Scroll of identification: Difference between revisions
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{{Scroll infobox|name=Scroll of identification|object_id=51|scroll_id=9|value=20|level=0|cursed=scroll of forgetfulness}} | {{Scroll infobox|name=Scroll of identification|object_id=51|scroll_id=9|value=20|level=0|cursed=scroll of forgetfulness}} | ||
The '''scroll of identification''' | The '''scroll of identification''' reveals the properties of possessions. A cursed copy is identified as a ''scroll of forgetfulness'' and makes equipped possessions unknown again. | ||
== | == Effects and interactions == | ||
<table class="omega-scroll-buc"> | <table class="omega-scroll-buc"> | ||
<tr><th>BUC state</th><th>Result</th></tr> | <tr><th>BUC state</th><th>Result</th></tr> | ||
<tr><td>Blessed</td><td>Identifies every | <tr><td>Blessed</td><td>Identifies every equipped and packed possession.</td></tr> | ||
<tr><td>Uncursed</td><td>Identifies one chosen possession.</td></tr> | <tr><td>Uncursed</td><td>Identifies one chosen possession.</td></tr> | ||
<tr><td>Cursed</td><td> | <tr><td>Cursed</td><td>Makes equipped possessions unknown again; items carried only in the pack are unaffected.</td></tr> | ||
</table> | </table> | ||
An uncursed scroll identifies one chosen possession. A blessed scroll identifies every equipped and packed possession. A cursed scroll instead makes equipped possessions and their item types unknown again; items carried only in the pack are unaffected. | |||
Food becomes recognizable by name. Other successfully identified objects reveal their full properties, and future objects of the same type become recognizable. Choosing cash produces only a joke message. Cancelling target selection still consumes the scroll, but monsters do not receive a turn. | |||
== Strategy == | |||
A blessed copy is best saved for a large unidentified inventory. An uncursed copy is useful immediately for a high-impact unknown. Pack important known items rather than equipping them before testing a possibly cursed copy, because forgetfulness affects equipped possessions only. | |||
== | == See also == | ||
* [[Scroll]] | |||
== References == | == References == | ||
* [https://github.com/geoffdunbar/winomega/tree/009707d17482b977061a6223b9de63eac4d368c3 WinOmega source at the documented revision] | * [https://github.com/geoffdunbar/winomega/tree/009707d17482b977061a6223b9de63eac4d368c3 WinOmega source at the documented revision] | ||
* [[ | * [[Scroll|Omega 0.90.4 scroll index]] | ||
[[Category:Scrolls]] | [[Category:Scrolls]] | ||
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Latest revision as of 16:04, 24 July 2026
| ? | |
| Base value (Au) | 20 |
|---|---|
| Item level | 0 |
| Random generation | Probability table |
| Weight | 5 |
| Fragility | 1 |
| Rarity | Common |
| Unidentified appearance | Random inscription |
| Cursed name | scroll of forgetfulness |
The scroll of identification reveals the properties of possessions. A cursed copy is identified as a scroll of forgetfulness and makes equipped possessions unknown again.
Effects and interactions
| BUC state | Result |
|---|---|
| Blessed | Identifies every equipped and packed possession. |
| Uncursed | Identifies one chosen possession. |
| Cursed | Makes equipped possessions unknown again; items carried only in the pack are unaffected. |
An uncursed scroll identifies one chosen possession. A blessed scroll identifies every equipped and packed possession. A cursed scroll instead makes equipped possessions and their item types unknown again; items carried only in the pack are unaffected.
Food becomes recognizable by name. Other successfully identified objects reveal their full properties, and future objects of the same type become recognizable. Choosing cash produces only a joke message. Cancelling target selection still consumes the scroll, but monsters do not receive a turn.
Strategy
A blessed copy is best saved for a large unidentified inventory. An uncursed copy is useful immediately for a high-impact unknown. Pack important known items rather than equipping them before testing a possibly cursed copy, because forgetfulness affects equipped possessions only.