Draft:Potion of breathing: Difference between revisions

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重写卷轴与药水总览、全部种类及别名(0.90.4 独立研究草稿)
 
为已保存草稿补齐章节目录、条件表格与可见源码 References,保留 Draft 状态
 
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{{Version box|version=0.90.4}}
{{Version box|version=0.90.4}}
{{Consumable infobox|name=Potion of breathing|kind=Potion|glyph=!|color=light-green|value=30|level=2|weight=20|appearance=Random container|cursed=Potion of choking}}
{{Consumable infobox|name=Potion of breathing|kind=Potion|glyph=!|color=light-green|value=30|level=2|weight=20|appearance=Random container|cursed=Potion of choking}}
A '''potion of breathing''' supplies temporary magical breathing, allowing the player to survive water that would otherwise force a drowning emergency.
A '''potion of breathing''' supplies temporary magical breathing, allowing the player to survive water that would otherwise force a drowning emergency.<ref name="iinit-h-160">{{Source|iinit.h|160}}.</ref>
 
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== Generation ==
== Generation ==
It is an item-level-2 ordinary [[Draft:Potion|potion]], obtainable from random loot, [[Draft:Knight's Pawn Shop|pawn-shop stock]] and [[Draft:Scroll of acquirement|acquirement]].
It is an item-level-2 ordinary [[Draft:Potion|potion]], obtainable from random loot, [[Draft:Knight's Pawn Shop|pawn-shop stock]] and [[Draft:Scroll of acquirement|acquirement]].<ref name="item-c-create_object">{{Source|item.c|7}} (<code>create_object</code>).</ref><ref name="site1-c-l_pawn_shop">{{Source|site1.c|1022}} (<code>l_pawn_shop</code>).</ref><ref name="effect1-c-acquire">{{Source|effect1.c|647}} (<code>acquire</code>).</ref><ref name="item-c-make_potion">{{Source|item.c|179}} (<code>make_potion</code>).</ref>


== Description ==
== Description ==
A noncursed potion adds 6 + ''B'' breathing units, where ''B'' is blessing strength. These normally decrease at ten-minute status updates. Enchantment does not affect the duration. While breathing is positive, the ordinary drowning routine accepts it as protection without requiring the player to remove armor or reduce carried weight.
A noncursed potion adds 6 + ''B'' breathing units, where ''B'' is blessing strength. These normally decrease at ten-minute status updates. Enchantment does not affect the duration. While breathing is positive, the ordinary drowning routine accepts it as protection without requiring the player to remove armor or reduce carried weight.


A cursed potion instead inflicts 50 unstoppable damage described as choking. Existing magical breathing does not divert this direct damage into the ordinary safe drowning branch. The amount is fixed, not scaled by curse strength or enchantment. Noncursed drinking identifies the type; cursed drinking does not.
A cursed potion instead inflicts 50 unstoppable damage described as choking. Existing magical breathing does not divert this direct damage into the ordinary safe drowning branch. The amount is fixed, not scaled by curse strength or enchantment. Noncursed drinking identifies the type; cursed drinking does not.<ref name="itemf1-c-i_breathing">{{Source|itemf1.c|473}} (<code>i_breathing</code>).</ref><ref name="effect2-c-breathe">{{Source|effect2.c|514}} (<code>breathe</code>).</ref><ref name="aux2-c-p_drown">{{Source|aux2.c|538}} (<code>p_drown</code>).</ref>


== Strategy ==
== Strategy ==
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[[Draft:Potion of levitation|Levitation]] can avoid entering water through ordinary movement, whereas breathing protects after contact. The breathing spell or equipment with magical breathing provides alternatives. Plan enough duration to leave the water again, and avoid self-dispelling while submerged: [[Draft:Scroll of dispelling|negative dispelling]] can rapidly end temporary breathing.
[[Draft:Potion of levitation|Levitation]] can avoid entering water through ordinary movement, whereas breathing protects after contact. The breathing spell or equipment with magical breathing provides alternatives. Plan enough duration to leave the water again, and avoid self-dispelling while submerged: [[Draft:Scroll of dispelling|negative dispelling]] can rapidly end temporary breathing.


== References ==
<references />
[[Category:Potions]]
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<!-- Omega 0.90.4; source 009707d17482b977061a6223b9de63eac4d368c3: iinit.h:160; itemf1.c:473-481; effect2.c:514-525; aux2.c:433-438,537-588; movef.c:48-65; effect3.c:884-915; spell.c (s_breathe); itemf2.c:179-204. Research: wiki/research/consumables-0.90.4.md. -->
[[Category:Potions]]

Latest revision as of 06:58, 9 September 2026

Omega 0.90.4

A potion of breathing supplies temporary magical breathing, allowing the player to survive water that would otherwise force a drowning emergency.[1]

Generation

It is an item-level-2 ordinary potion, obtainable from random loot, pawn-shop stock and acquirement.[2][3][4][5]

Description

A noncursed potion adds 6 + B breathing units, where B is blessing strength. These normally decrease at ten-minute status updates. Enchantment does not affect the duration. While breathing is positive, the ordinary drowning routine accepts it as protection without requiring the player to remove armor or reduce carried weight.

A cursed potion instead inflicts 50 unstoppable damage described as choking. Existing magical breathing does not divert this direct damage into the ordinary safe drowning branch. The amount is fixed, not scaled by curse strength or enchantment. Noncursed drinking identifies the type; cursed drinking does not.[6][7][8]

Strategy

Drink a known safe bottle before entering deep water, especially while armored or heavily loaded. Once the drowning emergency menu has opened, it offers dropping and bashing options rather than a general opportunity to drink any potion; preparation is preferable to relying on a late cure.

Levitation can avoid entering water through ordinary movement, whereas breathing protects after contact. The breathing spell or equipment with magical breathing provides alternatives. Plan enough duration to leave the water again, and avoid self-dispelling while submerged: negative dispelling can rapidly end temporary breathing.

References