Draft:Potion of levitation: Difference between revisions

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重写卷轴与药水总览、全部种类及别名(0.90.4 独立研究草稿)
 
为已保存草稿补齐章节目录、条件表格与可见源码 References,保留 Draft 状态
 
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{{Version box|version=0.90.4}}
{{Version box|version=0.90.4}}
{{Consumable infobox|name=Potion of levitation|kind=Potion|glyph=!|color=light-green|value=50|level=1|weight=20|appearance=Random container|cursed=Potion of levitation}}
{{Consumable infobox|name=Potion of levitation|kind=Potion|glyph=!|color=light-green|value=50|level=1|weight=20|appearance=Random container|cursed=Potion of levitation}}
A '''potion of levitation''' lets an unmounted player float over ground hazards. It is useful for water and similar terrain, but does not make all location effects optional.
A '''potion of levitation''' lets an unmounted player float over ground hazards. It is useful for water and similar terrain, but does not make all location effects optional.<ref name="iinit-h-170">{{Source|iinit.h|170}}.</ref>
 
__TOC__


== Generation ==
== Generation ==
Levitation is an item-level-1 ordinary [[Draft:Potion|potion]], available through random loot, [[Draft:Knight's Pawn Shop|the pawn shop]] and [[Draft:Scroll of acquirement|acquirement]]. [[Draft:Ambrosias' Potions et cie|Ambrosias]] can transform a floating eye's corpse into a blessed bottle, normally for 40 Au. Eating that corpse invokes clairvoyance instead.
Levitation is an item-level-1 ordinary [[Draft:Potion|potion]], available through random loot, [[Draft:Knight's Pawn Shop|the pawn shop]] and [[Draft:Scroll of acquirement|acquirement]]. [[Draft:Ambrosias' Potions et cie|Ambrosias]] can transform a floating eye's corpse into a blessed bottle, normally for 40 Au. Eating that corpse invokes clairvoyance instead.<ref name="item-c-create_object">{{Source|item.c|7}} (<code>create_object</code>).</ref><ref name="site1-c-l_pawn_shop">{{Source|site1.c|1022}} (<code>l_pawn_shop</code>).</ref><ref name="effect1-c-acquire">{{Source|effect1.c|647}} (<code>acquire</code>).</ref><ref name="item-c-make_potion">{{Source|item.c|179}} (<code>make_potion</code>).</ref><ref name="site1-c-l_alchemist">{{Source|site1.c|805}} (<code>l_alchemist</code>).</ref>


== Description ==
== Description ==
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Levitation bypasses the ground effects covered by the movement routine's levitation check, including ordinary contact with water, lava and several traps. Other location effects remain active. Deliberately activating the square underfoot with <code>@</code> bypasses that avoidance, so a floating character can still choose to interact with dangerous terrain.
Levitation bypasses the ground effects covered by the movement routine's levitation check, including ordinary contact with water, lava and several traps. Other location effects remain active. Deliberately activating the square underfoot with <code>@</code> bypasses that avoidance, so a floating character can still choose to interact with dangerous terrain.


It is not magical breathing. Losing levitation over water or deliberately invoking the water's effect can still lead to a drowning emergency if the player lacks other protection.
It is not magical breathing. Losing levitation over water or deliberately invoking the water's effect can still lead to a drowning emergency if the player lacks other protection.<ref name="itemf1-c-i_levitate">{{Source|itemf1.c|824}} (<code>i_levitate</code>).</ref><ref name="effect3-c-levitate">{{Source|effect3.c|732}} (<code>levitate</code>).</ref><ref name="aux2-c-tenminute_status_check">{{Source|aux2.c|340}} (<code>tenminute_status_check</code>).</ref>


== Strategy ==
== Strategy ==
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Levitation boots or the levitation spell offer alternatives for repeated crossings. The potion is useful when equipment slots or spell access make those options unavailable. Curse removal is needed to make a known cursed bottle useful; repeatedly drinking one does not build duration.
Levitation boots or the levitation spell offer alternatives for repeated crossings. The potion is useful when equipment slots or spell access make those options unavailable. Curse removal is needed to make a known cursed bottle useful; repeatedly drinking one does not build duration.


== References ==
<references />
[[Category:Potions]]
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<!-- Omega 0.90.4; source 009707d17482b977061a6223b9de63eac4d368c3: iinit.h:170; itemf1.c:824-830; effect3.c:732-748; aux2.c:389-393; movef.c:9-70; minit.h:75; site1.c:805-885; item.c:94-96. Research: wiki/research/consumables-0.90.4.md. -->
[[Category:Potions]]

Latest revision as of 06:59, 9 September 2026

Omega 0.90.4

A potion of levitation lets an unmounted player float over ground hazards. It is useful for water and similar terrain, but does not make all location effects optional.[1]

Generation

Levitation is an item-level-1 ordinary potion, available through random loot, the pawn shop and acquirement. Ambrosias can transform a floating eye's corpse into a blessed bottle, normally for 40 Au. Eating that corpse invokes clairvoyance instead.[2][3][4][5][6]

Description

For an unmounted player, noncursed drinking adds 1–5 plus blessing strength levitation units. These normally expire at ten-minute status updates. If mounted, the player only feels lighter in the saddle and gains no levitation from the potion. A cursed bottle has no active effect. Every use records the type as known, including these ineffective uses.

Levitation bypasses the ground effects covered by the movement routine's levitation check, including ordinary contact with water, lava and several traps. Other location effects remain active. Deliberately activating the square underfoot with @ bypasses that avoidance, so a floating character can still choose to interact with dangerous terrain.

It is not magical breathing. Losing levitation over water or deliberately invoking the water's effect can still lead to a drowning emergency if the player lacks other protection.[7][8][9]

Strategy

Dismount before drinking a potion intended to provide levitation. Plan the route and return before crossing hazardous terrain, and remember that negative dispelling can end a temporary effect quickly. Breathing offers a different form of water protection and can serve as a backup.

Levitation boots or the levitation spell offer alternatives for repeated crossings. The potion is useful when equipment slots or spell access make those options unavailable. Curse removal is needed to make a known cursed bottle useful; repeatedly drinking one does not build duration.

References