Obsolete:Scroll of alertness: Difference between revisions
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<div class="omega-version-box"><strong>Obsolete article.</strong> Preserved for history; this text is not current guidance. The replacement remains a draft: [[Draft:Scroll of alertness]].</div> | |||
<!-- OMEGA-PUBLISH status=approved; batch=scrolls-0-19; surfaced=2026-07-26 --> | |||
{{Version box|version=0.90.4}} | {{Version box|version=0.90.4}} | ||
{{Scroll infobox|name=Scroll of alertness|object_id=54|scroll_id=12|value=50|level=1|cursed=scroll of drowsiness}} | {{Scroll infobox|name=Scroll of alertness|object_id=54|scroll_id=12|value=50|level=1|cursed=scroll of drowsiness}} | ||
The '''scroll of alertness''' | The '''scroll of alertness''' temporarily sharpens the reader's awareness. A cursed copy is named ''scroll of drowsiness'', although it has no effect when read. | ||
== | == Effects and interactions == | ||
<table class="omega-scroll-buc"> | <table class="omega-scroll-buc"> | ||
<tr><th>BUC state</th><th>Result</th></tr> | <tr><th>BUC state</th><th>Result</th></tr> | ||
<tr><td>Blessed</td><td> | <tr><td>Blessed</td><td>Grants 9 units of alertness.</td></tr> | ||
<tr><td>Uncursed</td><td> | <tr><td>Uncursed</td><td>Grants 4 units of alertness.</td></tr> | ||
<tr><td>Cursed</td><td> | <tr><td>Cursed</td><td>No effect.</td></tr> | ||
</table> | </table> | ||
An uncursed scroll grants 4 units of alertness and a blessed scroll grants 9. While alert, the reader always succeeds when searching and cannot lose an action to an invisible monster's surprise. | |||
Despite its name, a cursed scroll of drowsiness neither causes sleep nor identifies itself. Alertness wears off over time. | |||
== Strategy == | |||
Use an identified copy before searching a suspicious area or approaching invisible threats. Blessing more than doubles its duration. A cursed copy can be discarded, since it does not even put the reader to sleep. | |||
== | == See also == | ||
* [[Scroll]] | |||
== References == | == References == | ||
* [https://github.com/geoffdunbar/winomega/tree/009707d17482b977061a6223b9de63eac4d368c3 WinOmega source at the documented revision] | * [https://github.com/geoffdunbar/winomega/tree/009707d17482b977061a6223b9de63eac4d368c3 WinOmega source at the documented revision] | ||
* [[ | * [[Scroll|Omega 0.90.4 scroll index]] | ||
<!-- OMEGA-SOURCE commit=009707d17482b977061a6223b9de63eac4d368c3; file=staging/remake/winomega/iinit.h:114; claims=name, cursed label, value, level, weight, fragility, rarity --> | <!-- OMEGA-SOURCE commit=009707d17482b977061a6223b9de63eac4d368c3; file=staging/remake/winomega/iinit.h:114; claims=name, cursed label, value, level, weight, fragility, rarity --> | ||
<!-- OMEGA-SOURCE commit=009707d17482b977061a6223b9de63eac4d368c3; file=staging/remake/winomega/itemf1.c:535-542; claims=scroll use wrapper and identification behavior --> | <!-- OMEGA-SOURCE commit=009707d17482b977061a6223b9de63eac4d368c3; file=staging/remake/winomega/itemf1.c:535-542; claims=scroll use wrapper and identification behavior --> | ||
<!-- OMEGA-SOURCE commit=009707d17482b977061a6223b9de63eac4d368c3; file=staging/remake/winomega/effect2.c:411-419; claims=BUC effects and mechanics --> | <!-- OMEGA-SOURCE commit=009707d17482b977061a6223b9de63eac4d368c3; file=staging/remake/winomega/effect2.c:411-419; claims=BUC effects and mechanics --> | ||
<!-- OMEGA-SOURCE commit=009707d17482b977061a6223b9de63eac4d368c3; file=staging/remake/winomega/item.c:167-177; claims=uniform scroll selection and copied definition --> | <!-- OMEGA-SOURCE commit=009707d17482b977061a6223b9de63eac4d368c3; file=staging/remake/winomega/item.c:167-177; claims=uniform scroll selection and copied definition --> | ||
<!-- OMEGA-SOURCE commit=009707d17482b977061a6223b9de63eac4d368c3; file=staging/remake/winomega/item.c:296-330; claims=random unidentified inscription pool --> | |||
<!-- OMEGA-SOURCE commit=009707d17482b977061a6223b9de63eac4d368c3; file=staging/remake/winomega/omega.c:436-451; claims=new-game random inscription assignment --> | |||
<!-- OMEGA-SOURCE commit=009707d17482b977061a6223b9de63eac4d368c3; file=staging/remake/winomega/command2.c:37-68; claims=reading restrictions and consumption --> | <!-- OMEGA-SOURCE commit=009707d17482b977061a6223b9de63eac4d368c3; file=staging/remake/winomega/command2.c:37-68; claims=reading restrictions and consumption --> | ||
[[Category:Obsolete articles]] | |||
Latest revision as of 06:33, 9 September 2026
Obsolete article. Preserved for history; this text is not current guidance. The replacement remains a draft: Draft:Scroll of alertness.
Omega 0.90.4
| ? | |
| Base value (Au) | 50 |
|---|---|
| Item level | 1 |
| Random generation | Probability table |
| Weight | 5 |
| Fragility | 1 |
| Rarity | Common |
| Unidentified appearance | Random inscription |
| Cursed name | scroll of drowsiness |
The scroll of alertness temporarily sharpens the reader's awareness. A cursed copy is named scroll of drowsiness, although it has no effect when read.
Effects and interactions
| BUC state | Result |
|---|---|
| Blessed | Grants 9 units of alertness. |
| Uncursed | Grants 4 units of alertness. |
| Cursed | No effect. |
An uncursed scroll grants 4 units of alertness and a blessed scroll grants 9. While alert, the reader always succeeds when searching and cannot lose an action to an invisible monster's surprise.
Despite its name, a cursed scroll of drowsiness neither causes sleep nor identifies itself. Alertness wears off over time.
Strategy
Use an identified copy before searching a suspicious area or approaching invisible threats. Blessing more than doubles its duration. A cursed copy can be discarded, since it does not even put the reader to sleep.