Obsolete:Scroll of displacement: Difference between revisions

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标明旧卷轴药水历史归档并移出当前内容分类
 
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<div class="omega-version-box"><strong>Obsolete article.</strong> Preserved for history; this text is not current guidance. The replacement remains a draft: [[Draft:Scroll of displacement]].</div>
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{{Version box|version=0.90.4}}
{{Version box|version=0.90.4}}
{{Scroll infobox|name=Scroll of displacement|object_id=50|scroll_id=8|value=50|level=2|cursed=scroll of vulnerability}}
{{Scroll infobox|name=Scroll of displacement|object_id=50|scroll_id=8|value=50|level=2|cursed=scroll of vulnerability}}


The '''scroll of displacement''' makes attacks less likely to hit the reader for a short time. A cursed copy is identified as a ''scroll of vulnerability'' and makes a night gaunt's special attack certain while its effect lasts.
The '''scroll of displacement''' makes attacks less likely to hit the reader for a short time. A cursed copy is identified as a ''scroll of vulnerability'' and makes a night gaunt's special attack certain while its effect lasts.
== Effects and interactions ==


<table class="omega-scroll-buc">
<table class="omega-scroll-buc">
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<tr><td>Cursed</td><td>Inflicts vulnerability for 1 through 6 duration units.</td></tr>
<tr><td>Cursed</td><td>Inflicts vulnerability for 1 through 6 duration units.</td></tr>
</table>
</table>
== Effects and interactions ==
An uncursed scroll grants displacement for 0 through 5 duration units; a blessed copy grants 1 through 6. While displaced, an ordinary monster hit has a one-in-two chance to strike the displaced image instead. A cursed scroll inflicts vulnerability for 1 through 6 duration units.
An uncursed scroll grants displacement for 0 through 5 duration units; a blessed copy grants 1 through 6. While displaced, an ordinary monster hit has a one-in-two chance to strike the displaced image instead. A cursed scroll inflicts vulnerability for 1 through 6 duration units.


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Blessing removes the uncursed scroll's possible zero-duration result. Use displacement before sustained melee rather than after taking the hit. Treat an unknown copy cautiously around night gaunts because vulnerability makes their special attack certain.
Blessing removes the uncursed scroll's possible zero-duration result. Use displacement before sustained melee rather than after taking the hit. Treat an unknown copy cautiously around night gaunts because vulnerability makes their special attack certain.


== See also / 参见 ==
== See also ==
* [[Scrolls|Scrolls / 卷轴]]
* [[Scroll]]


== References ==
== References ==
* [https://github.com/geoffdunbar/winomega/tree/009707d17482b977061a6223b9de63eac4d368c3 WinOmega source at the documented revision]
* [https://github.com/geoffdunbar/winomega/tree/009707d17482b977061a6223b9de63eac4d368c3 WinOmega source at the documented revision]
* [[Scrolls|Omega 0.90.4 scroll index]]
* [[Scroll|Omega 0.90.4 scroll index]]
 
 


[[Category:Scrolls]]
[[Category:Omega 0.90.4]]
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[[Category:Obsolete articles]]

Latest revision as of 06:33, 9 September 2026

Obsolete article. Preserved for history; this text is not current guidance. The replacement remains a draft: Draft:Scroll of displacement.
Omega 0.90.4

The scroll of displacement makes attacks less likely to hit the reader for a short time. A cursed copy is identified as a scroll of vulnerability and makes a night gaunt's special attack certain while its effect lasts.

Effects and interactions

BUC stateResult
BlessedGrants displacement for 1 through 6 duration units.
UncursedGrants displacement for 0 through 5 duration units.
CursedInflicts vulnerability for 1 through 6 duration units.

An uncursed scroll grants displacement for 0 through 5 duration units; a blessed copy grants 1 through 6. While displaced, an ordinary monster hit has a one-in-two chance to strike the displaced image instead. A cursed scroll inflicts vulnerability for 1 through 6 duration units.

Both effects wear off over time. While vulnerability lasts, a night gaunt's attempt to carry the reader away is guaranteed to succeed.

Strategy

Blessing removes the uncursed scroll's possible zero-duration result. Use displacement before sustained melee rather than after taking the hit. Treat an unknown copy cautiously around night gaunts because vulnerability makes their special attack certain.

See also

References