Draft:Rampart Gymnasium: Difference between revisions
OmegaAdmin (talk | contribs) 补全LOCUS地点及任务人物关联:city-maps |
OmegaAdmin (talk | contribs) 补全LOCUS地点及任务人物关联:city-map-layout |
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<div style="max-width:100%"> | <div style="flex:0 1 calc(50% - .5rem);min-width:min(100%,20rem);max-width:100%"> | ||
=== Northwest streets === | === Northwest streets === | ||
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=== Northeast streets === | === Northeast streets === | ||
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<div style="max-width:100%"> | <div style="flex:0 1 calc(50% - .5rem);min-width:min(100%,20rem);max-width:100%"> | ||
=== Southwest streets === | === Southwest streets === | ||
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=== Southeast streets === | === Southeast streets === | ||
Latest revision as of 01:37, 10 September 2026
The Rampart Gymnasium offers physical training in Rampart. Anyone who can pay may train, while members of the Gladiators' Guild receive training credit through registration and advancement.[1][2]
| Location | City travel name | Cost | Opening hours |
|---|---|---|---|
| Random shop site in Rampart | gymnasium | 2,000 Au per session | All hours |
City location
Rampart Gymnasium has no fixed street address. The four city sectors below show all 64 shuffled building slots as x; only the actual assignment in your game identifies this business. Read its sign and use the article's travel and opening-hour details.
These are spoiler maps. Coordinates are (column, row), starting at zero. Letters and highlighted symbols are article keys for sites and initial placements, not a literal game screenshot or a promise that a creature remains there.
Northwest streets
Northeast streets
Southwest streets
Southeast streets
Map key
| Key | Meaning |
|---|---|
| ! | Concealed alarm and treasure |
| " | Hedge |
| # | Wall |
| $ | Treasure pile |
| * | Weak wall |
| - | Closed door |
| . | Floor or open ground |
| 1 | Statue |
| 2 | Odin altar |
| 3 | Set altar |
| 4 | Athena altar |
| 5 | Hecate altar |
| 6 | Destiny altar |
| : | Concealed passage |
| : | Concealed passage |
| = | Enchanted pool |
| > | Sewer stairs |
| ? | Random maze encounter |
| A | Coliseum |
| B | Bank and ATM |
| C | Collegium Magii |
| D | Time-lock barrier, initially a wall |
| G | Guard post |
| H | Orphanage and Hospice |
| J | Gaol |
| M | Legion of Destiny |
| O | Oracle |
| P | Order of Paladins |
| R | Portcullis release |
| T | Portcullis trigger |
| U | Greater undead |
| V | Inner vault and treasure |
| X | City gates |
| ^ | Concealed trap |
| c | Castle audience |
| g | Botanical Gardens |
| h | Fixed ordinary house |
| j | Justiciar's office |
| m | Hedge maze entrance |
| s | Circle of Sorcerors |
| t | Pantheon |
| u | Lesser undead |
| v | Vault approach |
| x | Shuffled shop or residence candidate |
| y | City Cemetery |
| | | Portcullis, initially raised |
| ~ | Ordinary water |
The x markers are candidates, not 64 copies of this shop. Two h sites are always ordinary houses and are not shop candidates. Maze layout 1 supplies context in the southwest; other layouts do not change the building slots. See the full city map for a continuous view.
Training
Find the building and read its sign to discover it for city travel. Select the exercise for the attribute you want to improve:
| Option | Exercise | Attribute |
|---|---|---|
| a | Weight room | Strength |
| b | Gymnastics | Dexterity |
| c | Anaerobics | Constitution |
| d | Dance lessons | Agility |
Each affordable session consumes 2,000 Au, using Gym credit first and cash for any shortfall. You can repeat sessions during the same visit. The fee is spent even when maximum attributes do not improve.
Training can increase both the selected current attribute and its maximum by one, provided that maximum is below 30. Success becomes less likely at higher maxima. If the maximum does not increase, a current attribute below its maximum instead recovers one point; an already healthy attribute may receive no improvement at all. This is therefore both training and rehabilitation, but not a guaranteed purchase of a new maximum.[1][2]
Strategy
The 5,000 Au credit from Arena registration pays for two complete sessions, with 1,000 left toward a third. That remaining credit can combine with 1,000 cash. It cannot be spent at an equipment or food shop.
Train the attribute that addresses the character's actual problem. Strength supports damage and carrying capacity, Dexterity supports accuracy, and Agility contributes to defense; melee rules explain the combat trade-offs. Investing in equipment and provisions may be more useful than spending the last cash on another uncertain stat increase.
Training remains available without Arena membership, so Legion promotion money can also fund it. Once a chosen maximum reaches 30, the Gym can still repair a deficit in the current attribute but cannot raise that maximum further.