Draft:Grunt: Difference between revisions

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补齐竞技场前五种怪物独立草稿并连接武器、地点及共用符号索引
 
补齐怪物赠送策略中的邻接与诅咒物品限制
 
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The grunt is a significant escalation from the preceding arena goblin: it has more HP, two attacks instead of one, and immunity to three common elemental damage types. Choose damage that bypasses those immunities. Its attacks target the center, which is useful when planning a [[Draft:Melee attacks|tactical defense]], but blocking should not be mistaken for a guarantee against both blows. Armor reduces physical damage; non-immune hits still inflict at least one HP.<ref>{{Source|mmelee.c|24|51}}; {{Source|aux1.c|498|513}}.</ref>
The grunt is a significant escalation from the preceding arena goblin: it has more HP, two attacks instead of one, and immunity to three common elemental damage types. Choose damage that bypasses those immunities. Its attacks target the center, which is useful when planning a [[Draft:Melee attacks|tactical defense]], but blocking should not be mistaken for a guarantee against both blows. Armor reduces physical damage; non-immune hits still inflict at least one HP.<ref>{{Source|mmelee.c|24|51}}; {{Source|aux1.c|498|513}}.</ref>


Ordinary food can spare you the fight, while a retained [[Draft:Hornet|hornet corpse]] provides a lethal poison offering if the grunt is still hungry and the alignment cost is acceptable. In the arena, merely feeding it safely does not win; poisoning that kills it does invoke normal victory handling. Collect the opener after the kill. Do not enter the match expecting a club as loot, and do not assume a nearly dead grunt remains slow when its retreat begins.<ref>{{Source|mon.c|134|203}}; {{Source|guild1.c|480|540}}.</ref>
Ordinary food can spare you the fight, while a retained [[Draft:Hornet|hornet corpse]] provides a lethal poison offering if the grunt is still hungry and the alignment cost is acceptable. Use '''Give''' while adjacent to it; cursed food cannot be given.<ref>{{Source|command2.c|400|454}}; {{Source|inv.c|1584|1591}}.</ref> In the arena, merely feeding it safely does not win; poisoning that kills it does invoke normal victory handling. Collect the opener after the kill. Do not enter the match expecting a club as loot, and do not assume a nearly dead grunt remains slow when its retreat begins.<ref>{{Source|mon.c|134|203}}; {{Source|guild1.c|480|540}}.</ref>


== References ==
== References ==

Latest revision as of 10:28, 10 September 2026

Omega 0.90.4
g Grunt
FormOrdinary creature
Attacks2 center attacks: 0–14 physical each before absorption; no defensive actions
Base level1
HP25
Hit12
Defense5
Action interval8 ticks; lower is faster
Kill experience10, when death is in sight
GenerationRandom pools and arena
Carried itemsClub; no random starting treasure
ImmunitiesFire, cold, electricity
RemainsDead grunt; 50% on normal death
Remains usePoisonous food; no alchemy
Traits
  • Initially hostile, hungry and asleep
  • Moves toward the player when awake
  • Accepts food while hungry
Referenceminit.h in Omega 0.90.4, line 24[1]

A grunt is a tough, hungry monster, displayed as a brown g. Despite being level 1, it has two substantial physical attacks and immunity to fire, cold and electricity. Its ordinary form carries a club, and its corpse is poisonous.[2]

Generation

Grunts belong to the ordinary random-monster pools, including those used in Rampart's hedge maze. A normally generated grunt starts asleep, with an uncursed +0 club and no random treasure. Approaching within three squares wakes it.[3]

At the Coliseum, a grunt follows the goblin in the fixed sequence. The named arena grunt starts awake and carries the disposable garage-door opener. The arena's separate construction does not give it the ordinary form's club.[4]

Form HP Hit / defense Raw damage per attack
Ordinary 25 12 / 5 0–14
Arena 35 24 / 5 0–21

Both forms retain two center-directed attacks and a base interval of eight ticks. Their damage comes from their own attack rating, so obtaining or removing the carried club does not disarm those attacks.[2][1][5]

Behavior and feeding

An awake hostile grunt moves toward the player and attacks when adjacent. With one to five HP remaining, its next normal pursuit movement triggers retreat, drops all possessions and reduces its base interval to two ticks. The arena's extra HP does not raise this threshold. Talking and surrender do not themselves make it peaceful.[6]

While hungry, a grunt accepts ordinary food and becomes peaceful. Poisonous food instead inflicts 100 poison damage and moves alignment two points toward Chaos. A grunt is not immune to poison, despite its poisonous corpse; this feeding attack kills ordinary and arena grunts at their initial HP. Either accepted meal consumes the food and ends the grunt's hunger, so a second meal cannot be relied on after first pacifying it with safe food.[7]

Normal death drops its possessions and has a 50% chance of leaving a dead grunt; the named arena form always leaves a corpse on normal death. Eating the corpse causes poisoning without ordinary food benefit. It has no alchemical transformation, but can serve as poisonous food for another still-hungry grunt or hyena.[8]

Strategy

The grunt is a significant escalation from the preceding arena goblin: it has more HP, two attacks instead of one, and immunity to three common elemental damage types. Choose damage that bypasses those immunities. Its attacks target the center, which is useful when planning a tactical defense, but blocking should not be mistaken for a guarantee against both blows. Armor reduces physical damage; non-immune hits still inflict at least one HP.[9]

Ordinary food can spare you the fight, while a retained hornet corpse provides a lethal poison offering if the grunt is still hungry and the alignment cost is acceptable. Use Give while adjacent to it; cursed food cannot be given.[10] In the arena, merely feeding it safely does not win; poisoning that kills it does invoke normal victory handling. Collect the opener after the kill. Do not enter the match expecting a club as loot, and do not assume a nearly dead grunt remains slow when its retreat begins.[11]

References