a6223b9de63eac4d368c3; file=staging/remake/winomega/item.c:179-186; claims=random potion generation and copied BUC --> | ||
<!-- OMEGA-SOURCE commit=009707d17482b977061a6223b9de63eac4d368c3; file=staging/remake/winomega/command2.c:73-95; claims=quaff and consumption --> | <!-- OMEGA-SOURCE commit=009707d17482b977061a6223b9de63eac4d368c3; file=staging/remake/winomega/command2.c:73-95; claims=quaff and consumption --> | ||
[[Category:Obsolete articles]] | |||
Latest revision as of 06:33, 9 September 2026
| ! | |
| Object ID | 79 |
|---|---|
| Potion ID | 13 |
| Base value (Au) | 50 |
| Item level | 2 |
| Random generation | Potion pool |
| Weight | 20 |
| Fragility | 5 |
| Rarity | Common |
| Unidentified appearance | Random container |
| Cursed name | potion of fear |
The potion of banishing fear immediately removes fear. A cursed copy is a potion of fear that can prevent the player from initiating melee attacks until the fear expires.
Generation and appearance
It is a common level-2 random potion with a shuffled container appearance. Random copies begin uncursed with a generated nonnegative plus.
Data and mechanics
Each copy weighs 20, has fragility 5, a base value of 50 Au, and item level 2. Blessing and plus do not improve the cure.
Effects and interactions
| BUC state | Result |
|---|---|
| Blessed | Clears fear and identifies itself; same effect as uncursed. |
| Uncursed | Clears fear and identifies itself. |
| Cursed | Without fear immunity, adds 0 through 99 fear units and does not identify itself. |
While afraid, the player cannot initiate an attack against a monster. Fear fades one unit per move and ends with "You feel bolder now." Fear immunity makes a cursed copy harmless. A noncursed potion identifies itself even when there was no fear to clear.
Strategy
Carry an uncursed copy when fear could lock out melee, but do not bless it because the cure already sets fear to zero. A cursed roll can be zero, yet the upper range is long enough to make blind-quaffing dangerous near hostile monsters; fear immunity removes that risk.