Draft:Lord of Law: Difference between revisions

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Complete high priest and lord drafts: shard 3
 
为已保存草稿补齐章节目录、条件表格与可见源码 References,保留 Draft 状态
 
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{{Version box|version=0.90.4}}
{{Version box|version=0.90.4}}


The '''Lord of Law''' is the holder of the game's record for the most Lawful ending alignment. The initial holder is '''Ariel'''. This history can produce a physical NPC in encounters such as [[Draft:Rampart|Rampart]]'s [[Draft:Mansions|mansions]]. The Lord of Law is a different figure from the LawBringer associated with the [[Draft:Order of Paladins|Order of Paladins]].
The '''Lord of Law''' is the holder of the game's record for the most Lawful ending alignment. The initial holder is '''Ariel'''. This history can produce a physical NPC in encounters such as [[Draft:Rampart|Rampart]]'s [[Draft:Mansions|mansions]]. The Lord of Law is a different figure from the LawBringer associated with the [[Draft:Order of Paladins|Order of Paladins]].<ref name="lib-omega-hi">{{Source|lib/omega.hi}}.</ref><ref name="mon-c-make_hiscore_npc">{{Source|mon.c|529}} (<code>make_hiscore_npc</code>).</ref><ref name="mon-c-determine_npc_behavior">{{Source|mon.c|626}} (<code>determine_npc_behavior</code>).</ref>


{| class="wikitable"
{| class="wikitable"
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| Ariel || +100 || 10 || 7 || 220
| Ariel || +100 || 10 || 7 || 220
|}
|}
__TOC__


== Encounters ==
== Encounters ==
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An ordinary Lord of Law begins nonhostile toward a player with '''positive alignment'''. Mansion generation overrides that disposition: the resident starts hostile, sleeping if generated at night. Hostile summoning can also override the alignment-based peaceful start. A shared alignment does not protect the player after provoking a peaceful person.
An ordinary Lord of Law begins nonhostile toward a player with '''positive alignment'''. Mansion generation overrides that disposition: the resident starts hostile, sleeping if generated at night. Hostile summoning can also override the alignment-based peaceful start. A shared alignment does not protect the player after provoking a peaceful person.


The initial Ariel fights in melee with attack strength 21, armor class 5 and base damage 35, and is worth 140 experience. Base damage is not a guaranteed loss on each hit. There is no special starting possession or paladin-service dialogue: the initial NPC gives ordinary personal remarks. Future holders' recorded behavior can produce other fighting styles and conversations.
The initial Ariel fights in melee with attack strength 21, armor class 5 and base damage 35, and is worth 140 experience. Base damage is not a guaranteed loss on each hit. There is no special starting possession or paladin-service dialogue: the initial NPC gives ordinary personal remarks. Future holders' recorded behavior can produce other fighting styles and conversations.<ref name="mon-c-make_hiscore_npc" /><ref name="house-c-make_mansion_npc">{{Source|house.c|218}} (<code>make_mansion_npc</code>).</ref><ref name="lev-c-make_country_monsters">{{Source|lev.c|11}} (<code>make_country_monsters</code>).</ref><ref name="effect3-c-summon">{{Source|effect3.c|7}} (<code>summon</code>).</ref>


== Taking the record ==
== Taking the record ==
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Death, quitting and victory or retirement can all trigger the check. A qualifying alignment reached temporarily during play does not immediately install you. The successful record stores your name, ending level, alignment and behavior for later encounters. It awards no current-game guild rank or special item.
Death, quitting and victory or retirement can all trigger the check. A qualifying alignment reached temporarily during play does not immediately install you. The successful record stores your name, ending level, alignment and behavior for later encounters. It awards no current-game guild rank or special item.


Killing a physical Lord of Law replaces the name with a random successor and changes the recorded behavior, but preserves the level and alignment record. It does not award you the title or reduce the threshold for a later character.
Killing a physical Lord of Law replaces the name with a random successor and changes the recorded behavior, but preserves the level and alignment record. It does not award you the title or reduce the threshold for a later character.<ref name="file-c-checkhigh">{{Source|file.c|372}} (<code>checkhigh</code>).</ref><ref name="file-c-extendlog">{{Source|file.c|412}} (<code>extendlog</code>).</ref><ref name="file-c-save_hiscore_npc">{{Source|file.c|281}} (<code>save_hiscore_npc</code>).</ref><ref name="mon-c-m_death">{{Source|mon.c|134}} (<code>m_death</code>).</ref>


== Strategy ==
== Strategy ==
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The [[Draft:Archdruid|Archdruid]]'s complete neutralization would remove a qualifying positive alignment before the ending check. In a mansion, remain prepared for hostility even if you are a paladin or otherwise strongly Lawful.
The [[Draft:Archdruid|Archdruid]]'s complete neutralization would remove a qualifying positive alignment before the ending check. In a mansion, remain prepared for hostility even if you are a paladin or otherwise strongly Lawful.
== References ==
<references />


[[Category:Drafts]]
[[Category:Drafts]]

Latest revision as of 06:58, 9 September 2026

Omega 0.90.4

The Lord of Law is the holder of the game's record for the most Lawful ending alignment. The initial holder is Ariel. This history can produce a physical NPC in encounters such as Rampart's mansions. The Lord of Law is a different figure from the LawBringer associated with the Order of Paladins.[1][2][3]

Initial holder Recorded alignment Recorded level NPC combat level HP
Ariel +100 10 7 220

Encounters

Ariel can be selected as a mansion's notable resident, or appear through wilderness encounters and summoning. The Hiscore NPC summon chooses a random recorded person rather than a specified office, and ordinary dungeon population excludes this NPC type.

An ordinary Lord of Law begins nonhostile toward a player with positive alignment. Mansion generation overrides that disposition: the resident starts hostile, sleeping if generated at night. Hostile summoning can also override the alignment-based peaceful start. A shared alignment does not protect the player after provoking a peaceful person.

The initial Ariel fights in melee with attack strength 21, armor class 5 and base damage 35, and is worth 140 experience. Base damage is not a guaranteed loss on each hit. There is no special starting possession or paladin-service dialogue: the initial NPC gives ordinary personal remarks. Future holders' recorded behavior can produce other fighting styles and conversations.[2][4][5][6]

Taking the record

The record is checked when a non-cheated character ends a game at level 1 or higher. Ending alignment must be strictly greater than the stored Law record: against the initial value, +101 qualifies and +100 does not. Neither a higher character level than Ariel's nor a new overall high score is required.

Death, quitting and victory or retirement can all trigger the check. A qualifying alignment reached temporarily during play does not immediately install you. The successful record stores your name, ending level, alignment and behavior for later encounters. It awards no current-game guild rank or special item.

Killing a physical Lord of Law replaces the name with a random successor and changes the recorded behavior, but preserves the level and alignment record. It does not award you the title or reduce the threshold for a later character.[7][8][9][10]

Strategy

Pursue the record through your ending alignment, not by seeking Ariel for a duel. Charitable donations are one available source of Lawful alignment, with their own level-dependent costs and limits; the title itself supplies no new service to fund those donations.

The Archdruid's complete neutralization would remove a qualifying positive alignment before the ending check. In a mansion, remain prepared for hostility even if you are a paladin or otherwise strongly Lawful.

References