Scroll of the warp: Difference between revisions
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{{Scroll infobox|name=Scroll of the warp|object_id=57|scroll_id=15|value=100|level=3|cursed=scroll of the warp}} | {{Scroll infobox|name=Scroll of the warp|object_id=57|scroll_id=15|value=100|level=3|cursed=scroll of the warp}} | ||
The '''scroll of the warp''' | The '''scroll of the warp''' moves the reader to another depth of the current dungeon. Its identified name is unchanged by BUC state. | ||
== | == Effects and interactions == | ||
<table class="omega-scroll-buc"> | <table class="omega-scroll-buc"> | ||
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<tr><td>Cursed</td><td>Inside a dungeon, always deflects to a random valid depth.</td></tr> | <tr><td>Cursed</td><td>Inside a dungeon, always deflects to a random valid depth.</td></tr> | ||
</table> | </table> | ||
Inside a dungeon, an uncursed scroll asks for a destination depth and changes level when the number is valid. An invalid depth is deflected to a random valid depth. A cursed scroll is always deflected to such a random depth regardless of the entered number. | Inside a dungeon, an uncursed scroll asks for a destination depth and changes level when the number is valid. An invalid depth is deflected to a random valid depth. A cursed scroll is always deflected to such a random depth regardless of the entered number. | ||
The scroll has no effect outside a dungeon. | The scroll has no effect outside a dungeon. Blessing does not extend the valid range or otherwise modify travel. An uncursed copy identifies itself before asking for a destination. | ||
== Strategy == | == Strategy == | ||
Use an identified uncursed copy for deliberate vertical travel. Keep an escape plan for the arrival level. A cursed or invalid request gives up control over depth, so testing an unknown copy can make navigation worse rather than better. | Use an identified uncursed copy for deliberate vertical travel. Keep an escape plan for the arrival level. A cursed or invalid request gives up control over depth, so testing an unknown copy can make navigation worse rather than better. | ||
== See also == | |||
* [[Scroll]] | |||
== References == | == References == | ||
* [https://github.com/geoffdunbar/winomega/tree/009707d17482b977061a6223b9de63eac4d368c3 WinOmega source at the documented revision] | * [https://github.com/geoffdunbar/winomega/tree/009707d17482b977061a6223b9de63eac4d368c3 WinOmega source at the documented revision] | ||
* [[ | * [[Scroll|Omega 0.90.4 scroll index]] | ||
[[Category:Scrolls]] | [[Category:Scrolls]] | ||
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Latest revision as of 16:04, 24 July 2026
| ? | |
| Base value (Au) | 100 |
|---|---|
| Item level | 3 |
| Random generation | Probability table |
| Weight | 5 |
| Fragility | 1 |
| Rarity | Common |
| Unidentified appearance | Random inscription |
| Cursed name | scroll of the warp |
The scroll of the warp moves the reader to another depth of the current dungeon. Its identified name is unchanged by BUC state.
Effects and interactions
| BUC state | Result |
|---|---|
| Blessed | Inside a dungeon, accepts a valid chosen depth; positive blessing adds no modifier. |
| Uncursed | Inside a dungeon, accepts a valid chosen depth; an invalid choice deflects to a random valid depth. |
| Cursed | Inside a dungeon, always deflects to a random valid depth. |
Inside a dungeon, an uncursed scroll asks for a destination depth and changes level when the number is valid. An invalid depth is deflected to a random valid depth. A cursed scroll is always deflected to such a random depth regardless of the entered number.
The scroll has no effect outside a dungeon. Blessing does not extend the valid range or otherwise modify travel. An uncursed copy identifies itself before asking for a destination.
Strategy
Use an identified uncursed copy for deliberate vertical travel. Keep an escape plan for the arrival level. A cursed or invalid request gives up control over depth, so testing an unknown copy can make navigation worse rather than better.